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How can i make grass (like map island, _rpg1, nmp8_d)

by 1234326456 on 02/12/2007 09:17, 103 messages, last message: 03/09/2007 02:27, 34423 views, last view: 05/25/2024 17:05

How can i make grass (like map island, _rpg1, nmp8_d)? - in the new CVS

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#64: Re: ..

by Passa on 02/22/2007 05:49, refers to #63

Yep, totally.. step one, add dynamic lighting.. 500 hours of coding later, quickly whip up a skybox generator..

Of course anything can be done, however its just not practical.

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#65: Re: ..

by ethan592 on 02/22/2007 06:33, refers to #63

day/night system would involve quite a bit of work. at the very least it would require the sunlight entities changing color and position. to be realistic it would also involve a sun and moon particle and prolly lens flares (game devs insist on adding them but i dont see flares when I look at the sun, only cameras, negates realism). Ultra realism would prolly also need SHL implementation which would either need to be computed on the fly or huge map files.

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#66: ..

by BlikjeBier on 02/22/2007 06:42

Operation Flashpoint (released in 2001) had dynamic weather, a full day/night cycle of 24 hours, fog (something we already have), clouds, rain.

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#67: ..

by Minion...Seriously on 02/22/2007 07:12

Yes and so did EverQuest released in 1999, one of the first games to ever require a 3D acceleration card. Just because it's possible doesn't mean it's easy, painless, or fast to implement a good looking solution.

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#68: easiest way...

by Aardappel_ on 02/22/2007 11:43

to make a halfway decent day and night system is simply to allow the map to store 2 sets of lightmaps, one for day and one for night, and then blend between them.

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#69: Re: easiest way...

by shadow,516 on 02/22/2007 18:50, refers to #68

aard FTW

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#70: ..

by Drakas on 02/22/2007 19:03

http://en.wikipedia.org/wiki/3d_accelerator#History

Started much earlier than 90s ;)

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#71: ..

by Wolf Man on 02/22/2007 22:37

help me please, im getting an error when i put this into themaps config

texture 0 ""texturepath/texture.jpg"
autograss

when i load the map it says

unknown command: autograss

how do i get this straightened up?

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#72: Re: ..

by SanHolo on 02/22/2007 22:53, refers to #71

Do you have the latest version from CVS? (NOT the latest official release, named GUI).

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#73: Re: ..

by Minion...Seriously on 02/22/2007 23:03, refers to #70

"to make a halfway decent day and night system is simply to allow the map to store 2 sets of lightmaps, one for day and one for night, and then blend between them."

Wouldn't you end up with two sets of shadows unless you never moved the sun/moonlight source? Or generated the night lightmap as though the entire map was shadowed?

"That's actually not true. I was using 3D accelerators as far back as 1996/1997. (Voodoo 3DFX)"

So was I, but that has nothing to do with what I said. EverQuest was one of the first games to require 3D acceleration. Games like Q2 could be run without it. EverQuest could not.

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#74: Re: ..

by Wolf Man on 02/22/2007 23:55, refers to #72

i dont have it, where do i get it, where do i put it?

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#75: ..

by Minion...Seriously on 02/23/2007 00:03

If you cannot figure out how to checkout the CVS then just wait for the release version.

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#76: ..

by Wolf Man on 02/23/2007 00:12

whens it being released?

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#77: Re: ..

by kurtis84 on 02/23/2007 00:43, refers to #76

You'll never get a release date on sauerbraten updates...they just happen. You might get a day or so notice at most.

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#78: ..

by Wolf Man on 02/23/2007 00:55

alrighty then

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#79: Re: ..

by devoid ftw on 02/25/2007 17:42, refers to #74

I poseted the damn link to you

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#80: Re: ..

by William The Bloody on 02/26/2007 12:14, refers to #73

Wipeout 2097 on the PC, required a 3D accelerator to run and that came out way earlyer.

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#81: ..

by Minion...Seriously on 02/26/2007 18:53

I said it was one of the first not the first. Regardless the fact is nothing but worthless trivia I shouldn't have brought up in the first place as people are typing out their responses faster than they can read. The only point was to amplify the fact that people have been doing day/night transitions for ages.

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#82: .

by Geartrooper on 02/26/2007 20:21

No need to insult.

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#83: ..

by Wolf Man on 02/26/2007 22:43

doesnt matter, most people cant understand geek speak

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