The Untitled Sauer Mod |
by Acord
on 05/25/2007 01:52, 94 messages, last message: 09/08/2007 00:57, 93815 views, last view: 05/05/2024 20:42 |
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Very early screens from a Sauerbraten mod I've been working on. Comments, crits and questions welcome.
http://acord.789mb.com/mod.htm
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Board Index
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#47: Re: .. |
by Acord
on 06/18/2007 08:14, refers to #46
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Nah, it's because of his big helmet. Maybe I should change the animations so that he does a little more standing and a little less crouching though...
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#48: re: |
by Geartrooper
on 06/18/2007 08:17
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excellent turrets.
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#49: .. |
by rabyte
on 06/18/2007 13:30
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GREAT work. Looking forward to the finished game.
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#50: .. |
by Drakas
on 06/20/2007 11:55
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=D awsome!
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#51: .. |
by slider
on 06/24/2007 00:36
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How about another teaser screenie ???
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#52: Tasks |
by Free Gamer
on 06/25/2007 10:12
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Things you really should do with your blood frontier sf.net project:
* Set up a mailing list
* Enable SVN
* Import your work into SVN
IF you are not familiar with SVN, check out Tortoise SVN as an easy way to get started:
http://tortoisesvn.tigris.org/
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#53: Re: .. |
by theButcher
on 06/25/2007 16:23, refers to #36
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I'm starting to mess around with the source code to get some interesting gametypes. I'll talk to you if i get something going.
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#54: Any progress |
by Free Gamer
on 07/04/2007 13:37
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How are things going?
I don't see SVN enabled or any CVS commits. I suggest you enable SVN for the sf.net project and commit your work there.
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#55: .. |
by slider
on 07/04/2007 18:42
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missing those screenies
:(
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#56: Back |
by Acord
on 07/06/2007 15:07
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Sorry - had the folks out to visit for awhile, went to Vegas, Monument Valley, Flagstaff, Aztec, and about a zillion other places. I'll have some new stuff to post this week, but gotta spend time with the family.
Still trying to learn how to utilize SF, but until then everyone will be happy to know that I back my work up every day or so.
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#57: SF.net |
by Free Gamer
on 07/08/2007 19:32
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I use SF for several projects, if you need any advice please contact me (freegamerblog AT gmail DOT com) and I'll happily answer any Qs or help out if needed.
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#58: .. |
by slider
on 07/12/2007 14:04
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any update on how this is moving ??
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#59: how far r u |
by Jake777
on 07/13/2007 06:24
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i wanted to know just exactly how far you guys r on this new mod. if u could just tell me percentage wise.
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#60: Re: how far r u |
by Acord
on 07/13/2007 15:03, refers to #59
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Right now, working on mapmodels and multiplayer maps. Once those are finished, I'll be ready to start implementing code changes for vweaps and ammunition handling. Hweaps and character models for multiplayer are all finished.
Still cranking out textures for maps as needed.
The first milestone is a multi-player release with five maps, which is a pretty modest goal for a one man op.
The last thing to do will be a web page with download and mapping resources. Outside of a modified map model CFG file there will be a default level config with most if not all of the textures included and a few different skyboxes.
Right now, call it about 60% finished for this milestone. There's a lot more contentthat's been created for the single player release, but it's not even close to finished yet.
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#61: .. |
by Acord
on 07/13/2007 23:08
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Updated the screenshots - new maps, Atmos and Olympus prime, along with the new frags.
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#62: .. |
by HashBox
on 07/14/2007 09:56
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Looks amazing, do you have the source online yet?
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#63: Re: .. |
by Acord
on 07/14/2007 17:06, refers to #62
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Not yet. I'm still working on the maps. mapmodels, and some programming details.
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#64: ModDB |
by noerrorsfound!
on 07/14/2007 21:14
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Would you be interested in adding your mod to the ModDB?
http://games.moddb.com/281/sauerbraten-cube-2/
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#65: .. |
by Acord
on 07/15/2007 00:12
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I'l definitely do that when I've got something playable!
4:00... Time to backup.
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#66: Re: ModDB |
by Passa
on 07/15/2007 02:15, refers to #64
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Naw, its technically classed as standalone because (I'm assuming) it won't need a pre-existing installation of Sauerbraten. Look at all the standalone Quake 3 mods that appear as standalone games on moddb.
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