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sounds in cvs sauerbraten are worse than current ones

by thrillhouse on 08/17/2007 09:41, 27 messages, last message: 08/29/2007 17:46, 9303 views, last view: 05/18/2024 21:39

i took some time to get what i think was a newer version of sauerbraten through cvs.

there is definitely more options, more maps, and better rendering. even guns are slightly different. but the sounds seem to have taken a step back.

i mean, the sound for a jump pad is quite seriously a "BOING!" in the version i have here...

are these sounds coming out in the next release version? :S

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#1: ..

by Quin on 08/17/2007 09:48

Well, copyright problems existed with the sounds included in Spring Edition, so the old ones had to be reinstated as a temporary measure.

I'm currently working on a set of sounds which will hopefully be ready for the next release: http://www.quadropolis.us/node/775

Contributions are welcome.

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#2: ..

by Muki Hyena on 08/17/2007 09:51

I'd contribute but all I have are sounds from Halo lol

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#3: ..

by w4 ¿?¿?¿ on 08/17/2007 15:48

i have all the Dark Forces sounds in their original mono 8bit action. They actually fit pretty well into the game.

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#4: ..

by Drakas on 08/17/2007 15:52

stop complaining and contribute! search for royalty-free and free to use sounds if you want to help. If you don't want to then don't complain! :P

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#5: ..

by Acord on 08/17/2007 18:38

Link: http://freesound.iua.upf.edu/

The sounds aren't super fantastic, but with a copy of Audacity it's not hard to make something good. Just remember to credit the original authors.

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#6: Re: ..

by thrillhouse on 08/17/2007 18:44, refers to #4

I'm not the guy you want making your sounds... just wanted to know what was happening.

I swear though I WILL make sounds if I have to, lol. Seriously, the sounds right now are absolutely terrible. Even if I did though, I have no idea how to get in on the scene anyway.

Like, look for any mention of whats going on with the new sauerbraten releases. There is none. I wish it was more community driven than it seems to be.

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#7: Re: ..

by Drakas on 08/17/2007 18:47, refers to #6

search the 'net for sounds, perhaps? ;-)

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#8: Re: ..

by thrillhouse on 08/17/2007 18:49, refers to #6

actually, this would be a good time to ask.

If I was completely serious and wanted to contribute, do I just have to start hacking up the code or making my own sounds and they hope someone notices, or is there actually a way to get some sort of directive and help where it matters?

I mean, I could try to help out, but how do I know anything I do would be useful for the project even?

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#9: Re: ..

by SanHolo on 08/17/2007 18:53, refers to #8

If you think your sounds are superb, just post them here (or a sample, if you like). If they are really good, the devs will be glad to include them.

Saying this, I am not one of them, so don't point at me when they don't want your sounds. =)

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#10: ..

by tentus_ on 08/17/2007 18:55

We could really use a simple checklist here. I have a mic and audacity, and I'm sure countless other people do too- make a checklist of things we need, right here on the forum (in this very thread would be fire with me), and let's compete to see who can make the best sounds, one at a time. Here's what was listed in the sound for saurbraten list, if someone who knows what we need could it it:

S_JUMP
S_LAND
S_RIFLE
S_PUNCH1
S_SG
S_CG
S_RLFIRE
S_RLHIT
S_WEAPLOAD
S_ITEMAMMO
S_ITEMHEALTH
S_ITEMARMOUR
S_ITEMPUP
S_ITEMSPAWN
S_TELEPORT
S_NOAMMO
S_PUPOUT
S_PAIN1
S_PAIN2
S_PAIN3
S_PAIN4
S_PAIN5
S_PAIN6
S_DIE1
S_DIE2
S_FLAUNCH
S_FEXPLODE
S_SPLASH1
S_SPLASH2
S_GRUNT1
S_GRUNT2
S_RUMBLE
S_PAINO
S_PAINR
S_DEATHR
S_PAINE
S_DEATHE
S_PAINS
S_DEATHS
S_PAINB
S_DEATHB
S_PAINP
S_PIGGR2
S_PAINH
S_DEATHH
S_PAIND
S_DEATHD
S_PIGR1
S_ICEBALL
S_SLIMEBALL
S_JUMPPAD
S_PISTOL
S_V_BASECAP
S_V_BASELOST
S_V_FIGHT
S_V_BOOST
S_V_BOOST10
S_V_QUAD
S_V_QUAD10
S_V_RESPAWNPOINT
S_V_ONEMINUTE
S_V_YOUWIN
S_V_YOULOSE
S_V_FRAGGED
S_V_OWNED
S_V_SPREE1
S_V_SPREE2
S_V_SPREE3
S_V_SPREE4
S_DAMAGED
S_KILLED
S_RESPAWN
S_CHAT
S_MENUPRESS
S_MENUBACK

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#11: Re: ..

by Drakas on 08/17/2007 19:04, refers to #8

That's cool to hear ;)

Just come to IRC and ask in sauer channel (irc.quakenet.org #sauerbraten ) and somewone will guide you further :-)

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#12: ..

by SheeEttin on 08/17/2007 23:29

Am I the only one who likes the old sounds? :(

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#13: Re: ..

by Quin on 08/18/2007 03:04, refers to #10

Everything after S_V_RESPAWNPOINT is concept only (Sauerbraten doesn't use them), unless they get into main.

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#14: Re: ..

by shadow,516 on 08/18/2007 06:46, refers to #13

likely if we had decent sounds for them, they would be added

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#15: Well..

by Quin on 08/18/2007 11:05

.. it's getting close to release. I think I've got all the sounds covered but the announcer really. I've done a re-render of IronSnout without the echo effect, but the announcer is still the same (it was really the best I could do with my own voice).

Any takers?

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#16: ..

by SanHolo on 08/18/2007 14:08

Maybe soundsnap has some sounds to offer one could use?

http://soundsnap.com/browse

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#17: Re: Well..

by tentus_ on 08/18/2007 16:21, refers to #15

What exactly needs to be said for these effects? I have an idea I'm working with, but I want to be consistent.

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#18: ..

by thrillhouse on 08/18/2007 17:37

to be honest, all my friends and i who play sauerbraten don't mind the announcer at all.

Its nice because health boosts and quads come up more often than in other games (because there are no health boosts).

having the voice as low-key as it is, it doesnt get in the way. but you still get notified. its nice.

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#19: Re: ..

by yoopers on 08/21/2007 16:58, refers to #18

I like the current announcer's voice because every time she hears, my wife attempts to lower her voice and imitate it - cracks us both up. ;]

"BAAAASE LOOSSST!"

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#20: ..

by sinsky on 08/21/2007 17:40

I did some editing on the voices in an attempt to enhance them:

http://www.quadropolis.us/node/791

Don't know if it worked out good.. now they're kinda hard to imitate :o

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