Cube 2 Engine used by TN Games |
by n0err0rsf0und*
on 10/26/2007 04:48, 69 messages, last message: 08/23/2009 22:08, 55257 views, last view: 05/18/2024 17:25 |
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Video link: http://www.pcworld.com/video/id,623-page,1-bid,0/video.html
Apparently this "3rdSpace vest" (simulates being hit by bullets... O_o) comes with a game made with the Cube 2 engine! :D
You can see it a few times in the video.
"The FPS Vest is bundled with 3rd Space Incursion, a futuristic first person shooter game embedded with 3rd Space technology and developed to showcase the FPS Vest."
http://www.tngames.com/shop/index.php?main_page=product_info&products_id=2&zenid=j1iho88qcj1fuf79e319ll1kf3
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#30: .. |
by eihrul
on 11/11/2007 03:44
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TN Games has graciously let us backport a lot of the fun SP stuff from Incursion, namely stuff people have been whining for for a long time: exploding barrels, pushable boxes, and moving platforms. So if people want to toy with it and can figure out how it works, it's in CVS. :)
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#31: Re: .. |
by MovingTarget
on 11/11/2007 04:24, refers to #30
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Yeah!!! This is what I've been waiting for! Downloading now...
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#32: Re: .. |
by SheeEttin
on 11/11/2007 05:10, refers to #30
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PUSHABLE BOXES?!
Oh joy!!
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#33: Re: .. |
by shadow,516
on 11/11/2007 05:11, refers to #30
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YAY!
Eihrul FTW
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#34: .. |
by tentus_
on 11/11/2007 06:46
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Wow. I'm very impressed, I will have to keep a better eye on their store.
You said this stuff is from SP: does that mean no moving platforms for online any time soon, or should we start whining for that too? :)
Also, do you need additional models for the movable crates or barrels? Or have we got working stuff?
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#35: OMG |
by ATIRULE
on 11/11/2007 07:49
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YEAASSSSSSSS HAPPY DAYSSSS OMG YES YES YES !!!
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#36: Re: OMG |
by demosthenes
on 11/11/2007 08:28, refers to #35
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Yay for content-less posts.
Anyway, that's very cool, eihrul. Anybody know if the pushable boxes are the flat-physics box pushing where a box doesn't fall off a ledge except straight down, after it's completely left it? 'Cause that's the only kind I can think that it would be.
I'm kind of excited to start sniping explosive barrels to take out three or four enemies. :D
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#37: .. |
by Passa
on 11/11/2007 11:36
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eihrul. <3. <3. <3.
This is going to add a whole load of depth to single player games.. :D
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#38: Re: .. |
by thenewrandomcivilian [using safari for windoze!]
on 11/11/2007 19:27, refers to #30
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Yay!!! Sauerbraten rocks now!
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#39: Re: .. |
by thenewrandomcivilian [using safari for windoze!]
on 11/11/2007 19:28, refers to #38
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i mean... it rocks more. WOOOHOOO!
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#40: Slogan |
by Morosoph
on 11/11/2007 19:55
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Sauerbraten. Still rocks.
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#41: .. |
by thenewrandomcivilian [using safari for windoze!]
on 11/11/2007 20:20
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Yep. Still rocks after 3 years. (5 years if counting Cube 1)
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#42: .. |
by MovingTarget
on 11/11/2007 23:04
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This is probably a stupid question, but I see box, barrel, and elevator entities declared in the source code, but I can't use them. Have they not been implemented quite yet?
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#43: Re: .. |
by MeatROme
on 11/11/2007 23:26, refers to #42
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they work.
try /newent elevator or /newent barrel
The params after creation (dunno right now during newent, but with entset you can tweak it [press DOT-key]) are:
attrib : value for..
0 : angle
1 : model
2 : (best keep it at 0 for now [tagging])
3 : speed (if elev/platf) or health if barrel (0 for default)
HTH
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#44: Re: .. |
by MovingTarget
on 11/12/2007 01:05, refers to #43
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That's my point, MeatROme. I've tried /newent barrel and /newent elevator. It says "unknown entity type: barrel". I just downloaded CVS about two minutes ago.
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#45: Re: .. |
by JadeMatrix
on 11/12/2007 01:26, refers to #44
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Try compiling the source yourself -- I dunno, the binaries might not be up to date.
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#46: Re: .. |
by MovingTarget
on 11/12/2007 01:52, refers to #45
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I tried that too.
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#47: .. |
by Acord
on 11/12/2007 03:35
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They work in Single-Player, not Multi-Player.
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#48: Re: .. |
by MovingTarget
on 11/12/2007 04:01, refers to #47
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I tried editing in single player and tried to place a barrel, and like I said, it spit out "unknown entity type: barrel".
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#49: Re: .. |
by Drakas
on 11/12/2007 08:54, refers to #48
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Try removing your config.cfg
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