How many people have CVS? |
by Titanic12ship
on 06/16/2008 13:28, 26 messages, last message: 06/16/2008 21:26, 4084 views, last view: 05/04/2024 11:38, closed on 06/16/2008 22:10 |
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Hello, I am taking a poll on how many people have CVS and how many don't. Simply write yes if you have CVS, or No if you don't.
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#7: I have CVS but... |
by Q009
on 06/16/2008 14:56
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I have but not latest, because CVS server is not responding, so i can't update!!!
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#8: .. |
by brunobruce
on 06/16/2008 15:17
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yes
i know 5 sauerbraten users in my town (myself included), i'm the only one who has cvs.
my estimation (global) would be 1/20 ?
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#9: Re: .. |
by noerrorsfound!?(*#$
on 06/16/2008 15:34, refers to #6
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You haven't set up the project correctly and it doesn't find needed header files, I think. I've had problems like that before. What OS are you on? CVS has binaries for Windows and Linux so you don't have to compile unless you want the very latest changes (the binaries are never very old).
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#10: Re: .. |
by MovingTarget
on 06/16/2008 15:59, refers to #9
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I think he's on a Mac.
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#11: .. |
by der_andi
on 06/16/2008 16:08
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Yes, but I don\'t see the point in this discussion too!
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#12: .. |
by 777Jake777
on 06/16/2008 16:16
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Yes, and have any of you updated it and all the particles are missing from the files. I updated it a few days ago and the notexture picture is on every particle or bullet hole.
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#13: Re: .. |
by MovingTarget
on 06/16/2008 16:23, refers to #12
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Works fine for me, but I think it happened because the particles were moved to packages/particles.
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#14: .. |
by tentus_
on 06/16/2008 16:25
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Yes.
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#15: .. |
by 777Jake777
on 06/16/2008 17:08
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I just updated it and they are fine now.
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#16: .. |
by tman_elite
on 06/16/2008 18:00, refers to #15
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Yeah
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#17: .. |
by Osbios
on 06/16/2008 18:25
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I made a batch file for windows to update/get the cvs:
http://www.quadropolis.us/node/1367
Well I use the CVS to look what is new and already work with it on some new maps.
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#18: .. |
by Gambit
on 06/16/2008 18:55
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Yes.
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#19: .. |
by Fischkopf
on 06/16/2008 19:20
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Yes.
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#20: Re: .. |
by JadeMatrix
on 06/16/2008 19:21, refers to #9
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As MT said, Mac. My theory is that the project lumps all the .cpp files together, ignoring filestructure. I've had limited success when I've played around with the #include commands, but it then proceeds to find more path problems, so I gave up. I think it's similar to what you said.
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#21: .. |
by Hero
on 06/16/2008 19:26
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err... yes o.O
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#22: .. |
by leim1901
on 06/16/2008 19:58
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Gots it, downloading updated files right now :)
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#23: Re: .. |
by MovingTarget
on 06/16/2008 20:17, refers to #20
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Have you, by any chance, tried downloading the Mac C::B binaries and building the project in the mingw dir? That's the one that I use, and it works great.
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#24: Re: .. |
by JadeMatrix
on 06/16/2008 20:22, refers to #23
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Huh? No, but I know Xcode can import CodeBlocks, so that might work. Where is this again? sauerbraten/lib.mingw/~?
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#25: .. |
by geartrooper2
on 06/16/2008 21:16
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yep. necessary for project development.
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#26: Point of Thread |
by Titanic12ship
on 06/16/2008 21:26
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The point of this thread is to see how many people have a version of CVS that's not any older than 2 weeks. Also, for anyone that doesn't have CVS, I was able to successfully get and compile it on Mac so I can upload it to my site and you can download and enjoy it without waiting for the new release of Sauer. I am just trying to help people get, compile, and play the Sauer. CVS. If no one wants me to, I won't. I just thought I could help a little.
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