Capture Tweaks |
by nieb
on 07/15/2007 03:50, 28 messages, last message: 07/26/2007 04:03, 8675 views, last view: 05/17/2024 22:40 |
|
After playing quite a bit off capture during the Spring Edition, I noticed a few things that could be tweaked to make the game mode more enjoyable.
- MG should start 20 ammo instead of 10.
- The "base lost" announcement shouldn't happen if it's not my team that lost the base.
- The "base captured" announcement shouldn't happen if it's not my team that captured the base.
- Ammo spawn time on flags should be drastically shorter. With as fast as the gameplay is in capture and the amount of people that are usually on a team, your almost better off suiciding to get more ammo.
- The flag radar needs to be solid, it's too difficult to see in well lit maps or maps with brighter skyboxes.
- Force team to either Good or Evil.
- Some form or auto team balancing, quite often I find the teams to be off. Almost to the point where it's rare to find a balanced game.
|
|
Board Index
|
|
#3: .. |
by reinheart
on 07/16/2007 12:41
|
|
I like 10 mg ammo, it's just right, you can get 1 kill and then move onto using other ammo.
oh well.
what about a /forceNteams N to cut the shit when people start making their own teams and the master sees that only 2 teams should exist?
reply to this message
|
|
#4: .. |
by reinheart
on 07/16/2007 12:50
|
|
ah also.
as a frequent master, there is also the problem of unnamed's who don't speak english or for whatever reason, I can't get them to pick a unique name
this problem raises its head when teamkilling or cheating happens so you can't tell who it is.
eihrul, yes I know you are going to or have already made a change to have the player # above the head of the player, but I'm not within a reasonable distance to sight which player is offending.
so, to conclude, could we have a /forcename # "newname"
reply to this message
|
|
#5: Re: .. |
by Thomas exists already
on 07/16/2007 12:56, refers to #4
|
|
/forcename
Oh great command,I am sure it will never be abused.
reply to this message
|
|
#6: .. |
by reinheart
on 07/16/2007 13:10
|
|
yep, just like master isn't abused for kicking everyone.
how about letting the client set a flag to allow someone not to be forced into a new name. default install lets master do it, player switches it off once intelligent enough to do so.
anyway, i think you're just being a negative nancy.
reply to this message
|
|
#7: .. |
by reinheart
on 07/16/2007 13:17
|
|
ah stupid me
/setteam playerid team
already there! =)
reply to this message
|
|
#8: Re: .. |
by Thomas exists already
on 07/16/2007 13:22, refers to #6
|
|
How about that unnamed get a dialog box to change their name whenever they start sauerbraten?
Better idea no?
reply to this message
|
|
#9: Re: .. |
by Thomas exists already
on 07/16/2007 13:24, refers to #7
|
|
/setteam playerid team is a one-step for the better,This makes it so that it will be balanced if there are 8 evil vs 3 good guys.
reply to this message
|
|
#10: .. |
by reinheart
on 07/16/2007 13:28
|
|
Thomas: the dialog box has already been dismissed when i asked.
reply to this message
|
|
#11: Re: ..force named |
by ATIRULE
on 07/16/2007 17:58, refers to #3
|
|
how about /setname command to ge rid of all the unnameds
DEATH TO UNNAMED
3*8= WTF
reply to this message
|
|
#12: Re: ..force named |
by Acord
on 07/16/2007 19:13, refers to #11
|
|
It should pick a name at random from a list a shameful names, like Fuzzy, or Gimp, or Scooter.
reply to this message
|
|
#13: Re: ..force named |
by ATIRULE
on 07/16/2007 20:00, refers to #12
|
|
yea good idea a random name would be good and make it so it only works on unnamed so people dont abuse it Xd
4X9=man this math thing SUX
reply to this message
|
|
#14: Re: ..force named |
by tentus_
on 07/17/2007 02:38, refers to #13
|
|
Dude, you realize that your sitting in front of a gigantic calculator, right? A computer is just an enormous number-crunching machine with extra buttons. The math thing does not suck, the problem lies between the keyboard and the chair.
Forcing unnamed to choose a name is a good idea. It would probably be better to use a slightly non-random means of choosing names, so the probability of getting the same name is lower. I guess it depends on the size of the name list though.
reply to this message
|
|
#15: Re: ..force named |
by Acord
on 07/17/2007 07:35, refers to #14
|
|
We should start a shameful names listing.
Here's a few:
Pickles
Sweety-pie
Scooter
Creampuff
Sissy
Asshat
Poopypants
Skippy
reply to this message
|
|
#16: Re: ..force named |
by Thomas exists already
on 07/17/2007 08:47, refers to #15
|
|
Fuckface
N00Binator
Suxxorz
reply to this message
|
|
#17: .. |
by makkE
on 07/17/2007 10:10
|
|
That´ll really make people want to play.
Awesome ideas. :/
reply to this message
|
|
#18: .. |
by SanHolo
on 07/17/2007 13:43
|
|
While we're at it: In the score-table, the team-score resulting from captured bases is displayed under "frags". I think this should not be named frags but "score" or something like that. And since the score-table already is sorted by number of (individual) frags, why not add the frags to the list (and get rid of packet jump which nobody uses).
I DEMAND this from you developers!
No, just kidding of course, thank you guys for the great game and listening to your players!
reply to this message
|
|
#19: Re: .. |
by absinth
on 07/17/2007 14:08, refers to #18
|
|
i like the idea of renaming frags to score and adding the real frags.
reply to this message
|
|
#20: Re: .. |
by eihrul
on 07/17/2007 15:01, refers to #18
|
|
You're about a month late. CVS already fixed this quite a while ago. ;)
reply to this message
|
|
#21: .. |
by crudscurdler
on 07/17/2007 15:11
|
|
eihrul:
could we have a /forcename # "newname"
for pests who insist on mimicking other players by stealing their name?
reply to this message
|
|
#22: Re: .. |
by noerrorsfound!
on 07/17/2007 15:34, refers to #21
|
|
How about AssaultCube's naming system where duplicates have their client number at the end?
reply to this message
|
|
|
Board Index
|
|