Idea - A building game based on Sauerbraten? |
by sin2051
on 07/16/2007 18:39, 38 messages, last message: 11/07/2008 22:05, 14055 views, last view: 05/18/2024 22:45 |
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I've been playing Sauerbraten a lot the past few days, mainly in coop-edit, and I have to say, the engine seems quite amazing. Building things is both fun and lag-free.
What I would like to see is a building game/mode where instead of using the mouse wheel and treating the map like a single entity, players can put down pseudo-Lego-style-bricks in a similar fashion to the game Blockland (http://www.blockland.us/), but in a much faster environment, and open source.
While I have no programming ability at all, I'm just throwing this out there as a possible idea. I know many people that would love to see something like this as well, and I'm sure it would be a nice, friendly, relaxed gamemode for the creative masses.
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#1: yea right |
by ATIRULE
on 07/16/2007 20:06
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fun and lag-free. I DONT THINK SO =/
when ever some edits it laggs i have a 10mbs cable connection and some times the lagg is so bad that the pc hangs especially on big maps
AND ITS NOT JUST ME
ps dont tell me to turn off my Av or anti spyware,ect ect BEEN there done that
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#2: Re: yea right |
by noerrorsfound!
on 07/16/2007 21:02, refers to #1
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Maybe your computer sucks.
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#3: Re: yea right |
by sin2051
on 07/16/2007 21:21, refers to #1
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I have both a garbage computer and connection, and the only time it ever lagged for a second was when I raised HUGE selections of cubes. Even when relighting the maps, my clients got no lag.
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#4: Re: yea right |
by ATIRULE
on 07/16/2007 22:36, refers to #2
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No its not my pc nor ist it my connection
i checked my bandwidth log at the time of the lagg i was only useing 5.8 %of available bandwidth
and cpu useage was at 60%
6x9=why me god why me
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#5: .. |
by reinheart
on 07/17/2007 01:11
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if its not your pc or your connection then you have verified there is no problem.
good to hear.
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#6: Re: yea right |
by Acord
on 07/17/2007 07:30, refers to #4
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You've gotta have something wrong with your connection configuration then. Your ISP should list how to configure your PC/router to host online games on their website. It's different for every ISP, so you'll have to see what hoops they want you to jump through.
A lot of ISPs do some wierd firewalling things with certain port ranges used by P2P networks now too, so it's entirely possible that they changed how you have to do things. Never assume that just because the way you used to do things worked that they still work that way.
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#7: Re: yea right |
by ATIRULE
on 07/17/2007 07:38, refers to #6
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yea but faa,ctf,eff works fine
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#8: Re: yea right |
by Passa
on 07/17/2007 08:49, refers to #7
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Its only a microsecond of lag when someone starts shaping the corners of a huge number of cubes. And its just you ;)
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#9: .. |
by Eris
on 07/17/2007 13:37
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As Passa said, lag depends on how effective you build. Beginners tend to spam alot, hence the lag.
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#10: Re: yea right |
by ATIRULE
on 07/17/2007 17:12, refers to #8
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mass textuering seems to be the biggest lagger also its worse on BIG maps its not just me drop by a coop edit server and see for your self =/
maby something to do with real time occlusion culling XD is causeing the laggy =/ ever time some one edit a large chuck of cube it laggs
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#11: .. |
by sin2051
on 07/20/2007 16:05
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No comments on the actual idea? And with things being made brick-by-brick, you wouldn't have to worry about the spikes of lag that happen when you edit large areas...
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#12: Re: .. |
by Drakas
on 07/20/2007 18:11, refers to #11
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I'm not sure if you mentioned the point/need for this kind of a project?
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#13: yea |
by rc the one
on 07/21/2007 16:03
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sounds cool, but what would it offer that is better than sauerbraten? Oh and as far as lag, on my pc 3.2ghz 512mb ram 256mb pci-express ati card, 4000kb/s down cable
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#14: Re: .. |
by sin2051
on 07/25/2007 20:59, refers to #12
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Instead of being based around shooting, it would be based around building, and building with many other people and not having to worry about idiots screwing things up. Sauerbraten's map edit mode is nice, but it's not suitable for public servers. Give Blockland a try if you don't know what I'm talking about...
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#15: Re: yea right |
by dlskjflkdsjflksdjflkdsjfsdjlkf
on 07/26/2007 07:20, refers to #4
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ATIRULE: I have Sauerbraten on my
Pentium 3 (Coppermine) 800MHz
256MB ram
nVidia GeForce FX5200 (128mb)
Qwest DSL (Not as fast as your connection)
And either you are lying about the lag, just so you can get a feature, or there is something seriously wrong with your setup.
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#16: Re: yea right |
by ATIRULE
on 07/26/2007 09:07, refers to #15
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hmmm no Iam not lying it just laggs realy bad in coop edit on big maps
hmmm it my be beacause i live in the usa
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#17: Message censored by administrator |
by maddog39
on 07/26/2007 16:10, refers to #1
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#18: Re: yea right |
by demosthenes
on 07/26/2007 19:46, refers to #16
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Then there must be something seriously wrong with your setup.
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#19: Re: yea right |
by hdfshdfhdshsdfhdshsfsfdsfhsdjh
on 07/28/2007 06:23, refers to #16
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ATIRULE: I live in the USA too!
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#20: Re: yea right |
by SanHolo
on 07/28/2007 13:58, refers to #19
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This makes two, then. Anyone else? USA?
=D
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