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UT3...

by eihrul on 10/14/2007 12:52, 48 messages, last message: 10/24/2007 07:27, 7842 views, last view: 05/19/2024 00:51

has sucky water.

But I realized, if they can make sucky water fit in that nicely, no reason Sauer shouldn't either:

http://sauerbraten.org/screens/water_before.jpg
http://sauerbraten.org/screens/water_after.jpg

I still need to make it work with the vertex animation, but it's a start.

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#9: ..

by Acord on 10/14/2007 19:47

Looks great! I'm not so sure the vertex animation is a big plus though, since there are shaders in place already.

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#10: <3

by shadow,516 on 10/14/2007 20:29

I love you, eihrul. And you're right, UT3's water does suck, I was surprised (except for the waterfalls, those are loving awesome).

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#11: ..

by SheeEttin on 10/15/2007 02:09

Beautiful!

Now perhaps the waterfalls could get some of the love? :)

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#12: ..

by Julius on 10/15/2007 16:12

I guess the problem with waterfalls is that currently it is simply the side of a watervolume, which can not really be improved much.
You best best is probably to create a waterfall mapmodel, but for that you would need some sort of animated texture or (not hard coded) shader support and a more flexible particle system... which would be nice to have but in the end a waterfall isn't really a game defining feature and you can easily make beautiful maps without them.

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#13: Re: ..

by eihrul on 10/15/2007 18:23, refers to #12

Amen.

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#14: ..

by Acord on 10/15/2007 18:24

Lack of animated uvmap support makes that difficult, if not impossible. HOWEVER - there used to be a nice little tut on putting an animated texture into the level. If you don't mind your waterfall being solid, you could always use map geometry and some no-clip.

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#15: ..

by Julius on 10/15/2007 19:09

While we are on shader support and UT3.

Could you implement some leaf movement for the trees? The one in UT3 looks pretty bad (like hot air in front of the leafes), but in general that would give more life to them and would fit better to the moving grass.
thx.

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#16: ..

by yeehaa on 10/15/2007 21:47

nice water
lava indeed needs more work, its fcking ugly
and maybe particles for waterfalls? >.>

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#17: Re: ..

by noerrorsfound!!! on 10/16/2007 01:00, refers to #16

There are already particles you can use for waterfalls.

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#18: Re: ..

by SanHolo on 10/16/2007 21:03, refers to #17

But they IMHO don't even nearly look like anything water...

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#19: Re: ..

by w4 ¿?¿?¿ on 10/16/2007 23:04, refers to #18

IMO, sauer's water looks more like oil. I love this effect for all the dark gloomy/industrial maps, but it doesnt looks as good for somthing like a ocean.

From a distance though even the ocean water looks amazing, it just doesnt look as good when you are close to it.

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#20: Re: ..

by SanHolo on 10/17/2007 08:56, refers to #19

You can't be serious, can you? To me, sauers water looks like in nature. You can't make it better. =)

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#21: water water every where

by ATIRULE on 10/17/2007 09:49

sauers water looks like Liquid silver with the reflection turned on I think its ugly as hell :} so i just keep Refraction on and I get better fps

5 added to 1 =Omg for the love of god plz make a real login system I beg U :P

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#22: ..

by Max of S2D [Fr] on 10/17/2007 10:38

Hey... i remember this thread about the AquaTerra demo, that has smooth water...

You told us that it was expensive to add the depth rendering or something like that.

We're glad you changed your mind :D

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#23: ..

by Acord on 10/19/2007 18:37

Expensive some time ago may not be so expensive now. Looks great though :)

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#24: FPS?

by dfdskjfhsdjkfhsdkjfhconorhfjdfhksdjh on 10/20/2007 07:28

Eihrul: What was your FPS in those screenies?

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#25: Re: FPS?

by eihrul on 10/20/2007 07:54, refers to #24

Pretty much whatever it was before I added that. It really has no impact on framerate on the water above and beyond what the water already was.

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#26: Re: FPS?

by SanHolo on 10/20/2007 17:04, refers to #25

You are my hero! Great!

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#27: UT3 Beta Demo

by SkAzZ(AML) on 10/20/2007 17:59

Its a Beta Demo, its like 10% of what the size of the game will be, most graphic features have been taken out to make it downloadable.

Water and all other graphics will be improved.

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#28: Re: UT3 Beta Demo

by Drakas on 10/20/2007 18:22, refers to #27

Yeah but Sauer still pwns more :P

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