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Capture Tweaks

by nieb on 07/15/2007 03:50, 28 messages, last message: 07/26/2007 04:03, 8675 views, last view: 05/17/2024 22:40

After playing quite a bit off capture during the Spring Edition, I noticed a few things that could be tweaked to make the game mode more enjoyable.

- MG should start 20 ammo instead of 10.

- The "base lost" announcement shouldn't happen if it's not my team that lost the base.

- The "base captured" announcement shouldn't happen if it's not my team that captured the base.

- Ammo spawn time on flags should be drastically shorter. With as fast as the gameplay is in capture and the amount of people that are usually on a team, your almost better off suiciding to get more ammo.

- The flag radar needs to be solid, it's too difficult to see in well lit maps or maps with brighter skyboxes.

- Force team to either Good or Evil.

- Some form or auto team balancing, quite often I find the teams to be off. Almost to the point where it's rare to find a balanced game.

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#3: ..

by reinheart on 07/16/2007 12:41

I like 10 mg ammo, it's just right, you can get 1 kill and then move onto using other ammo.

oh well.

what about a /forceNteams N to cut the shit when people start making their own teams and the master sees that only 2 teams should exist?

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#4: ..

by reinheart on 07/16/2007 12:50

ah also.


as a frequent master, there is also the problem of unnamed's who don't speak english or for whatever reason, I can't get them to pick a unique name

this problem raises its head when teamkilling or cheating happens so you can't tell who it is.

eihrul, yes I know you are going to or have already made a change to have the player # above the head of the player, but I'm not within a reasonable distance to sight which player is offending.

so, to conclude, could we have a /forcename # "newname"

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#5: Re: ..

by Thomas exists already on 07/16/2007 12:56, refers to #4

/forcename

Oh great command,I am sure it will never be abused.

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#6: ..

by reinheart on 07/16/2007 13:10

yep, just like master isn't abused for kicking everyone.

how about letting the client set a flag to allow someone not to be forced into a new name. default install lets master do it, player switches it off once intelligent enough to do so.

anyway, i think you're just being a negative nancy.

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#7: ..

by reinheart on 07/16/2007 13:17

ah stupid me

/setteam playerid team

already there! =)

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#8: Re: ..

by Thomas exists already on 07/16/2007 13:22, refers to #6

How about that unnamed get a dialog box to change their name whenever they start sauerbraten?

Better idea no?

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#9: Re: ..

by Thomas exists already on 07/16/2007 13:24, refers to #7

/setteam playerid team is a one-step for the better,This makes it so that it will be balanced if there are 8 evil vs 3 good guys.

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#10: ..

by reinheart on 07/16/2007 13:28

Thomas: the dialog box has already been dismissed when i asked.

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#11: Re: ..force named

by ATIRULE on 07/16/2007 17:58, refers to #3

how about /setname command to ge rid of all the unnameds



DEATH TO UNNAMED

3*8= WTF

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#12: Re: ..force named

by Acord on 07/16/2007 19:13, refers to #11

It should pick a name at random from a list a shameful names, like Fuzzy, or Gimp, or Scooter.

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#13: Re: ..force named

by ATIRULE on 07/16/2007 20:00, refers to #12

yea good idea a random name would be good and make it so it only works on unnamed so people dont abuse it Xd



4X9=man this math thing SUX

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#14: Re: ..force named

by tentus_ on 07/17/2007 02:38, refers to #13

Dude, you realize that your sitting in front of a gigantic calculator, right? A computer is just an enormous number-crunching machine with extra buttons. The math thing does not suck, the problem lies between the keyboard and the chair.

Forcing unnamed to choose a name is a good idea. It would probably be better to use a slightly non-random means of choosing names, so the probability of getting the same name is lower. I guess it depends on the size of the name list though.

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#15: Re: ..force named

by Acord on 07/17/2007 07:35, refers to #14

We should start a shameful names listing.

Here's a few:
Pickles
Sweety-pie
Scooter
Creampuff
Sissy
Asshat
Poopypants
Skippy

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#16: Re: ..force named

by Thomas exists already on 07/17/2007 08:47, refers to #15

Fuckface
N00Binator
Suxxorz

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#17: ..

by makkE on 07/17/2007 10:10

That´ll really make people want to play.
Awesome ideas. :/

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#18: ..

by SanHolo on 07/17/2007 13:43

While we're at it: In the score-table, the team-score resulting from captured bases is displayed under "frags". I think this should not be named frags but "score" or something like that. And since the score-table already is sorted by number of (individual) frags, why not add the frags to the list (and get rid of packet jump which nobody uses).

I DEMAND this from you developers!
No, just kidding of course, thank you guys for the great game and listening to your players!

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#19: Re: ..

by absinth on 07/17/2007 14:08, refers to #18

i like the idea of renaming frags to score and adding the real frags.

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#20: Re: ..

by eihrul on 07/17/2007 15:01, refers to #18

You're about a month late. CVS already fixed this quite a while ago. ;)

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#21: ..

by crudscurdler on 07/17/2007 15:11

eihrul:

could we have a /forcename # "newname"

for pests who insist on mimicking other players by stealing their name?

reply to this message

#22: Re: ..

by noerrorsfound! on 07/17/2007 15:34, refers to #21

How about AssaultCube's naming system where duplicates have their client number at the end?

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