home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


SERVER ADMINS: STOP DISABLING MASTERMODE

by eihrul on 02/17/2007 19:19, 50 messages, last message: 03/19/2007 22:47, 12415 views, last view: 05/18/2024 20:06

We put this feature in the game for a reason. And it's annoying as hell to see half the servers disabling it.

Why? Because every time I go in and attempt to play, there's always somebody cheating, or somebody just teamkilling everyone, AND NOBODY CAN DO A DAMNED THING ABOUT IT.

I'm sorry, but this is pretty stupid. If you're worried about people abusing mastermode, THEN ENSURE YOUR USERS USE IT AS INTENDED: have a MOTD informing people to /setmaster 1 immediately if necessary. BUT DO NOT DISABLE MASTERMODE.

There are far more legitimate users than assholes, and mastermode is supposed to empower them to resolve stupid situations. So if responsible players would stop being lazy and start taking mastermode first, no problems.



Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#17: ..

by SanHolo on 02/20/2007 10:05

I agree to the developers here, but if there was the possibility to directly connect as master, the need to disable mastermode was gone.

/connect 80.214.15.15 <masterpassword>

I got kicked from my own server 2-3 times and have no other possibility than to unplug the thing. Happens not often, but from time to time.

reply to this message

#18: Re: ..

by Passa on 02/20/2007 11:27, refers to #17

I like the 'connect with master password' idea. Then you could just bind a key and hop on your server as admin..

reply to this message

#19: Re: ..

by absinth on 02/20/2007 14:05, refers to #17

>I got kicked from my own server 2-3 times and have no other possibility than to unplug the thing.

another possibility would to prevent that localhost (127.0.0.1) could be kicked at all.

reply to this message

#20: ..

by Rasputin [NOR] on 02/20/2007 16:11

Almost every server I connect to tend to have at least one cheater (perhaps I'm particularly unlucky). It is frustrating as hell not to be able to kick that person.

reply to this message

#21: Re: ..

by Superdreadnought @ WINDOWS on 02/20/2007 16:23, refers to #19

consider ppl using dedicated servers.

i still cant understand y u r crying. whats the problem in just adding a kick-vote system or an rcon-functionality?
due to being democratic, votes cant - unlike the master-mode thingy - be abused by a single person and the opinion of the majority of the players on the server will be put into action.

reply to this message

#22: Re: ..

by Lex Luthor on 02/20/2007 16:43, refers to #21

You must put into account that there are also unnamed people who won't even know how to vote,So the vote will mostly fail.

reply to this message

#23: ..

by foreach on 02/20/2007 17:08

I started another thread ("disabled mastermode. An Alternative Idea") where I proposed an improved voting system together with the idea of "kick"-voting. There are some also statements of the developers to this.
I just mention this here to avoid two seperate discussions about the same topic.

reply to this message

#24: Some still active

by MeatROme on 03/07/2007 01:30

I haven't really taken a census,
but two days ago I still encountered a server that didn't allow me to take master.

It's that MOD by SuperDreadnought ... which is a pain anyway ... due to the flooding of the console with those stupid banners that get repeated every N seconds.

A MOTD is a fine thing (my personal server sends one too) ... but please - only upon initial connect; maybe even upon each mapload as a reminder (if you really think it's necessary) ... but this flooding is really inappropriate.

reply to this message

#25: Re: Some still active

by shadow,516 on 03/07/2007 03:13, refers to #24

"the-conquerors" server is doing just that...

reply to this message

#26: Re: Some still active

by Drakas on 03/07/2007 19:06, refers to #24

that flood stuff is really annoying, I agree!

reply to this message

#27: ..

by Superdreadnought (Too lazy to restore cookie) on 03/11/2007 12:51

It\\\'s the server admin\\\'s decision how often they send (and even if they wanna send it at all) the MOTD.

Sauer\\\'s problem is a lack of different text fileds. Have a look at Enemy Territory. It got 4 different text fields (one for chat at the bottom of the window, one at the left side for kill-/death-messages, and two banner-areas which are in the center and at the top if the screen) additionaly it got a real timer displaying the remaining map-time.
I don\\\'t wanna say I could do it better, but I\\\'m trying to improve sauer by giving some suggestions on functions which are working very well in other games.

Screenshot: ftp://88.198.9.140/Upload/et.84-149-104-36_1173613648.jpg

reply to this message

#28: ..

by KoiKitsune2006 on 03/11/2007 13:22

I got machine gunned in Instagib and kicked from a Server for no reason. Yes, quite annoying.

reply to this message

#29: Re: ..

by shadow,516 on 03/11/2007 13:23, refers to #27

it is certainly NOT the server admin's choice whether to flood my console with useless crap. If it was, the feature would be in vanilla sauer.

reply to this message

#30: Re: ..

by Drakas on 03/11/2007 13:40, refers to #27

this would *not* improve the game at all. That game looks horrible and is pure bloat.
/me vomits

Nobody needs and asks for spam...

reply to this message

#31: ..

by Superdreadnought (Too lazy to restore cookie) on 03/11/2007 14:08

Your reaction makes me remember Erich Honecker telling some *truths* about capitalism.

ET's screen can be overviewed easily and not even one of teh huge amount of mods released has made the step backwards to having just one banner section like sauer has.

I got to admit that it is stupid to display the MOTD every 10 seconds even if the different types of messages are well separated (so the uselessness of this would be undescribable), but its the serveradmin's task to set up the interval.

reply to this message

#32: Re: ..

by Drakas on 03/11/2007 14:27, refers to #31

Screw the interval, just send the message when the user joins!

reply to this message

#33: ..

by Superdreadnought (Too lazy to restore cookie) on 03/11/2007 14:44

This is the decision the serveradmins have to make themselves (By leaving out the parameter or by not creating teh neccessary files the MOTD wont be displayed.)!

This is a lesson sauerbraten has to learn (In my opinion): Leave admins as much configuration options as possible. If you've ever been confrontated with the sheer mass of settings you can make for etpub (a popular mod for ET) you'll know what real freedom concerning server setup is.

reply to this message

#34: Re: ..

by MeatROme on 03/11/2007 15:59, refers to #33

Freedom is all very well, ...
... but you decided to give admins exactly the two most annoying freedoms - one of which is especially enticing for any server admins in puperty or with extreme egocentric personalities.

The revolving MOTD is just a nuisance, but just that; I can leave any time I want to, in the end. And that's just what I do ;)

The bigger issue is definitely __the blocking of mastermode__ - this invalidates a lot of excellent code of the main development branch.

reply to this message

#35: Re: ..

by {LiD}CC_machine.ThatLinuxNewb(WindowsAccount) on 03/11/2007 16:19, refers to #17

have you tried

/bind [key] connect [ip]; setmaster [masterpass] 1
?

haven't tried it myself, does it work?

reply to this message

#36: Re: ..

by MeatROme on 03/11/2007 16:40, refers to #17

What cc_machine said - as long as you've still got client-slots open - should work just fine.

But on a more social note (yet again):
What's your issue?
If people are using your server and want to have a match in private or are afraid of having an open coop-edit session then who are you to discourage them.

Seeing that quite a lot of players seem to completey fail to understand the use of mastermode - in this case MM:3 [PRIVATE] seems most appropriate - is what I believe to be the main reason for the abundance of kicking.
Kicking is the offensive way,
setting a server to PRIVATE (or slightly less restrictive MM:2 [LOCKED]) is the Sauerbraten way. And this includes the generous hoster too.

On a lighter note : the amount of failed connects I see on PRIVATE sessions or full servers leads me to believe people can't even read the serverbrowser ...
I thought up some iconic representations there once ... maybe that'd make sauerbraten more accessible for the literary-challenged !?!

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Unvalidated accounts can only reply to the 'Permanent Threads' section!


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
54038479 visitors requested 71818843 pages
page created in 0.063 seconds using 9 queries
hosted by Boost Digital