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Sauer needs artists!

by eihrul on 07/28/2007 23:39, 129 messages, last message: 12/22/2007 05:06, 58552 views, last view: 05/18/2024 20:37

So... think ogro and the hudguns are a little dated? Would you like to see vweps that actually match what the player is shooting?

Well, now's your chance to help!

I have tried to organize people in the shadows to get this stuff replaced, but after much time, either all our existing artists have run off or simply chosen not to get involved.

All we've got is an unskinned md3 playermodel. But it has no vweps, no matching hudguns, and of course, no real skin.

So if you think you can take a shot at making better stuff than what we've got, don't hesitate to speak up here.

Also, if you've got some improved sounds that are attributable to royalty free sources, then those would help too. We pretty much had to revert to Sauer's old sounds since the release due to reasons I will not go into.



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#90: art

by JadeMatrix on 08/24/2007 02:12

I haven’t been taught to use Blender yet, nor would I have the time to model. But I can do concept drawings of new monsters, hudguns, etc.. for other people to model. I’ve already designed almost two dozen guns, including a sonic rifle (shotgun) and energy-based machine gun. I also have a set of collapsable guns (for carrying on a backpack).

Personally, I don’t think we should get rid of the old monsters. Sauerbraten should run its npcs off configure files instead of having them coded in. Just an idea, but could allow for custom monsters on custom levels, and also friendly monsters.

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#91: Re: shotgun

by Julius on 08/24/2007 17:33, refers to #88

I was already told that you guys though about rotating barrel shotgun, but I think that would be to easily confused with a gatling type of machine gun.
IMHO I think all weapons should have distinct characteristics and siluetts on first sight, especially in a fast game like Sauerbraten.

My model will have a rotating colt like magazine though as you have probably guessed from the picture already.

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#92: ..

by Geartrooper on 08/24/2007 20:07

I meant more of a pumping style like a browning recoiless but go with it.

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#93: ..

by Julius on 08/27/2007 21:34

Wip of the highpoly version for the normal-map
http://freegamearts.tuxfamily.org/images/sg_wip270807.jpg

Not quite satisfied with it to be perfectly honest... it shows the lack of a proper concept drawing :(

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#94: Re: ..

by rancor on 08/27/2007 22:29, refers to #93

That's pretty nice looking, kind of like a futuristic SPAS-12.

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#95: ..

by Julius on 08/27/2007 22:50

http://freegamearts.tuxfamily.org/images/sauerlogo.jpg

Little fun model I plan to emboss onto the grip :)

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#96: ..

by Acord on 08/28/2007 00:26

Looks good, don't go too realistic for Sauer tho.

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#97: Re: ..

by SheeEttin on 08/28/2007 01:34, refers to #93

Hmm... While it's a nice model, it's a bit too... um... Well, it's got too much decoration on it. Try to keep it simpler, and more like a real shotgun (i.e. long twin barrels; much more horizontal than vertical). We aren't going for realistic, but I'd assume that the shotgun would work the same as in real life, so the design would be similar. There's a reason it looks like that.

Wow, that post was much longer than I intended it to be...

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#98: Re: ..

by rancor on 08/28/2007 02:06, refers to #97

Unless I'm mistaken, the plan is to move the details into normal maps. Also, see http://spas12.com/spasgallery.htm

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#99: ..

by Passa on 08/28/2007 03:55

Imo I think it sits nicely between realistic and completely unrecognisable.

Good work Julius :)

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#100: Re: ..

by shadow,516 on 08/28/2007 06:05, refers to #97

Shee, if anything, the hudguns should look as unrealistic as possible while still being recognizable. I think that julius' SG kicks ass, personally.

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#101: ..

by Julius on 08/28/2007 15:33

Thanks for the support... I kind of wanted to do a more realistic shotgun first, but the reasons I went with this design are that
1st: A HUD weapon that occupies quite a bit of screenspace shouldn't look too bland (the front of a regular shotgut is basicly just to tubes).
2nd: Sauerbraten is quite unrealistic, so the weapons should be too
3rd: I wanted to have some movable parts for animation, instead of a hand model or such for reloading with is a lot of work to do relative to the actual screen time it gets. Thus a rotating magazine was what I chose.

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#102: ..

by Eris on 08/28/2007 17:05

What about a flak cannon?

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#103: ..

by Julius on 08/28/2007 18:31

Yeah though about that too... but in principle this would be a shotgun equvivalent, and I already did such a model now and don\'t want to let the work go to waste.

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#104: Picture?

by hsfjdldconorkirkdfhdfhsdf on 09/09/2007 05:35

http://img359.imageshack.us/img359/8425/adfsrm3.jpg


(Downloading CVS right now!)

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#105: ..

by Julius on 09/09/2007 15:08

Just as a confirmation.. I am still working on the weapon models... albeit slowly (Reallife'tm issues :) )

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#106: playermodel designs

by JadeMatrix on 11/01/2007 03:19

Some sketches for new playermodels:
http://www.maj.com/gallery/kofan/sauer/sauer1.jpg
http://www.maj.com/gallery/kofan/sauer/sauer2.jpg

I'm trying to build a style for sauerbraten: kinda ultra-futuristic gladiator-type, with a colorscheme to match geartrooper's new hudguns, at least the fist (the gold-brown color). This is just the first design, there'll be more in a few days (I have a bad case of RLIs). They won't necessarily be humanoid.

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#107: Re: playermodel designs

by shadow,516 on 11/01/2007 04:26, refers to #106

Why is it that we have Ogro for years, and now that we have IS, several separate people decide NOW would be a great time to donate a new player model?

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#108: Re: playermodel designs

by tentus_ on 11/01/2007 04:39, refers to #107

Hey, if people wanna make playermodels, whenever is a good time. I like having options. Who knows, maybe a decent selection of playermodels will, in turn, encourage more people to make other media for Sauer.

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#109: ..

by geartrooper2 on 11/01/2007 05:57

no kidding. the more to choose from the better.

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