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The Untitled Sauer Mod

by Acord on 05/25/2007 01:52, 94 messages, last message: 09/08/2007 00:57, 93650 views, last view: 05/02/2024 19:57

Very early screens from a Sauerbraten mod I've been working on. Comments, crits and questions welcome.

http://acord.789mb.com/mod.htm

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#41: ..

by Acord on 06/17/2007 07:02

Added in one of the turret models today. Waaaay easier to animate than characters. Played around with the AI code to see if something can be made to act like a turret, added about five lines of code - not a big deal. Also added burst fire to the turrets and the mech. Can't get them to keep facing the player during the burst, but I'm sure it could be figured out.

Not playing with the code too much right now - just fiddling with it to see what I can make it do. It'll have to be one of the last things implemented just so the project will be up to speed with whatever current Sauer release is out.

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#42: Re: ..

by slider on 06/17/2007 11:55, refers to #41

frickin awesome....keep those screenies coming...

Damn I wish i could do stuff like this..

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#43: Please sort out a SF.net project

by Free Gamer on 06/17/2007 16:17

Please sort out a sourceforge project for this so your efforts can be recorded somewhere and not get lost should you suffer some form of hardware or real life problem.

http://sourceforge.net/

Then perhaps others can contribute to your very promising game.

http://freegamer.blogspot.com/

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#44: Re: Please sort out a SF.net project

by Acord on 06/17/2007 17:54, refers to #43

I did - it's good advice. It took SF.net awhile to approve it though. Here's the link to the SF page, although I won't be using it very often yet and primarily as an off-site backup:

http://sourceforge.net/projects/bloodfrontier/

I had to choose some sort of name for it, so I chose Blood Frontier.

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#45: ..

by Acord on 06/18/2007 03:56

Another new screen, this time of the Player Character model. Needs a little work with the vertices around the shoulders, and I need to implement the VWeaps still, but after this there are only 4 maps and some coding before a multiplayer release, and two of those maps are 50% done.

Unfortunately, I'll be gone next week, so I won't get to do any real work for a few days. Gotta visit the family sometime ;)

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#46: Re: ..

by Passa on 06/18/2007 07:34, refers to #45

Nice stuff Acord! (although he looks a tad dwarfish compared to the zombie, which has more human proportions.. maybe its just the angle you took with the screenshot?)

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#47: Re: ..

by Acord on 06/18/2007 08:14, refers to #46

Nah, it's because of his big helmet. Maybe I should change the animations so that he does a little more standing and a little less crouching though...

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#48: re:

by Geartrooper on 06/18/2007 08:17

excellent turrets.

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#49: ..

by rabyte on 06/18/2007 13:30

GREAT work. Looking forward to the finished game.

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#50: ..

by Drakas on 06/20/2007 11:55

=D awsome!

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#51: ..

by slider on 06/24/2007 00:36

How about another teaser screenie ???

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#52: Tasks

by Free Gamer on 06/25/2007 10:12

Things you really should do with your blood frontier sf.net project:
* Set up a mailing list
* Enable SVN
* Import your work into SVN

IF you are not familiar with SVN, check out Tortoise SVN as an easy way to get started:

http://tortoisesvn.tigris.org/

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#53: Re: ..

by theButcher on 06/25/2007 16:23, refers to #36

I'm starting to mess around with the source code to get some interesting gametypes. I'll talk to you if i get something going.

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#54: Any progress

by Free Gamer on 07/04/2007 13:37

How are things going?

I don't see SVN enabled or any CVS commits. I suggest you enable SVN for the sf.net project and commit your work there.

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#55: ..

by slider on 07/04/2007 18:42

missing those screenies

:(

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#56: Back

by Acord on 07/06/2007 15:07

Sorry - had the folks out to visit for awhile, went to Vegas, Monument Valley, Flagstaff, Aztec, and about a zillion other places. I'll have some new stuff to post this week, but gotta spend time with the family.

Still trying to learn how to utilize SF, but until then everyone will be happy to know that I back my work up every day or so.

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#57: SF.net

by Free Gamer on 07/08/2007 19:32

I use SF for several projects, if you need any advice please contact me (freegamerblog AT gmail DOT com) and I'll happily answer any Qs or help out if needed.

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#58: ..

by slider on 07/12/2007 14:04

any update on how this is moving ??

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#59: how far r u

by Jake777 on 07/13/2007 06:24

i wanted to know just exactly how far you guys r on this new mod. if u could just tell me percentage wise.

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#60: Re: how far r u

by Acord on 07/13/2007 15:03, refers to #59

Right now, working on mapmodels and multiplayer maps. Once those are finished, I'll be ready to start implementing code changes for vweaps and ammunition handling. Hweaps and character models for multiplayer are all finished.

Still cranking out textures for maps as needed.

The first milestone is a multi-player release with five maps, which is a pretty modest goal for a one man op.

The last thing to do will be a web page with download and mapping resources. Outside of a modified map model CFG file there will be a default level config with most if not all of the textures included and a few different skyboxes.

Right now, call it about 60% finished for this milestone. There's a lot more contentthat's been created for the single player release, but it's not even close to finished yet.

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