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Voice announcements in Sauerbraten suck

by qubodup on 04/12/2008 03:30, 77 messages, last message: 05/14/2008 00:24, 35574 views, last view: 05/18/2024 12:27

Hey guys, hey gals,

I just got the cvs repo and was surprised by 1) pre-compiled linux binaries and 2) wonderful (player view only afaik) weapon models.

The voices ("quad damage", "health boost in ten seconds", "fight" etc.) still suck badly though.

I'll try around and maybe come up with something better. This is what I have so far:

http://fgl.tumblr.com/post/31516666

Comments/criticism welcome of course.

Right now I'm not even sure what "style" I should pursue. Enthusiastic? Serious? Cool? (no) Happy? (no) We'll see..

PS: I put the "suck" in the thread title to attract people with it. :)

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#41: ..

by qubodup on 04/28/2008 17:32

btw: some nexuiz guys are also doing voices http://bundy.planetnexuiz.de/soundpack/

no comment ;)

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#42: Re: ..

by nefnoerrorsfound on 04/29/2008 03:25, refers to #40

Sounds? Is there some background noise I'm not hearing? The voice is just me making a gravelly-sounding (something like that...) voice, lowering the pitch, and adding a slight echo. I've only got Audacity and I don't know how to do anything amazing with it.

I was just messing around, anyway. I wasn't submitting it for consideration as a replacement for Sauerbraten's, since there are a few people who can do better with an audio editor.

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#43: Another One

by dfjkhdskjconorfhdjsk on 04/29/2008 06:54

Here is another one to listen to

http://conorkirkpatrick.com/audio/health_boost.mp3

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#44: Re: ..

by qubodup on 04/29/2008 10:48, refers to #42

not background I think. At the end of base lost I can hear some breath against the mic I think.

I like that you use flac btw =)

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#45: ...

by PunDit_Work on 04/29/2008 16:47, refers to #39

I will make a few more off the list.

The healthboost sound I did not even look at what the announcer officially said. So I will correct that one.

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#46: Re: ..

by SheeEttin on 04/29/2008 22:29, refers to #44

I haven't listened to the sounds so I don't know if there is air blowing past the mic.

If there is, though, consider placing a thin piece of paper or something between your mouth and the microphone. It'll prevent that issue and might make it seem a little more professional.
(Again, I haven't listened to the sounds, so I don't know what they sound like now... :P)

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#47: Re: ..

by RealNitro on 04/29/2008 23:32, refers to #46

Putting a sock around your microphone might work too.

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#48: mhm

by fhsdkjfconorfhksdj on 04/30/2008 02:20

Mine is a computer voice, so there isn't any air going into the mic :)

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#49: ..

by PunDit_ on 04/30/2008 05:01

http://hopmod.e-topic.info/pundit/voices/base_captured.mp3
http://hopmod.e-topic.info/pundit/voices/base_lost.mp3
http://hopmod.e-topic.info/pundit/voices/fight.mp3
http://hopmod.e-topic.info/pundit/voices/health_boost_in_10.mp3
http://hopmod.e-topic.info/pundit/voices/health_boost.mp3
http://hopmod.e-topic.info/pundit/voices/quad_damage_in_10.mp3
http://hopmod.e-topic.info/pundit/voices/quad_damage.mp3
http://hopmod.e-topic.info/pundit/voices/respawn_point.mp3

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#50: Re: mhm

by PunDit_Work1 on 04/30/2008 17:35, refers to #48

Conor I actually liked

http://conorkirkpatrick.com/audio/health_boost.mp3

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#51: Thanks

by fhsdkjfconorfhksdj on 05/01/2008 02:54

Thanks, i'm glad you liked it :)

Ima make some more.

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#51: ..

by PunDit_ on 05/01/2008 03:38

Some variances

http://hopmod.e-topic.info/pundit/voices/healthboost_10_seconds_711_guy.mp3

http://hopmod.e-topic.info/pundit/voices/health_boost_in_10_ironsnout_maybe.mp3

http://hopmod.e-topic.info/pundit/voices/healthboost_10_seconds_monotone.mp3

http://hopmod.e-topic.info/pundit/voices/health_boost_in_10_upbeat.mp3

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#52: hmm

by fhsdkjfconorfhksdj on 05/01/2008 04:27

A little different, seeing as I only did one, and don't have the steps used to make the other, is this okay?

http://conorkirkpatrick.com/uploads/anouncer.zip

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#53: Re: ..

by fhsdkjfconorfhksdj on 05/01/2008 04:28, refers to #51

lol @ the first one :) nice

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#54: Message censored by administrator

by Zoozie on 05/01/2008 13:10

#55: ..

by tentus_ on 05/01/2008 15:30

Please do not promote piracy, even indirect piracy. We can and should be original in our efforts.

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#56: Re: ..

by tentus_ on 05/01/2008 19:00, refers to #56

I did read his post. Consider the following:

We have already had problems with sound licenses.
We have already had problems with people redistributing sounds from commercial games.
We have always had problems with people not being very original, but copying mediocre precedents like halo (see the entire "halo maps" thread).

Why invite trouble? I censored his message, and yours, as a preventative measure against problems we have had in the past, and unless we make efforts otherwise, will have again in the future. People will think on their own "hey, I like the sounds from X game, I'll do something like that."

---

Man, it's amazing how much people challenge the censoring decisions around here. We're just trying to make things go smoothly, we're not bad guys, just cautious ones.

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#56: Re: ..

by tman_elite on 05/01/2008 19:34, refers to #56

I'd hardly call halo mediocre as it's probably the top selling fps out there, and it's really one of the few reasons for the success of the Xbox 360. Ok, enough off-topicness.

I think what he meant was that it may be a good idea to try to mimic the tone of the halo announcer's voice, not the voice itself.

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#56: Re: ..

by MovingTarget on 05/01/2008 20:53, refers to #56

Would you care to elaborate on what kind of problems have been had with sound licenses? I'd like to know, just to make sure the sounds I make are eligible to make it into a release, if they are liked enough.
I'm assuming you are talking about the sound transition between the spring/summer editions?

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#57: Re: ..

by qubodup on 05/02/2008 05:10, refers to #56

just take a look at the readmes accompanying the files in sauer.

I recommend you to use the http://creativecommons.org/licenses/by/3.0/ or http://creativecommons.org/licenses/by-sa/3.0/ license.

And I advise against the non-commercial and no derivate creative commons licenses.

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