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Capture Tweaks

by nieb on 07/15/2007 03:50, 28 messages, last message: 07/26/2007 04:03, 8638 views, last view: 05/05/2024 00:10

After playing quite a bit off capture during the Spring Edition, I noticed a few things that could be tweaked to make the game mode more enjoyable.

- MG should start 20 ammo instead of 10.

- The "base lost" announcement shouldn't happen if it's not my team that lost the base.

- The "base captured" announcement shouldn't happen if it's not my team that captured the base.

- Ammo spawn time on flags should be drastically shorter. With as fast as the gameplay is in capture and the amount of people that are usually on a team, your almost better off suiciding to get more ammo.

- The flag radar needs to be solid, it's too difficult to see in well lit maps or maps with brighter skyboxes.

- Force team to either Good or Evil.

- Some form or auto team balancing, quite often I find the teams to be off. Almost to the point where it's rare to find a balanced game.

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#9: Re: ..

by Thomas exists already on 07/16/2007 13:24, refers to #7

/setteam playerid team is a one-step for the better,This makes it so that it will be balanced if there are 8 evil vs 3 good guys.

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#10: ..

by reinheart on 07/16/2007 13:28

Thomas: the dialog box has already been dismissed when i asked.

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#11: Re: ..force named

by ATIRULE on 07/16/2007 17:58, refers to #3

how about /setname command to ge rid of all the unnameds



DEATH TO UNNAMED

3*8= WTF

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#12: Re: ..force named

by Acord on 07/16/2007 19:13, refers to #11

It should pick a name at random from a list a shameful names, like Fuzzy, or Gimp, or Scooter.

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#13: Re: ..force named

by ATIRULE on 07/16/2007 20:00, refers to #12

yea good idea a random name would be good and make it so it only works on unnamed so people dont abuse it Xd



4X9=man this math thing SUX

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#14: Re: ..force named

by tentus_ on 07/17/2007 02:38, refers to #13

Dude, you realize that your sitting in front of a gigantic calculator, right? A computer is just an enormous number-crunching machine with extra buttons. The math thing does not suck, the problem lies between the keyboard and the chair.

Forcing unnamed to choose a name is a good idea. It would probably be better to use a slightly non-random means of choosing names, so the probability of getting the same name is lower. I guess it depends on the size of the name list though.

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#15: Re: ..force named

by Acord on 07/17/2007 07:35, refers to #14

We should start a shameful names listing.

Here's a few:
Pickles
Sweety-pie
Scooter
Creampuff
Sissy
Asshat
Poopypants
Skippy

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#16: Re: ..force named

by Thomas exists already on 07/17/2007 08:47, refers to #15

Fuckface
N00Binator
Suxxorz

reply to this message

#17: ..

by makkE on 07/17/2007 10:10

That´ll really make people want to play.
Awesome ideas. :/

reply to this message

#18: ..

by SanHolo on 07/17/2007 13:43

While we're at it: In the score-table, the team-score resulting from captured bases is displayed under "frags". I think this should not be named frags but "score" or something like that. And since the score-table already is sorted by number of (individual) frags, why not add the frags to the list (and get rid of packet jump which nobody uses).

I DEMAND this from you developers!
No, just kidding of course, thank you guys for the great game and listening to your players!

reply to this message

#19: Re: ..

by absinth on 07/17/2007 14:08, refers to #18

i like the idea of renaming frags to score and adding the real frags.

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#20: Re: ..

by eihrul on 07/17/2007 15:01, refers to #18

You're about a month late. CVS already fixed this quite a while ago. ;)

reply to this message

#21: ..

by crudscurdler on 07/17/2007 15:11

eihrul:

could we have a /forcename # "newname"

for pests who insist on mimicking other players by stealing their name?

reply to this message

#22: Re: ..

by noerrorsfound! on 07/17/2007 15:34, refers to #21

How about AssaultCube's naming system where duplicates have their client number at the end?

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#23: Re: ..

by ATIRULE on 07/17/2007 17:07, refers to #21

yea thats what i thought but it could be abused very easly

maby a random name gen like mlfsjen,ect,ect for unnamed and name stealers

but that would req a bit of work since sauer doesnt dectec the player nams only the clinet numbers =/

9*6=why do i have to start calc evey time i want to post

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#24: Re: ..

by eihrul on 07/17/2007 21:36, refers to #22

You have it reversed. It's Sauer's naming system that was backported to AssaultCube.

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#25: Re: ..

by noerrorsfound! on 07/17/2007 22:30, refers to #24

Thanks for the correction. :P

I think I remember knowing that... Oh, yes:
"* local renaming of duplicate player names (sauer backport)"

I suck. :(

reply to this message

#26: Re: ..

by demosthenes on 07/18/2007 04:31, refers to #23

To answer your mathematical lamentations - it is because you have not yet completed the third grade and therefore cannot multiply two numbers under ten in your head.

To comment on the rest of the topic, I'm glad to hear that quite a few good suggestions have been implemented in CVS and look forward to the next official release.

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#27: Re: ..

by SanHolo on 07/19/2007 22:01, refers to #20

Glad to hear that. =)

reply to this message

#28: Re: ..

by ATIRULE on 07/26/2007 04:03, refers to #10

no its in the cvs version

there is a nameing dialog box in the cvs version

6*1=6= but why should i have to do math to post

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