home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


NEW RELEASE: 2007-08-19 summer edition

by eihrul on 08/20/2007 09:36, 153 messages, last message: 09/12/2007 17:52, 231404 views, last view: 05/17/2024 11:35

http://sourceforge.net/project/showfiles.php?group_id=102911

Says the history.html:

* local server now respects "gamespeed" and "paused" vars
* added toggles for trilinear and bilinear filtering (via "trilinear" and "bilinear" vars)
* added "consize" var for controlling the size of the default/overlayed console
* server browser now sorts servers by number of players (empty servers still sorted by ping)
* directions and radiuses of entities now display in edit mode (toggled via "showentradius" var)
* added support for FBO depth+stencil format so dynamic shadows can render properly in water refractions
* "remip" now synchronized with all clients in coop-edit
* added "clearbans" command so masters can clear all bans
* added "floatspeed" var for controlling spectator/editmode movement speed
* added "outlinemeters" var for outlining capture meters
* added "teamskins" var for toggling usage of red/blue skins in FFA modes
* added "ogro" var for toggling use of Ogro
* models now use a bounding interval hierarchy for ray tracing/lightmapping instead of sphere trees (better memory/cache usage)
* added workaround for crashes with Linux ATI/fglrx drivers
* fixed collision bug that let players walk inside sloped geometry
* added blood decals (toggled via the "blood" var)
* added "insta capture" game mode
* tweaked capture gameplay timings
* added calclight visualization of lightmaps
* added "-v" command-line option for controlling vsync
* added "-k" command-line option for adding mod directories
* added "-q" command-line option to set per-user home directories
* added "-r" command-line option to load "init.cfg" on startup
* added "init.cfg" so init settings can be changed from in-game and take effect on restart without needing command-line
* added "guilistslider" command for selecting from a list of specific integer values
* added support for hardware-accelerated mipmap generation (via "hwmipmap" var)
* added "gui2d" var for making all menus/scoreboard 2D
* added "texreduce" var for scaling texture quality down
* added dynamic lighting system
* new "gridlookup" var controls whether cursor grid size is looked up from cube under cursor
* refactored gameplay and moved some of it (damage, ammo, health) server-side
* autoteam now only selects good/evil regardless of number of teams in play
* experimental server-side demo recording
* added "admin" privileges via "setmaster password"
* added support for translucent models
* made yaw/pitch of playermodels interpolated in multiplayer
* VBOs now supported on animated models
* added support for custom fonts
* added "lava" material
* added "goto" command for spectators
* made models share meshes/rendering data if same md2/md3 file is loaded for better memory usage
* connection to masterserver can now be aborted in case the http socket connect locks up
* fixed bug that caused some unnecessary sparklies in indoor maps
* glowmapped models/geometry now work in fixed-function mode
* models now support environment mapping (via custom envmaps or envmap entities)
* added (ugly) fallback for old cards with no multitexture support (rather than spitting out error and quitting)
* revised texture combiner support to more easily add fixed-function effects
* fixed particles and materials not fogging properly
* duplicate player names are now distinguished by client number
* optimized model rendering to batch similar models and reduce state changing as much as possible
* capture bases can now be named via "base_N" aliases
* animation now supports multi-part md3 characters
* added support for OGG sounds
* added "spotlight" entities
* added texture slot "e" for loading custom envmaps with envmapped shaders
* added support for post-pass blurring of lightmaps (via "blurlms" and "blurskylight" vars)
* added ambient occlusion for lightmaps (via "skylight" command)
* added softened explosions via shaders (spheres) or fixed-function mode (hemispheres)
* added workaround for explosions crashing on some Intel integrated graphics
* added vertex animation to water

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#61: Starting up

by fjsdlkfjsdlkfjconorjfkdsjflksdfjlkds on 08/21/2007 10:05

I have a hell of a time getting the game to run.


When I run it from the shortcut, it may or may not work, it just set the video mode, and the console inits everything, and nothing.

When I alt tab the music starts, but nothing works again.


It works when I launch it from xfire with these addition command line parameters:


-w640 -h480. I can't use any others though


-r, -f0, -b16 nothing. :(

reply to this message

#62: ..

by sinsky on 08/21/2007 11:59

I don't know how to get rid of the Radeon dots, sparklyfix doesn't work and ati_skybox_fix fixes the skybox only. Am I missing some command?

reply to this message

#63: Mac Version

by Lazy Bitch on 08/21/2007 12:27

When appears the new version for Mac OSX

reply to this message

#64: Re: Mac Version

by a baby rabbit on 08/21/2007 13:13, refers to #63

in the next few hours, meanwhile xcode config should be fixed in cvs.

reply to this message

#65: Empty server list?

by SwordAngel on 08/21/2007 14:33

I just downloaded the latest Mac OS X version disk image and installed the game. I get an empty server list when I do a server list update from the master server.

Anybody else experiencing the same problem?

reply to this message

#66: Re: Empty server list?

by a baby rabbit on 08/21/2007 14:57, refers to #65

Try again? Looks like the masterserver is being a tad unreliable at the moment...

reply to this message

#67: Re: Empty server list?

by MeatROme on 08/21/2007 15:00, refers to #65

Site is very slow ATM.
copy-n-paste this into your servers.cfg for the time being - will be outdated soon though ...

addserver 89.124.164.44
addserver 213.222.158.106
addserver 62.194.243.172
addserver 80.248.218.96
addserver 91.186.4.144
addserver 24.144.60.195
addserver 89.110.156.65
addserver 84.143.252.165
addserver 88.84.148.98
addserver 87.106.47.176
addserver 203.12.2.229
addserver 193.239.179.179
addserver 83.208.39.204
addserver 85.176.215.108
addserver 72.193.227.101
addserver 69.94.68.7
addserver 88.198.22.19
addserver 217.20.138.4
addserver 71.71.60.252
addserver 217.235.145.21
addserver 72.226.236.156
addserver 85.14.220.244
addserver 81.169.170.173
addserver 195.176.50.12
addserver 24.192.115.69
addserver 80.183.37.119
addserver 207.210.113.241
addserver 213.161.203.24
addserver 84.0.0.241
addserver 206.246.100.123
addserver 203.12.2.184
addserver 69.64.81.182
addserver 82.96.106.36
addserver 85.88.25.234
addserver 81.169.174.4
addserver 85.127.5.169
addserver 85.25.9.32
addserver 71.1.122.51
addserver 88.198.9.140

reply to this message

#68: Re: Empty server list?

by Morosoph on 08/21/2007 17:23, refers to #67

Thanks! Grabbing the last servers.cfg and a bit of UNIX magic gives a nice, healthy servers file:

$ cat servers1.cfg servers2.cfg | sort | uniq > servers.cfg

1+1 = ... Nah, too hard.

reply to this message

#69: ..

by Acord on 08/21/2007 19:43

Bug: When blown sky high, bodies stop falling and hover in mid-air.

reply to this message

#70: What is skylight??

by Titanic12ship on 08/21/2007 19:48

What is skylight and how do I use it??

reply to this message

#71: side-by-side-configuration error on vista 64

by Mikkel on 08/21/2007 22:21

The game did not start on vista 64.
It shows the message:
The application has failed to start because its side- by- side configuration is incorrect.

How can i fix this?

reply to this message

#72: Re: side-by-side-configuration error on vista 64

by zoost on 08/21/2007 22:58, refers to #71

Same here on a vista basic installation

reply to this message

#73: Re: Repeated crashes

by noerrorsfound! on 08/21/2007 23:36, refers to #56

How am I supposed to know what causes the problem? I told you everything I know. Usually there's an error message when an application crashes, but Sauerbraten doesn't show one.

All I know is that there were no crashes on Spring, and Summer crashes repeatedly without error messages being printed to the terminal.

I don't know what caused it.

reply to this message

#74: Re: side-by-side-configuration error on vista 64

by shadow,516 on 08/21/2007 23:49, refers to #72

huh, I've had this problem too... Eihrul? what do you make of it now?

reply to this message

#75: give better crash details, PLEASE!

by kurtis84 on 08/22/2007 00:18

People, pay attention to the fact that saying "sauer crashes for me" is doing NO GOOD!

Be sure you give as much details as you can about your hardware, video driver versions, OS, and any warnings you might have seen. If you're compiling your own bins, keep in mind that it might not be sauerbraten at fault....try the ones that are already in the package before resorting to compiling. As for people compiling 64bit versions, theres no programmers working on sauer with 64bit systems, so I would think you're on your own to fix 64bit problems.

I know from experience, that a 32bit sauer .exe runs fine under 64bit Vista, as long as you have taken the time to install all drivers you need. So if thats why you're compiling 64bit bins, don't bother. If it's 64bit linux that rule might change, I cannot speak about linux.

reply to this message

#76: ..

by Grogan on 08/22/2007 03:28

Well, with the exception of the necessary regression in sounds (I really miss that sharp rifle crack), I love the new release.

Great job on the new maps guys, including the remakes of Douze and Tartech.

Also, nobody else will probably mention it, but thanks to eihrul (I assume it was he) for fixing the Makefiles and stuff. For the first time ever, I can now just type "make" without editing anything and it compiles in Linux and FreeBSD :-)

reply to this message

#77: ..

by CrazyTB on 08/22/2007 04:02

Looks like finally some of my suggestions got implemented (but probably not because I've suggested them).

> * added "gui2d" var for making all menus/scoreboard 2D
> * refactored gameplay and moved some of it (damage, ammo, health) server-side

If you search in this forum, I've been asking for these for so long time... Maybe more than one year.

(ok, please, I don't want to be a troll, so your don't need to answer to my message)

reply to this message

#78: awesome

by the_darkside_986 on 08/22/2007 04:07

This is an awesome game that runs amazingly well on my new but already outdated system.

When will the RPG project diverge from Cube2? The demo seems awesome so far and it runs smoother than Morrowind (much older game) on the same hardware.

reply to this message

#79: ..

by w4 ¿?¿?¿ on 08/22/2007 04:19

Bug: Invincibility.


Possible cause, after you create a large section of lava that is really deep, if you spawn under the surface in just the right position, you will never die. You will swim in the lava instead and somtimes you become invincible so even the guns will not work.

Other cause may be if you spawn half in water and lava and then swim into the lava, you dont die and achieve the same effect as mentioned above. This can be done buy jumping onto the connecting line as well so it could effect all areas of gameplay.


this is only a problem in edit mode currently, but if in furture maps this may prove to be a serious problem.




On most recent mac edition donwloaded less then 30 min ago. Occured both on my old iBook g4 and new macbook pro. Tested both online and off line and a few other people also got this effect to happen as well.

reply to this message

#80: Re: ..

by ATIRULE on 08/22/2007 04:40, refers to #79

Ive have see this also

hmm This new Verision is Just full of bugs maby a reacall is on order =/ ;)

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Unvalidated accounts can only reply to the 'Permanent Threads' section!


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
54021243 visitors requested 71800891 pages
page created in 0.068 seconds using 9 queries
hosted by Boost Digital