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Idea - A building game based on Sauerbraten?

by sin2051 on 07/16/2007 18:39, 38 messages, last message: 11/07/2008 22:05, 13931 views, last view: 05/05/2024 15:44

I've been playing Sauerbraten a lot the past few days, mainly in coop-edit, and I have to say, the engine seems quite amazing. Building things is both fun and lag-free.
What I would like to see is a building game/mode where instead of using the mouse wheel and treating the map like a single entity, players can put down pseudo-Lego-style-bricks in a similar fashion to the game Blockland (http://www.blockland.us/), but in a much faster environment, and open source.
While I have no programming ability at all, I'm just throwing this out there as a possible idea. I know many people that would love to see something like this as well, and I'm sure it would be a nice, friendly, relaxed gamemode for the creative masses.

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#19: Re: yea right

by hdfshdfhdshsdfhdshsfsfdsfhsdjh on 07/28/2007 06:23, refers to #16

ATIRULE: I live in the USA too!

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#20: Re: yea right

by SanHolo on 07/28/2007 13:58, refers to #19

This makes two, then. Anyone else? USA?

=D

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#21: Building blocks

by soulforge on 02/25/2008 16:30

sounds like a neat Idea, like for kids.
But I think it would be much cooler to have a mod where you have to mine minerals and use the resulting blocks to build bases, while at the same time infiltrating the enemy camp, distroying there bases and taking out the leader. Though, I'm not so sure that this would ever happen.

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#22: Re: yea right

by MovingTarget on 02/25/2008 17:33, refers to #20

I live in the US..

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#23: mmm

by ATIRULE on 02/25/2008 17:55

"Building things is both fun and lag-free"
what planet you you live on =/
its uber laggy when you have n00bs and even when you don't the random crashing HUGE lagg when anyone works with the bigger grid sizes or even thinks about texutering makes making anything on a pub impossible
its the truth ask anyone who plays coop more then twice a week and they will tell you how bad it can get


.hack//trolled

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#24: Re: Building blocks

by Langford on 02/25/2008 19:28, refers to #21

I think the Acronym you're looking for is RTS.

Dungeon Keeper, Dungeon Keeper II

If you've never heard of this game, I suggest getting your hands on either of them. (I recommend DKII, if you're not concerned with nostalgic value :P, otherwise, DKI is a classic that I recommend any RTS fan.)

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#25: Re: mmm

by yetanotherdemosthenescomputer on 02/26/2008 00:29, refers to #23

Okay, your computer sucks.

Because the only time lag happens is when a noob starts mass-editing on the smallest gridsize, which sounds like something you'd do with some regularity.

It's easy to make things on a coopedit server, and if you're not just there to fool around and have fun, you might as well mastermode 2 or 3 it.

Larger grid sizes means less lag, not more. Random crashing is a function of your computer, which must really suck if Sauer's coopedit gameplay is crashing it.

And you're the only one I've heard complaining, which again points to your hardware.

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#26: Re: noob

by tentus_ on 02/26/2008 01:45, refers to #23

I know I shouldn't feed him but the urge to correct is just so strong...

Just no dude. Coopedit is very stable and has never been laggy for me, even when working with a large number of people on a weak WinXP machine, running Sauer from a pin drive. I agree with demosthenes, it is not Sauer at fault, though I'd disagree with his conclusion: the error is not the machine, but between the keyboard and the chair.

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#27: ..

by ATIRULE on 02/26/2008 04:59

you apparently don't play on the pubs with more then 4 people cooping it gets messy and i knew you would say its my pc
every one thats EVER played coop has had it crash disconnect dropped ect ect for no reason at one point and if its never happened to you then your a lier or very lucky or don't do any coop mapping
its just that way it is I was just pointing it out :P
and no i know better I usley seen people crash 2-3 times during a 20 min coop session they will come back and say "Crashed" so its not just me "
its funny coop works just fine then I am alone some one connects for what ever reason
and your mapping it will hang up
very random

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#28: Re: ..

by yetanotherdemosthenescomputer on 02/26/2008 07:16, refers to #27

I am neither, nor am I lucky, as "luck" is a construct created by the lesser minds of our species as a coping mechanism for unpleasant realities.

However, I have not disconnected or crashed during a coop mapping session, and have in fact participated in sessions with eight or more mappers. So, your statements are false at least in part, and I suspect that they are also false in full.

And from that post, I can also see that you have no concept of what is or is not "random".

One other question: What does electroconvulsive therapy have to do with anything?

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#29: Re: ..

by yetanotherdemosthenescomputer on 02/26/2008 07:17, refers to #28

Mmm. First line should read: "I am neither a liar, nor am I lucky ..."

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#30: Re: ..

by D-TurboKiller (LT) (gah, not a lost cookie again...) on 02/26/2008 09:04, refers to #28

Not true actually. I suffer from game & server crashes when playing on CoopEdit, on BOTH computers.
I try to send a moderately-sized map and I get a server crash if I fail to send it... but on some servers I can actually send successfully, which makes me conclude that it's something server-related that's making the crashes.
The massive block editing is also a problem, since it can even hang the computers (not lag... that's related to your connection, so learn to distinguish between both). Since there are a lot of noobs populating CoopEdit servers, it can be a real pain (not to mention getting your work destroyed).
Now the game crashes. Sometimes someone joins and the game completely hangs (though I don't have that problem for about a month now, so maybe it's fixed in Assassin Edition). Also, sometimes you are browsing the textures list, then you quickly go to (for example) page 10... *crash* the game hangs up. This seems to be a matter of concern right now, since it's the textures with great shader quality that do this (pages 9 and 10).
Anyway, the biggest concerns to me are the first and second problems.

Anyway, just my two euros (nope, not cents this time... I spoke too much) :P

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#31: Re: ..

by yetanotherdemosthenescomputer on 02/26/2008 11:05, refers to #30

Actually, all of the post to which you were replying is true, though it turns out that my suspicions were not; the crashes do happen to some, just not myself.

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#32: Settlers of Catan?

by IllvilJa on 02/26/2008 12:32

Hm...

Having a 3D-building game based on (a potentially slightly patched version of) the Sauerbraten engine is an interesting idea.

There are some boardgames in this vein which mainly are about building stuff and there 'aggression' among players are either by racing to resources (exploiting them first) or by trying to cut off the opposing players from said resources by building obstructions and then with less hurry exploiting said resources. Settlers of Catan comes into mind. A building game based on Sauerbraten might to some extent borrow some mechanics from that Settlers game.

Players might for instance be on an island, and be able to "extract" resources from various grounds (be it grass, mountains, muddy grounds etc) and then use those to build stuff like roads, walls, building and so on. Those built entities might for instance be an obstruction for other players, either directly by hindering their movement or by preventing those other players from building or extracting resources.

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#33: Editing and Performance

by Osbios on 02/27/2008 18:51

Well... this are all ideas I would like to play. But the Ingame editor of sauerbraten still needs a "recalc" to optimize the polycount. And even on optimized maps a small changes will cause big parts of the map turn back to the old unoptimized structure.
Changes on the Cube structure still need a lot of CPU time.

I don't know how complex this stuff is. But I'm sure this points can be optimized.

And for lightning you can use guard shading. Or shader. (Isn't the shader stuff real time lightning anyway?)

The question is: what direction do the Sauerbraten developer want to go?

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#34: Re: Editing and Performance

by demosthenes on 02/27/2008 22:30, refers to #33

First thing of that post: try "remip".

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#35: mmmm

by hfdsjkconorhfdjs on 02/28/2008 01:12

This is an old thread, where I mentioned I have a P3 800 and an FX5200. I have an 8 series with a core 2 duo now! :D (MBP)

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#36: ..

by Eris on 03/05/2008 17:40

Yay another "I cant program pls make me game" thread

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#37: ..

by IllvilJa on 03/06/2008 01:15

No, rather a "trade constructive ideas" thread. Those threads are fun EVEN in the light of the fact that "ideas are cheap and common, implementations are valuable and rare".

Don't bash ppl for just bouncing around wild ideas and concepts that seem to never be implemented. Out of such discussions some features are born. And even if the discussion does not result in any actual feature/product being implemented, it might still be enjoyable.

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#38: Re: Settlers of Catan?

by crich70 on 11/07/2008 22:05, refers to #32

There is an online version of that game it seems. http://www.catanonline.com/default.htm?MSID=df181184ae034f3ba28eae51d50a9181&c00=1
I haven't tried to download it yet but you can even play vs. the computer I understand from the homepage.

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