home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


Bug in Cube2 - No jump key!!!!

by sauer men can't jump on 10/28/2006 21:45, 44 messages, last message: 11/03/2006 21:11, 22921 views, last view: 05/05/2024 14:01

The basic Jump key from Cube 1, the \"right control\", is missing from Cube 2. This violates FPS control standards, and is different from how Cube 1 is. Did someone just forget to add this basic function? Or is there actually a good reason?

I found this bug in 3 different \"Sauerbraten\" installs that I did. I even tried to bind the key, but it said that the Ctrl key did not exist.

(Other keys, such as space bar, are not near as easy for jumping, being located far from the arrows, preventing jumping and moving at the same time. It worked GREAT in Cube 1 as right-ctrl)

Please strongly consider fixing the \"no jumping function\" bug in the next Sauer release. I get fragged a lot now that I can\'t jump anymore.

Go to first 20 messagesGo to previous 20 messages    Board Index   

#25: Re: the RCTRL

by MeatROme on 10/29/2006 17:06, refers to #24

There is no _official_ binding menu.
This means you are already using somebody's script-enhancement.
If that script has an error - don't blame the base game - instead you should delete/fix the script and __read the manual__ to empower yourself!
IIRC this "bind-key-menu" was written by madmerv who's been a pain for the entire community with his license-breaking and erronous scripts...

The default keymap is keyed (heh) to the majority of players but the capabilities of cubescript are there _exactly_ for such cases as yourself - personalization of the game. Read The Fine Manual!

reply to this message

#26: Re: the RCTRL

by Greywhind on 10/29/2006 17:09, refers to #24

Even if the game doesn't INCLUDE that binding by default, it takes a maximum of 2 MINUTES to write a line or two of text into the autoexec.cfg file and modify the binding to your heart's content.

There is no "properly" setting for controls; it's what you prefer. If Sauer could read your mind, it could modify the control binding with no input on your part... but it can't. So just live with the EASY procedure of going into the config file and changing a key or two.

Sauer doesn't just support 2 or 3 "control schemes" - it supports an unlimited variety. Isn't that better in the end?

I really don't see what you're complaining about.

reply to this message

#27: Re: the RCTRL

by sauer men can finally jump!12 on 10/29/2006 18:14, refers to #25

meato: the only downloads I have used are the main ones found on this very site. The only change to files I did was the bind command (which I assume altered a file automatically). In other words, it's the base game I use, and I've neither script-enhanced or found other enhancements.

Does this "madmerv" script come with the default download from cubeengine.com?

It works now, anyway, but it is certainly understandable for someone upgrading from cube 1 to cube 2 to come here and complain that one of the basic functions that worked fine in cube 1has been disabled. If complaints like this aren't legitimate, then none are.

reply to this message

#28: Re: the RCTRL

by MeatROme on 10/29/2006 18:32, refers to #27

Oups. My bad ... there IS a binding submen u in options. LOL - Sorry, ... my check in menus.cfg somehow didn't turn it up.
Must've typo-ed ...

But now that I've seen it:
a) yes it's the madmerv script (*wonder*)
b) yes it's buggy ... there's no "CTRL" - they're called RCTRL and LCTRL ...

So - in the end it turns out that your right - there's a bug in the water-edition scripting.

Easy fix :
change line 537 in data/menus.cfg
replace "CTRL" with "LCTRL RCTRL"

reply to this message

#29: ..

by Drakas on 10/29/2006 19:16

Somehow strange for me:
WASD is more comfortable but I tend to use arrow keys still;

People who don't use WASD find it crazy pressing your space key.
And still, I hate space key being default for jumping as the keyboard will get nackered.

I don't understand - don't you have two fingers on both mouse buttons at once??!

I sometimes use three fingers - index finger for the wheel!!
Jump on mouse2 is just great!
You can actually do it all fast.


In UT2004, I have RCTRL set as an alternative fire, Shift for transolactor and Enter for the best weapon- just does an amazing job when fighting :) The default keys are not good enough so I have to change still :)

reply to this message

#30: Re: ?

by Grogan on 10/29/2006 21:02, refers to #2

Hi Aard, I'm another that uses the arrow keys and RCTRL for jump in FPS games.

I forget which Sauer release it went away in, but I've been adding the bind "RCTRL" [jump] to my autoexec.cfg ever since and it's always worked for me. I don't get upset, I just change things to suit my preferences. I'm happy that I can in these games.

The right mouse button for jump is very convenient, but the reason I don't use it is because it spoils me for other FPS games. OK, I'm not very adaptable. I suck at games, and I just have to stick with the controls that I'm used to where possible.

reply to this message

#31: jumping with joy

by sauer men can finally jump!14 on 10/29/2006 21:10

Now I'm happy too. Hitting the usual jump key and having nothing happen made me grouchy before.

reply to this message

#32: Re: jumping with joy

by MeatROme on 10/29/2006 22:37, refers to #31

BTW : the CTRL <==> RCTRL LCTRL issue is already fixed in CVS - so next release won't have that issue anymore!

reply to this message

#33: Re: jumping with joy

by theButcher on 10/30/2006 04:05, refers to #32

Only developers get CVS access, right?

reply to this message

#34: Re: jumping with joy

by Passa on 10/30/2006 04:06, refers to #33

Anyone can update from CVS, but you can't commit stuff (obviously).

reply to this message

#35: ..

by Recursion on 10/30/2006 04:39

I'm sorry, I know that this thread has gone on too long already, but...

"If complaints like this aren't legitimate, then none are."

Your only complaint is that YOU didn't read the manual. Legitimate complaints are about mistakes that the developers made and need to fix. You wouldn't complain to a car company because you didn't read enough about the car to know that the headlights button was in a different place than on your previous car.

reply to this message

#36: Re: ..

by Drakas on 10/30/2006 21:36, refers to #35

Purely agree. This may describe being n00bish as the user complains without reading the manual :>

reply to this message

#37: Re: ..

by sauer men can finally jump!15 on 10/31/2006 03:27, refers to #35

....but in this case, the headlights button (i.e. a usable jump key) that was in last years model was entirely missing in this years model. REGARDLESS: it looks like this ...ahem...oversight is being fixed anyway.

reply to this message

#38: You STILL don't get it.

by Greywhind on 10/31/2006 21:30, refers to #37

Look. You still don't get it: a headlight button missing would be a problem, but it's the wrong analogy. A headlight button isn't user-installable.

When you start playing a game, you SHOULD expect to have to configure the settings to your preferences! The game CAN'T read your mind and say, "Oh! This specific player wants to use the game left-handed!"

Expecting the developers to magically configure the keyboard to exactly your liking (even if, say, you use E for left, P for right, U for forward, and N for backward) is absolutely ridiculous.

Since they can't know these user-specific preferences, the developers have done an EXCELLENT job with making the game customizable and scriptable. It's NOT their problem that you can't be bothered to take a second of your time to figure out how to change the key bindings, and this certainly isn't something THEY need to fix.

Quit whining.

reply to this message

#39: Standard ckey mappings are not obscure.

by sauer men can finally jump!16 on 11/01/2006 04:31

"The game CAN'T read your mind and say, "Oh! This specific player wants to use the game left-handed!"

But they can guess that a little more than 10% of players will. They did on Cube 1 (as they should have: any well-designed game should work both ways) and it is apparently going to be taken completely care of in later 2 releases.

"you use E for left, P for right, U for forward"

That's nothing like the standard (up arrow for up, left arrow for left, etc), which, guess what, Sauerbratan already HAS. It's over: a mistake was made, and they are fixing it for the future.

reply to this message

#40: Re: Standard ckey mappings are not obscure.

by Aardappel_ on 11/01/2006 04:40, refers to #39

nothing will be fixed, as there nothing wrong with the current default cfg. Cube 1 was never meant to have that key in there.

reply to this message

#41: ...

by that one guy on 11/02/2006 03:33

The tribe has spoken.

reply to this message

#42: Re: Standard ckey mappings are not obscure.

by Drakas on 11/03/2006 19:15, refers to #39

What standard are you talking about?!
are you n00b?
I've never heard of such thing as game controls standard.

controls are perfectly fine in Sauer. Developers will only focus on what the majority wants, and no the minority wants!

reply to this message

#43: Re: Standard ckey mappings are not obscure.

by c0rdawg on 11/03/2006 20:37, refers to #42

We don't need any flaming... lets just end this topic already...

reply to this message

#44: Re: Standard ckey mappings are not obscure.

by Drakas on 11/03/2006 21:11, refers to #43

Good idea!

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index   


Unvalidated accounts can only reply to the 'Permanent Threads' section!


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
53865008 visitors requested 71640154 pages
page created in 0.051 seconds using 10 queries
hosted by Boost Digital