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Evolution of Mr Fixit

by gear on 03/25/2008 03:03, 27 messages, last message: 04/19/2008 22:50, 4255 views, last view: 05/19/2024 01:22

So I was designing another game character. A few ideas brought me to;

http://www.johnny3d.promail.ca/concept/troll_marine.jpg


Some refinement in design produced;

http://www.johnny3d.promail.ca/concept/geargoblin.jpg


My texture skills being what they are and here is the reduced poly version;

http://www.johnny3d.promail.ca/concept/mr_fixit_tex.jpg


So I you have a desire to contribute and would like to help out on the texturing post here or contact me. You will get full credit for your contributions.

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#7: re:

by gear on 03/26/2008 01:14

If a texturer is found that would weigh heavily upon their approach, but if I have to texture it it will remain very close to the concept. Alot is still being done;

http://johnny3d.promail.ca/concept/progress_fixit_head.jpg

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#8: Re: re:

by SheeEttin on 03/26/2008 03:10, refers to #7

Beautiful.
But maybe, as I said before, lower the lower jaw a bit (and maybe make the cleft chin a little less prominent).

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#9: ..

by Acord on 03/29/2008 16:43

I'm game for it - I'll need a 3ds file though. I think blender can export and import that pretty well, right?

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#10: texture

by gear on 03/29/2008 22:14

Excellent. I'll send. Yes 3ds is no problem.

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#11: Die Sucka!

by dkjhfkjsdconrofhdjsk on 04/04/2008 15:37

I think that the texture *really* include "Die Sucka!" That would be awesome!

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#12: ..

by Passa on 04/04/2008 17:02

Good to see you back in action geartrooper, the WIP shots look very nice :)

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#13: Texture

by LT.Tatters on 04/04/2008 18:29

That texture you have there doesnot realy look too good, the model is nice though, I could work on the texture for you?
But thats up to you, it aint ingame at the moment so we may not know what will happen with it.

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#14: re:

by gear on 04/05/2008 10:22

Acord is texturing it. He offered first. But skinners are hard to come by so if you have any projects you would like to collaborate on let me know. I'd like to see some jpgs if you have them.

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#15: ..

by Acord on 04/06/2008 02:58

I know it's taking awhile, but I promise I'm texturing yon goblin-y bastard :)

http://i28.tinypic.com/e7ijrt.jpg
http://i29.tinypic.com/20unx9h.jpg

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#16: ..

by Julius on 04/06/2008 04:15

nice work so far.

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#17: ..

by gear on 04/06/2008 11:18

It looks great.

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#18: ..

by Acord on 04/06/2008 23:25

http://i26.tinypic.com/2v1ofiv.jpg

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#19: ..

by Julius on 04/07/2008 00:51

hmm btw: does the md5 implementation of Sauerbraten feature exchangeable heads?

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#20: ..

by Acord on 04/07/2008 01:22

Speaking of which: Who wants a little(green) head?

http://i28.tinypic.com/rmpd0i.jpg

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#21: ..

by gear on 04/07/2008 04:46

awesome stuff. Md5 can interchange heads by bone. It operates much like md3 with tags.

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#22: Heads? Feet to floor?

by fhjksdhfkjsconorfdjks on 04/07/2008 15:58

Can't MD5 also have a models 'feet' lowered to the floor, like when he would run up stairs, his feet wouldn't sit partway on the step?

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#23: Re: Heads? Feet to floor?

by gear on 04/07/2008 17:41, refers to #22

thats the first I've heard of that one.

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#24: Re: Heads? Feet to floor?

by Julius on 04/07/2008 17:51, refers to #22

Domm3 can do that (by using a very simplified IK chain via an external cfg file) but it is not an inherent feature of md5.
It could be added to Sauerbraten though, but it is probably not worth the efford.

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#25: ..

by Julius on 04/07/2008 17:52

errm Doom3 I ment ;)

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#26: Re: Heads? Feet to floor?

by MovingTarget on 04/07/2008 20:32, refers to #22

That was discussed somewhere earlier, and was one of those "little things" that seriously slows down the game, but doesn't add too terribly much.

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