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Cheaters...

by blahville on 11/17/2006 03:41, 68 messages, last message: 05/19/2007 13:19, 12171 views, last view: 05/18/2024 17:30, closed on 05/19/2007 20:55

Hello,

People are cheating again. It is "Teddy" and someone named "PL". Maybe they are the same people. Usually you will also see them as "unnamed" with a really high score. Another sign is that rockets are missing when you start a level (thats happened a lot with PL).

So for the developers, is there anything in the works for cheaters? I liked the "trusted users" idea I read somewhere a while back. You can put the server in trusted mode and then if your master only people you have become "friends" with can play. Otherwise they sit in spectator mode.

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#29: ..

by Drakas on 11/18/2006 18:19

217.168.3.241 < it's a different IP address in the same day. It is physically impossible to be in Spain (217.168.3.241) and in Poland (84...) at once ;)

Of course the 217 IP address is such easy way to see!

Do something useful you cheating scumbag ;]

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#30: Re: Cheaters are annoying

by conorkirkfasdasfdasfd on 11/18/2006 22:02, refers to #15

about the impersonation

i was merely bored, and i see it started something.


i cna stop

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#31: ..

by Max of S2D [Fr] on 04/26/2007 19:12

http://www.youtube.com/watch?v=ubXTSwu_Ld4

toh

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#32: PL

by Morosoph on 04/26/2007 19:44

Yeah, the real PL's just a very good player. Kudos.

Connect with password and assume master automatically (given that the current master, if any, didn't use a password) might be a good feature, especially if Sauer kept "cookies" that were timestamped passwords. If timestamp newer than the server timestamp, send password, otherwise prompt for the new password.

If somehow this could be made highly automatic, then more games would have a msater; usually a member of the relevant clan.

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#33: ..

by w4 on 04/26/2007 22:42

Maybe if bans lasted longer than like a day, cheaters would stop. Also, since any name can be changed in game, it is very difficult to just catch cheaters by name. Cheating sauerbraten is really easy but it make it alot less fun for everyone.

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#34: Re: ..

by Passa on 04/27/2007 07:47, refers to #31

Max, not exactly a 'shock' there, both times when I played yesterday people were spamming SP ogro bubble attack things..

Your reaction though was the wrong way to deal with it. Screaming "CHEATER" is not going to stop the cheater. Cheaters feed on attention remember, they want recognition for their 'awesome' 'hacking' skills. Paying them attention therefore is helping them. Just pop on another server, its no biggie :)

"Maybe if bans lasted longer than like a day, cheaters would stop. Also, since any name can be changed in game, it is very difficult to just catch cheaters by name. Cheating sauerbraten is really easy but it make it alot less fun for everyone."

Most people can just powercycle their modems now to change IPs, or use proxies (I know Linux has system wide proxy settings) online, so that won't be beneficial (especially to the people banned for petty reasons, or banned incorrectly by a cheater).

And finally, rather than blaming the cheaters, the fault is within YOU! When you get on a server, claim master straight away if there isn't one. Leaving the master space open means a cheater can come along and ruin your game. You have to be a vigilant master!

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#35: Re: ..

by Lex-Luthor on 04/27/2007 08:45, refers to #34

Actually thats not the case,The cheater can still claim master even if you are already,They modify the master code from the source so becoming master right at start is no help.

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#36: Re: ..

by Passa on 04/27/2007 09:23, refers to #35

I'm sure no leetzorcakethingo hacker has managed to make a hacked client that prevents people disconnecting from the game and going elsewhere?

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#37: Merit in the Match

by tentus_ on 04/27/2007 11:17

Remember that the internet is a meritocracy, and online games have the direct equivalent of it. If it's good, people come and stay. If it's bad, people leave and forget.

The best thing people can do is keep on the move, joining matches that they think are fun. It's not the "fairest" of solutions, but that's the price we pay for the great stuff in Sauerbraten (which we otherwise don't pay for).

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#38: cheaters

by rcdraco away on 04/27/2007 16:09

I think that players should have a defined log-in name for multiplayer, and no easy name switching, make masterserver hold that setup, so they have to login.

Sadly that won't work, they would hack that as well. My original idea was matching, making sure that your Sauerbraten = Server_Saurbraten. To make sure that you have the same game, seriously, if you want to cheat, do it in single player, not online, cheaters are just ruining this game.

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#39: cheaters and impersonators

by Grinch on 04/27/2007 19:35

A player authentication system is needed. Using player certificates with SSL seems the best solution. Player impersonation would be impossible. Cheaters could be deterred from cheating if there was a "cost" for getting a certificate, the cost for example could be, email verification.

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#40: ..

by Drakas on 04/27/2007 19:54

Seriously, people... Just get over it! Use the mastermode!

It is *impossible* to eliminate any cheaters from any kind of game. Authentication and other stuff.... bloat.

If you want to play games, organise them with other people, get together on private servers - then you won't need to screw around!

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#41: ..

by Grinch on 04/27/2007 20:32

Private games don't do much for community growth.

Maybe it wouldn't stop cheaters, but it would be *possible* to eliminate impersonators. Perhaps an authentication system is not needed, it depends if there are serious and well-known players out there who would benefit from it. I for one would like to protect my name.

It should at least be on sauer's long term roadmap.

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#42: ..

by c0rdawg on 04/28/2007 03:57

This has been discussed many times and as Drakas said it is impossible to eliminate all the cheaters. And don't forget about what Passa said, cheaters thrive on attention. Therefor leave if one joins your server, or even better just quietly kick them.

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#43: I know both of them!

by Ectofunktus on 05/01/2007 22:30

Teddy- PL- if they are the REAL Teddy and PL would never do that. I have known them both for a long time and they have my complete trust. really, they are both nice people. PS to the real Teddy and PL--- it's me- "???"

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#44: Stop censoring PL's mesages

by Ectofunktus on 05/01/2007 22:36

Blahville, please stop censoring PL's mesages. let the poor guy speak.

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#45: idea

by rcdraco away on 05/02/2007 16:38

server sends mod, players mod has no effect, server is not in sauerbraten, seperate download. So they can't edit their game,

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#46: auth

by jhesgue on 05/10/2007 03:38

hear is an idea:
Hash the binary at compile time and implement client "trust" functionality for servers, which would allow only ... official builds to run

just a thought

-jhesgue
(pronounced heshua)

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#47: ..

by w4 on 05/10/2007 04:17

or send the commands each time, like in Counter Strike. This could also result in online game mods without having to download the mod.

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#48: solutions against server side cheating

by Gilt on 05/10/2007 05:33

Actually, let's really think about this. Who is most trustworthy, some random server or your very own client??? Unfortunately despite the best intentions of the community server-side hacks and cheats are on the rise, making playing online no more fun.

Since everyone obviously trusts their own client more then any server, I propose that a) servers should send the hashes of their executables to the client, b) all game-logic should be moved to the client to make it harder for server-side cheats to fool my client, and c) servers should be kick-able/ban-able, either by the master or by majority vote.

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