home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


How can i make grass (like map island, _rpg1, nmp8_d)

by 1234326456 on 02/12/2007 09:17, 103 messages, last message: 03/09/2007 02:27, 34406 views, last view: 05/18/2024 22:28

How can i make grass (like map island, _rpg1, nmp8_d)? - in the new CVS

   Board Index    Go to next 20 messagesGo to last 20 messages

#1: ..

by Drakas on 02/12/2007 09:20

You need to change to the texture with grass, as far as I figured out

reply to this message

#2: Re: ..

by kurtis84 on 02/13/2007 02:43, refers to #1

in the map's .cfg file, you have to follow a texture with "autograss" command ( minus the "" ) to enable it on your texture of choice. This grass grows all on it's own from there..you have no real placement control, it just covers th etexture you tell it to.

reply to this message

#3: Re: ..

by kurtis84 on 02/13/2007 02:44, refers to #2

example -

texture 0 "kurt/grass01.jpg"
autograss

reply to this message

#4: Re: ..

by Quin on 02/13/2007 06:00, refers to #3

Haha, it was the cfg for k_rpg1 that helped me figure that one out :D

reply to this message

#5: Re: ..

by Drakas on 02/13/2007 09:03, refers to #3

umm ok ;P

reply to this message

#6: Screenshot

by Lex Luthor on 02/13/2007 09:10

I'm interested in seeing an autograss screenie,Heck I wanna know what is new for the upcoming CVS.

reply to this message

#7: ..

by Passa on 02/13/2007 09:10

Shame that I now get 10 FPS or so on k_rpg1, but the grass looks awesome, gives Sauerbraten some life.

reply to this message

#8: ..

by SanHolo on 02/13/2007 09:53

Cool, that means we will get foliage in the next version? Great. =D

reply to this message

#9: Re: ..

by Passa on 02/13/2007 13:14, refers to #8

Oh they've got more suprises for you..

http://img107.imageshack.us/img107/5285/screenshot36389vi7.jpg

Underwater caustics! *drools*

reply to this message

#10: ..

by Lex Luthor on 02/13/2007 13:31

Imageshack is not working at the moment,Will they make support for glass light thing like on this website?
http://graphics.ucsd.edu/~henrik/images/caustics.html

reply to this message

#11: grass?

by osbios_TheLostCookie439 on 02/13/2007 16:16

Can somebody plz make a screen of the grass and post it? :D

reply to this message

#12: Re: grass?

by Lex Luthor on 02/13/2007 16:23, refers to #11

I think Grass is just a texture :( I don\'t think that autograss is impressive at all,Well thats just me ofcourse.

reply to this message

#13: Re: grass?

by kurtis84 on 02/14/2007 01:50, refers to #12

The autograss is animated, and much more than just billboarded. There is a randomized grid it uses to generate on. It's all adjustable with several commands to get a really tall/short/thick/thin grass, or sparse weeds...a very nice feature, which just sets off any outdoor map it's used in.

reply to this message

#14: Re: grass?

by Passa on 02/14/2007 06:08, refers to #13

Yeah, hopefully the performance is fixable (probably due to me having anti-aliasing on though).

Like I said before, the underwater caustics are hot :)

reply to this message

#15: Re: grass?

by Lex Luthor on 02/14/2007 08:05, refers to #13

Wow,Thats cool stuff :)

reply to this message

#16: plz

by osbios_TheLostCookie439 on 02/14/2007 17:52

plz just one screen shoot of some grass. :[




8 * 7 <--- YES, no more 1*2 stuff

reply to this message

#17: Re: ..

by SanHolo on 02/14/2007 18:49, refers to #10

If you read that website, Lex Luthor, you will read there that it took 5 Minutes to render that Image with one Single Glass-orb. Ask again in 10 Years when we have Quantum-driven GPUs... =D


1*2 <-- osbios, you were wrong... :P

reply to this message

#18: Re: ..

by Lex Luthor on 02/14/2007 19:02, refers to #17

Despite how much SauerBraten is improving,Version by version one day that feature could happen.

reply to this message

#19: Re: ..

by Minion...Seriously on 02/14/2007 22:32, refers to #17

Yeah and it also says it was rendered on a 100mhz pentium.

http://www.mpi-inf.mpg.de/~guenther/RTPM/index.html

reply to this message

#20: Re: ..

by SanHolo on 02/15/2007 00:36, refers to #19

Well, they say that they achieved up to 22fps on non-trivial scenes. While this is still not playable, plus their "non-trivial scenes" are nothing compared to a map in sauerbraten (I guess), I doubt this will come earlier than cube 3. =)

Besides this – sauerbraten does not use raytracing, does it? I'm not the expert, but I think it uses Z-buffering. Does Photon Mapping work with Z-buffering? I don't know.

reply to this message

   Board Index    Go to next 20 messagesGo to last 20 messages


Unvalidated accounts can only reply to the 'Permanent Threads' section!


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
54040042 visitors requested 71821009 pages
page created in 0.064 seconds using 9 queries
hosted by Boost Digital