The Untitled Sauer Mod |
by Acord
on 05/25/2007 01:52, 94 messages, last message: 09/08/2007 00:57, 93772 views, last view: 05/05/2024 12:38 |
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Very early screens from a Sauerbraten mod I've been working on. Comments, crits and questions welcome.
http://acord.789mb.com/mod.htm
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#87: .. |
by Marth
on 08/05/2007 03:03
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I would like u finish this mod this week or at least the next 4 or less weeks(or at least just 2 months)...if u end this when the new sauer release comes this would be just like a assault cube mode that makes it better but not better as the new release...this thing has stayed like almost a year and ur already working on it? plz would u make a beta so we play multiplayer only or sinlgeplayer only so we dont wait too much...
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#88: Re: .. |
by Acord
on 08/05/2007 04:48, refers to #87
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It'll be kept current with Sauer, so it'll probably come out *after* the next Sauer release, or it'll be a CVS version. To be honestly, when it comes to the engine I'm not the best person to ask about when the next version will be out.
*But* the alpha is almost done. The official answer is, it's done when it's ready.
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#89: .. |
by ATIRULE
on 09/03/2007 06:54
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Is this mod dead
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#90: .. |
by Acord
on 09/03/2007 19:17
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Nope. Just busy - One more map to finish and a few sounds, plus maybe some base resources. Hopefully it will be done this week or next. Since I'm the only guy working on this thing(besides some occasional help from Quin) it's slow going, and updating pics and web stuff is definitely a distant second on the priority list.
The city maps are a no-go, they're simply too large to have any meaningful gameplay without 100+ players, so I've been working on maps to replace them.
The gameplay aspects for this release are done(thanks to Quin for all the help), new models are finished, and everything is in line with the new version of Sauer.
That being said, it will be stand-alone, instead of being installed on top of sauerbraten. Since it doesn't use any of the Sauer resources except for the code(which has been changed around a bit) it doesn't make any sense to do it another way.
Multi-player only right now - The AI is just not ready for SP. To that end, the next version will be utilizing sauermod to take care of a lot of AI issues.
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#91: .. |
by Acord
on 09/07/2007 08:38
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Blood Frontier is going to be delayed somewhat due to a very nasty virus called win32/virut that destroyed practically every exe on my machine, including all of the nice system files. Everyone will be happy to know that no progress was lost, as I had backups on hand.
It's not the lack of the data, it's really the lack of an appropriate machine to test on. The laptop isn't really up to speed. I was in the process of making sure that everything had been replaced before releasing, so once I get back up and running it will still take me one or two days.
There's also the issue of a masterserver to contend with.
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#92: Re: .. |
by Drakas
on 09/07/2007 16:20, refers to #91
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Hello Acord,
If you need any testers you could talk to the woop clan: http://drakas.woop.us/irc-tutorial/ on how to talk to us.
We have people from different geographical locations with different systems so don't be upset if nobody replies to you :P
For masterserver or as such, I could help you out.
Mail me: drakas dot tralas at googlemail dot com
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#93: Re: .. |
by Passa
on 09/07/2007 16:46, refers to #92
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Yay, Drakas to the rescue! :)
Anywho, if you need any help Acord with anything to get you back on track, just hit me up on my email.
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#94: .. |
by randomcivilian [just found linux]
on 09/08/2007 00:57
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i can keep backups too if you wantme to.
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