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GUNS

by Zorro on 10/26/2006 04:00, 30 messages, last message: 12/28/2006 08:47, 6870 views, last view: 04/28/2024 10:36

Are there any plans to add weapons to the official distribution of sauerbraten? I find the existing 5 weapons to be too highly powered and repetitive. Online play could be made a lot more interesting just by adding more weapons. Also, some of the weapon models, like the rocket launcher, look terribly ugly. I think we could spare a few more polygons for the one thing drawn closest to the camera.

Also, I think that some other gameplay modifications could change and possibly improve online play. For example, I have never been a real fan of the health bonus. After playing for a while, you end up with 2 players with %200 health at spawn (some maps have 2, if not more, health boosts).

I can tell that many people would have a hard time splitting off of a lot of the stuff that is in the game already. I guess would miss whoring the health boosts myself a little. If they aren't removed, I think a system of DMFLAGS and more specific server configurability would improve the gameplay experience by allowing people to play the game the exact way they wish.

Also, things like the respawn time in capture mode should be modifyable IMO.

These are just some of my thoughts. I'm not pointing a gun at the developers and demanding they be implemented, I'm just stating my thoughts, and after wasting all the time typing this, I guess a little feedback would be neat.

-Zorreh

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#11: Re: ..

by Passa on 12/07/2006 08:29, refers to #10

I have to disagree with most of your post (including that blood makes games have a smaller playerbase, look at Counter-Strike for christsake..).

Extreme amounts of blood are unnecessary, not sickening per-se, but definently unnecessary (eg Counter-Strike: Source has uber blood realism, two shots on someone and the wall behind them is splattered with blood.) In a way its a good thing, ie giving you more satisfaction in shooting a gun in the game, but it can be excessive at times. Battlefield 2 on the other hand is completely blood free. In a way it is weird, instead of blood, the only way you know you have shot someone is the dust spitting up on the ground behind them.

Gibs come with any sort of classic gaming, Sauerbraten borrows elements from Quake, and gibs is one of them. Gibs imho are cool, definitely gives you satisfaction in getting a kill, in say instagib. The current blood particle effects however are kinda boring and too easily confused with the spark particles (which also suck imho.. both blood and sparks are unchanged from Cube, and its kinda weird to have uber water and then ugly as hell particles.)

My 2 cent rant.

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#12: Gibs

by Pxtl on 12/07/2006 15:05

Imho, my problem is the exact opposite - when a player is gibbed, it doesn't look like there's enough meat in the air to account for the body... I mean, they vanish, and a handful of gibs go flying. I guess I'm spoiled by Liero games, where a gibbing means that the whole room is sprayed with gently-falling gore - it looks like snow (of course, this is a one-on-one game where it takes a lot of effort to get a kill, so you can afford to make a big show of death).

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#13: Re: Blood and Blast Craters, Pock Marks

by Pxtl on 12/08/2006 04:18, refers to #13

Nonsense. You can't make up an ESRB rating, and most FPS games that feature blood (realistic or otherwise) are automagically rated M for Mature.

But offering a bloodless version would be nice to encourage the use of Sauer in high school environments, since a lot of high schoolers are programming lately and occasionally high schools do have LAN events.

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#14: Re: Blood and Blast Craters, Pock Marks

by Passa on 12/08/2006 07:25, refers to #13

sif they disable blood at high school lan events..

We don't have R rated games here so meh.. dunno what sorta laws the USA and Europe has. We get watered down versions of GTA, and they dont even bother re-editing any of the 'postal' games.

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#15: I'd be fine with option for blood.

by Greywhind on 12/09/2006 01:04

I'd be happy if ALL FPSes came with blood options - people clearly have vastly differing opinions on the subject. Not sure why most don't, actually... shouldn't be too hard to implement.

But I doubt Sauer's minimalistic approach will make Aard very happy to add more options like that...

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#16: its unneeded

by c0rdawg on 12/09/2006 05:26

Theres no reason to see blood splatter on the wall, I'm not opposed to it but it seems pointless to implement even though I'm sure Aard could do it easily...

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#17:

by cbdaqb on 12/09/2006 23:35

well i think there should be a different gun switching option with the mouse wheel sometimes u switch to fast and nver change guns

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#18: All Weapons on Wheel

by Morosoph on 12/10/2006 22:10

Being able to select any weapon with the mouse wheel would be good. I already see that the selection is different rotating one way rather than the other, but unless most of your other weapons are lacking ammo, you can't easily get the pistol: you might need to save your good ammo. As an example, consider the labyrinth in my level:

http://cubeengine.com/forum.php4?action=display_thread&thread_id=1135

To be able to select all the weapons on the wheel rotating in one direction, and the preferred weapons rotating the other way would be less frustrating when you do want a particular weapon, IMO.

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#19: ..

by Zorro on 12/11/2006 01:54

I think the gib affect doesnt look right. Instead of the player splattering, he dissapears and two or three red chicken-nugget-sized blobs appear. There is not enough mass.

As far gore-toggling goes, it couldnt hurt. In leiro xtreme, for example, it is scaleable and you can set it from 0% to 4000% (lol at 4000% :D)

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#20: guns

by Geartrooper on 12/11/2006 09:55

I switch to the next weapon by pressing LMB and RMB together. Its faster than the scrollwheel.

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#21: ..

by makkE on 12/11/2006 14:18

Geartrooper, that´s the middle mouse button you´re using. It´s just X´s way to emulate it for 2 button mice.

Actually that leads to a delay of a few msecs for both LMB and RMB ...

The command to just switch through is simply "weapon".

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#22: ..

by vcatkiller on 12/13/2006 04:54

On the topic of weapon switching:auto weapon switching, ie when you run out of ammo you switch to a new weapon. Good stuff, but do you think you could remove rocket/grenade launcher as options of autoswitch? I think I\'ve blown myself up many-a-time spray-firing close quarter badguys with a machine gun, neglecting to keep an eye on the ammo, and suddenly blowing myself to chunks when my gun runs out and I switch to something less safe.

Just a thought.

On gibs - I barely noticed there was no blood. Go figure.

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#23: Rate of Fire

by xthejimsx on 12/17/2006 19:37

I'm new so plz dont get mad at me for asking a noob question. How do you edit the rate of fire for the pistol (for single player mode)? b/c every time I use the stupid thing I get fragged cause its waaaay too slow. tyvm

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#24: Re: Rate of Fire

by MeatROme on 12/17/2006 20:00, refers to #23

So you'd rather cheat than practice your aiming and dodging skills !?!
You'd probably want Microsoft to implement a Radar-Function into MineSweeper next.
You could rewrite the engine to allow for faster firing ... but then it'd not be Cube/Sauerbraten anymore ...

Maybe the best hint I can give you is :
try entering:
/skill 1
and then running SP missions - this doesn't make you fire faster but rather makes the monsters react slower - default skill is set at 3 IIRC.

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#25: Re: Rate of Fire

by Drakas on 12/18/2006 14:44, refers to #23

what a n00b

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#26: ..

by apflstrudl on 12/18/2006 17:16

you can also try /gamespeed 150 ;) then you can fire faster :D or if you want it really fast try /gamespeed 1000 xD

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#27: ..

by Cartoon Man X on 12/23/2006 15:04

I agree, blood takes the great meaning of Video Games away. Me and my friend at Cartoon Man X Studios are making a game with Cube. Anyway, we don't know how to make blood.

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#28: Re: ..

by rancor on 12/23/2006 22:00, refers to #27

I kind of hope that's meant to be sarcastic...

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#29: my 4 haypennies:

by NerfLad on 12/23/2006 22:15

Zorro, I agree with much of what you are saying.

However, right now with such a small player communtity, a login feature could wait.

I think the health boosts are fine, and everyone whores them a little bit (dont deny it).

Right on with RCON and DMFlags commands (ala Skulltag, ZDaemon and CS: S), they are essential.

Maybe a standalone server browser could be implemented?

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#30: Re: Rate of Fire

by Rasputin [NOR] on 12/28/2006 08:47, refers to #24

I would like to have Solitaire/FreeCell with a Radar-Function.

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