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sounds in cvs sauerbraten are worse than current ones

by thrillhouse on 08/17/2007 09:41, 27 messages, last message: 08/29/2007 17:46, 9285 views, last view: 05/04/2024 23:22

i took some time to get what i think was a newer version of sauerbraten through cvs.

there is definitely more options, more maps, and better rendering. even guns are slightly different. but the sounds seem to have taken a step back.

i mean, the sound for a jump pad is quite seriously a "BOING!" in the version i have here...

are these sounds coming out in the next release version? :S

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#8: Re: ..

by thrillhouse on 08/17/2007 18:49, refers to #6

actually, this would be a good time to ask.

If I was completely serious and wanted to contribute, do I just have to start hacking up the code or making my own sounds and they hope someone notices, or is there actually a way to get some sort of directive and help where it matters?

I mean, I could try to help out, but how do I know anything I do would be useful for the project even?

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#9: Re: ..

by SanHolo on 08/17/2007 18:53, refers to #8

If you think your sounds are superb, just post them here (or a sample, if you like). If they are really good, the devs will be glad to include them.

Saying this, I am not one of them, so don't point at me when they don't want your sounds. =)

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#10: ..

by tentus_ on 08/17/2007 18:55

We could really use a simple checklist here. I have a mic and audacity, and I'm sure countless other people do too- make a checklist of things we need, right here on the forum (in this very thread would be fire with me), and let's compete to see who can make the best sounds, one at a time. Here's what was listed in the sound for saurbraten list, if someone who knows what we need could it it:

S_JUMP
S_LAND
S_RIFLE
S_PUNCH1
S_SG
S_CG
S_RLFIRE
S_RLHIT
S_WEAPLOAD
S_ITEMAMMO
S_ITEMHEALTH
S_ITEMARMOUR
S_ITEMPUP
S_ITEMSPAWN
S_TELEPORT
S_NOAMMO
S_PUPOUT
S_PAIN1
S_PAIN2
S_PAIN3
S_PAIN4
S_PAIN5
S_PAIN6
S_DIE1
S_DIE2
S_FLAUNCH
S_FEXPLODE
S_SPLASH1
S_SPLASH2
S_GRUNT1
S_GRUNT2
S_RUMBLE
S_PAINO
S_PAINR
S_DEATHR
S_PAINE
S_DEATHE
S_PAINS
S_DEATHS
S_PAINB
S_DEATHB
S_PAINP
S_PIGGR2
S_PAINH
S_DEATHH
S_PAIND
S_DEATHD
S_PIGR1
S_ICEBALL
S_SLIMEBALL
S_JUMPPAD
S_PISTOL
S_V_BASECAP
S_V_BASELOST
S_V_FIGHT
S_V_BOOST
S_V_BOOST10
S_V_QUAD
S_V_QUAD10
S_V_RESPAWNPOINT
S_V_ONEMINUTE
S_V_YOUWIN
S_V_YOULOSE
S_V_FRAGGED
S_V_OWNED
S_V_SPREE1
S_V_SPREE2
S_V_SPREE3
S_V_SPREE4
S_DAMAGED
S_KILLED
S_RESPAWN
S_CHAT
S_MENUPRESS
S_MENUBACK

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#11: Re: ..

by Drakas on 08/17/2007 19:04, refers to #8

That's cool to hear ;)

Just come to IRC and ask in sauer channel (irc.quakenet.org #sauerbraten ) and somewone will guide you further :-)

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#12: ..

by SheeEttin on 08/17/2007 23:29

Am I the only one who likes the old sounds? :(

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#13: Re: ..

by Quin on 08/18/2007 03:04, refers to #10

Everything after S_V_RESPAWNPOINT is concept only (Sauerbraten doesn't use them), unless they get into main.

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#14: Re: ..

by shadow,516 on 08/18/2007 06:46, refers to #13

likely if we had decent sounds for them, they would be added

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#15: Well..

by Quin on 08/18/2007 11:05

.. it's getting close to release. I think I've got all the sounds covered but the announcer really. I've done a re-render of IronSnout without the echo effect, but the announcer is still the same (it was really the best I could do with my own voice).

Any takers?

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#16: ..

by SanHolo on 08/18/2007 14:08

Maybe soundsnap has some sounds to offer one could use?

http://soundsnap.com/browse

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#17: Re: Well..

by tentus_ on 08/18/2007 16:21, refers to #15

What exactly needs to be said for these effects? I have an idea I'm working with, but I want to be consistent.

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#18: ..

by thrillhouse on 08/18/2007 17:37

to be honest, all my friends and i who play sauerbraten don't mind the announcer at all.

Its nice because health boosts and quads come up more often than in other games (because there are no health boosts).

having the voice as low-key as it is, it doesnt get in the way. but you still get notified. its nice.

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#19: Re: ..

by yoopers on 08/21/2007 16:58, refers to #18

I like the current announcer's voice because every time she hears, my wife attempts to lower her voice and imitate it - cracks us both up. ;]

"BAAAASE LOOSSST!"

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#20: ..

by sinsky on 08/21/2007 17:40

I did some editing on the voices in an attempt to enhance them:

http://www.quadropolis.us/node/791

Don't know if it worked out good.. now they're kinda hard to imitate :o

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#21: ..

by TomCat39 on 08/27/2007 12:45

Ehat setting's should the sounds be at? Full CD quality PCM? ie 44.1KHz 16 bit stereo? or should it be lower sampling? lower bit rate etc etc? Also save as wav or is it using mp3?

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#22: ..

by TomCat39 on 08/29/2007 04:10

No answer eh?

Well, I dug into it and saw there isn't a "standard" being used. I found everything from 11025, 16000, and 22050 Hz. The only parts that are consistent is 1 channel (mono) and 8 bit sampling.

I guess I should ask, would more contributions be desired? I don't mind dinkering with sound. That's the one thing I am actually semi knowledgable in. But if you already have it covered and don't want any more sound bytes (excuse the pun) comming your way, please let me know.

And if you do want more sound samples, where do I submit them once I'm done recording and dinkering?

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#23: Re: ..

by Quin on 08/29/2007 05:55, refers to #22

Well be warned, you should only do this if you're somewhat good at it, otherwise they may not be so useful.

AFAIK, all the game sounds require replacing. The easiest way to put them in the public eye for approval is to post here on the forum and on quad with a link to your work.

I guess eihrul/aard most of all could tell you how they're supposed to sound.

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#24: sounds

by Geartrooper on 08/29/2007 06:12

Here's some ideas that will help if you are serious about changing the sounds;

-Make alot of the same kind so the devs can choose between them and the chances of personal attention and inclusion increases.

-Go on irc.quakenet.org and join #sauerbraten and talk to the people there and show your work. Just grab an irc client. They're free.

-Post them here if you are unable to join the irc server. The devs read the forums a lot.

-Take your time. The more care you give the more it will show in the end product.

-Avoid me on irc at all costs. I tell bad jokes and link to irrelevant links and spam with star trekesque monologues.




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#25: ..

by TomCat39 on 08/29/2007 07:48

LoL,

IRC is not an issue, I started on the net via IRC years ago.

I'm not sure about all sound but I was going to attack some of them for sure.

Good advise on a lot of each type sound.

And yeah I wasn't thinking a ten minute job. More like a day or two on a small set of sounds and see what I get. If I like the end result, then share them for perusal and criticism. And make changes as desired by the team etc.

I didn't know files couldbe posted to the forum.

And not sure what quad is except a damage multiplier. :p

As for quality, well.... I'll let you all be the judge. I'll do what I do and we can go from there. ;)

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#26: Re: ..

by Quin on 08/29/2007 11:17, refers to #25

Well, you can post a link to a file somewhere. As for Quad, it's short for Quadropolis in this case, the user mapping, modding, and content community: http://www.quadropolis.us/

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#27: ..

by TomCat39 on 08/29/2007 17:46

Oh right, thanks. :)

My mind didn't piece that together.

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