home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


my custom loading screen

by leim1901 on 06/13/2008 06:33, 27 messages, last message: 06/22/2008 21:25, 4217 views, last view: 05/02/2024 16:51

i saw a topic a week or two ago about custom loading screens, and i thought i'd share one i came up with a few days ago. Yes, i did implement it, but i still have a few things I need to put in that i didn't have time to do before (like randomizing that "Briefing" message that you will see on it).

Any input is welcome!

http://www.flickr.com/photos/25186880@N08/2574870310/

BTW.. i bet many can guess what video game this design was inspired by...

Go to first 20 messagesGo to previous 20 messages    Board Index   

#8: ..

by leim1901 on 06/14/2008 22:24

Its just for fun, i never really was asking for it to be put into Sauerbraten.

My main motive behind it is that it makes sauerbraten feel more like a game and less like a developer tool, in my opinion.

reply to this message

#9: Re: ..

by conorkirk@mac.com(PeeCee) on 06/15/2008 05:50, refers to #8

thats what it made me feel too

reply to this message

#10: ..

by {Qs}Homicidal on 06/15/2008 06:21

/me wants to download it I MUST HAVE A LINK!!!

wat good is posting it if your not gonna share :D

reply to this message

#11: ..

by leim1901 on 06/15/2008 07:04

@Homicidal

The harder part about it is that it isn't just a mod where you add a cfg file, its a pure C++ script edit, and you'd have to recompile the game.

What I planned on doing was waiting until this next release of Sauerbraten came out, editing the one script I have to edit in that version (as to not miss out on the new realistic-waterfall, bullethole, and bloodsplattering goodness available in it), and then uploading the new script to the internet.

Trust me, If people are interested in this, i will definitely make sure it gets out there.

reply to this message

#12: ..

by {Qs}Homicidal on 06/15/2008 07:09

i can recompile :P

reply to this message

#13: Re: my custom loading screen

by Dracion on 06/15/2008 18:55

I like it a lot, big well done for doing that. The only suggestion I'd make is too keep the text that shows what exactly is being loaded.

Apart from that, great job, and I hope this makes its way into the release soon.

reply to this message

#14: ..

by leim1901 on 06/16/2008 03:47

I have hit a little bit of a stopper, though. Every time a new asset is being loaded, Sauerbraten reinitializes the loading screen for some reason. That means that with my random number generator, every time the screen reinitializes a new tip message is shown (and this is literally like every few milliseconds at some points). I'll let you know when I've found my way around it.

reply to this message

#15: Re: ..

by Max of S2D [Fr] on 06/16/2008 13:21, refers to #14

I'd suggest to change the tip message everytime a /load *** is input'd.

I hope you understand what I mean...

reply to this message

#16: Re: ..

by SheeEttin on 06/16/2008 21:17, refers to #15

Yeah, just pull a random number on a map change and use that. You'll get the same tip every time until you load a new map.

reply to this message

#17: ..

by Fischkopf on 06/16/2008 23:54

i love it

reply to this message

#18: Re: ..

by Quin on 06/17/2008 00:28, refers to #14

How good are you with C++ and SDL/OpenGL?

I've been wanting to do this myself, but haven't been bothered. Would be silly to reinvent the wheel if someone is already able to or doing it.

If you have IRC, consider dropping by #bloodfrontier on irc.freenode.net and having a talk with me. I'm quite familiar with how the engine works, so if anything, I could probably offer some help.

reply to this message

#19: hmmm

by Q009 on 06/17/2008 13:18

You didn't made that screenshot in Photoshop, gimp, paint or something else?

reply to this message

#20: ..

by leim1901 on 06/18/2008 01:01

Made the screenshot in Photoshop, but that was only because its impossible (as far as I know) to screen capture the sauerbraten loading screens. It does look like that though. I handed the actual code over to quin.

reply to this message

#21: Re: ..

by SheeEttin on 06/18/2008 03:01, refers to #20

Tried your print screen key? ;)

Seriously, though, it should work if you run windowed (-t).

reply to this message

#22: Re: ..

by Q009 on 06/18/2008 12:10, refers to #20

Ah, ok. I thing you made real loading screen in C++... xD

reply to this message

#23: ..

by L. Tempris on 06/21/2008 19:53

I just skiped down to here- didnt read it all. I say instead of starting into metl4, how about starting into a random map. that way a user could see new things instead of the same map all the time.

Just a thought...

reply to this message

#24: Re: ..

by fhsdkjconorhfdskj on 06/21/2008 21:12, refers to #23

I think we should have a main menu :P


But a new map would be nice.

reply to this message

#25: Re: ..

by SheeEttin on 06/21/2008 21:55, refers to #24

There is a main menu. It's what pops up when you hit escape :P

Or did you mean a menu that pops up when you start up Sauerbraten?
Because the main menu does (unless you turn it off).

reply to this message

#26: Re: ..

by hdksjhfkjconorfhdskj on 06/22/2008 19:10, refers to #25

no like if sauer didn't put you right into a map.

Like This: http://aycu34.webshots.com/image/37513/2003330178077970877_rs.jpg

It shows up even before you are in a map.

reply to this message

#27: ..........

by someoneIam on 06/22/2008 21:25

Do you mean like a custom picture?

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index   


Unvalidated accounts can only reply to the 'Permanent Threads' section!


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
53870232 visitors requested 71645434 pages
page created in 0.013 seconds using 10 queries
hosted by Boost Digital