ATTENTION: LINUX USERS! |
by eihrul
on 10/28/2002 19:59, 49 messages, last message: 07/22/2006 20:43, 31159 views, last view: 05/18/2024 22:31, closed on 07/22/2006 20:46 |
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There were some major reentrancy problems in the server browser on Linux, which can and did cause many lockups when trying to connect to servers in the list. I have created new client binaries that fix this problem; get them at:
http://tunes.org/~eihrul/cube_linux_clients_2002_10_28.tar.gz
ENet (the source code) was likewise updated to fix the problem, so if anyone is trying to compile Linux clients, you might want to get the updated code:
http://tunes.org/~eihrul/enet_2002_10_28.tar.gz
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#10: Patched? |
by Unifex
on 02/24/2003 13:48
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Any reason the patch hasn't been added to the main source yet?
Au.
Pope (Second Class), First Church of Virtual Eris
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#11: BeOS port |
by timezero
on 02/25/2003 11:50
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Is it possible to see a port for the Be OS?
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#12: .. |
by bobbity
on 03/13/2003 13:26
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..
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#13: server browser lockup |
by bobbity
on 03/13/2003 13:31
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my copy locks up also when using the in game server browser
I have had to take to browsing for servers on the web site and using `connect <servername> to connect instead of the menu. Otherwise it runs beautiful 200+fps of death and destruction
for a good time connect @ cs6625130-157.austin.rr.com
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#14: Bump |
by eihrul
on 05/03/2003 22:09
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..
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#15: Boomp |
by eihrul
on 05/25/2003 23:31
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..
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#16: .. |
by Whatever
on 06/20/2003 17:23
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*keeping alive*
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#17: beaump |
by eihrul
on 06/29/2003 16:00
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..
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#18: Re: beaump |
by Thalion
on 06/30/2003 23:39, refers to #17
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This forum needs a "sticky threads" feature.
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#19: Re: beaump |
by Thalion
on 06/30/2003 23:40, refers to #18
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Or maybe you should install a Perl script on the server that'd bump all the "official announcement" threads on daily basis =)
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#20: Works fine... |
by Carsten
on 07/01/2003 13:17
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...on my RedHat 9 system. :)
CU Carsten
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#21: .. |
by Goetzenzar
on 07/02/2003 02:14
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blomp
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#22: blonk... |
by D.plomat
on 09/04/2003 13:31
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The links should be added on the 'downloads' page...
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#23: .. |
by pushplay
on 11/15/2003 22:29
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*bump*
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#24: Cube@FreeBSD |
by Mellerti
on 11/19/2003 19:53
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Anyone able to join multiplayer games from FreeBSD clients? I\'ve compiled cube under FreeBSD 5.1 (from ports)... and it runs NIIICE... but it can\'t join any games... I get the message \"Illegal network message (type)\"... any suggestions?
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#25: Re: Cube@FreeBSD |
by pushplay
on 11/19/2003 20:32, refers to #24
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You're screwed. The released souce has a different protocol than the official binaries. Quad has no such problem, but has no server browser (and probably no constant servers).
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#26: on my Debian sid, last sysupdate |
by Mycot
on 12/16/2003 20:25
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bash-2.05b$ ./cube_unix
init: sdl
init: net
init: world
game mode is ffa/default
init: video: sdl
init: video: mode
init: video: misc
init: gl
init: basetex
init: models
init: cfg
Fatal signal: Floating Point Exception (SDL Parachute Deployed)
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#27: Re: on my Debian sid, last sysupdate |
by Igor
on 12/17/2003 04:24, refers to #26
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Same here, what\'s the deal?
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#28: Re: on my Debian sid, last sysupdate |
by eihrul
on 12/17/2003 15:31, refers to #26
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Well, you're using Debian unstable ("sid" is just a euphemism :)).
Probably just an issue of the older libs Cube is using. But this'll be fixed soon.
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#29: Re: on my Debian sid, last sysupdate |
by D.plomat
on 12/18/2003 14:24, refers to #28
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I know very few the Debian, why is the unstable called "sid" (s.i.d?)?(or maybe it's my lack of english knowledge?) what does it stands for?
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