General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11442722 views, last view: 05/16/2024 17:06 |
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for questions, announcements etc.
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#8528: .. |
by makkE
on 07/23/2007 12:02
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Jake, use the mapĀ“s .cfg for it.
Just make one for your map.
Just make a textfile, rename it to mymapname.cfg, and add
loadsky socksky/mars
or whatever sky you want.
Save it, load your map and voila.
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#8529: Re: multiplayer lag problems great internet connection+video |
by Passa
on 07/23/2007 14:08, refers to #8520
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Your 7300 can handle Sauerbraten easily. The issue is it is defaulting to the best shader settings. Firstly, launch it in 1024x768 instead, and run it with -f0 as well.
Once you've done this, you should get 200FPS flat (assuming you've got maxfps set to 200 as per default) or maxed out at your refresh rate (if you have Vsync on). Try pushing it up to 1280x1024 with -f0 still, see if it can handle it. Remember to disable grass in the options too.
I have no idea about internet lag though..
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#8530: Nvidia-Sauer Problems |
by Lex_Luthor
on 07/23/2007 17:52
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I need your help please.
Im using Windows XP SP2 in AMD Athlon 2400+, 1.50 GHz and 1G RAM
This is the log:
Renderer: Georce4 MX 4000/AGP/SSE/3DNOW! (NVIDIA Corporation)
Driver: 1.5.4
WARNING: No shader suport! Using fixed function fallback. (no fancy visuals for you)
WARNING: Using NVIDIA texgen bug workaround. (use "/nvidia_texgen_bug 0" to disable i unnecesary) *I was traying this but the problems persist.*
WARNING: No occlusion query suport! (large maps may be SLOW)
WARNING:No ramebufer object support. (reflective water maybe slow)
WARNING:Non-power-of-two textures not supported!
The game runs correctly in single player and multiplayer but is very very slowly and i dont get more than 25 or 30 fps.
Thanks for your atention and congratulations or your job.
Lex_Luthor
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#8531: Nvidia-Sauer problems |
by Lex_Luthor
on 07/23/2007 17:56
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I need your help please.
Im using Windows XP SP2 in AMD Athlon 2400+, 1.50 GHz and 1G RAM
This is the log:
Renderer: Georce4 MX 4000/AGP/SSE/3DNOW! (NVIDIA Corporation)
Driver: 1.5.4
WARNING: No shader suport! Using fixed function fallback. (no fancy visuals for you)
WARNING: Using NVIDIA texgen bug workaround. (use "/nvidia_texgen_bug 0" to disable i unnecesary) *I was traying this but the problems persist.*
WARNING: No occlusion query suport! (large maps may be SLOW)
WARNING:No ramebufer object support. (reflective water maybe slow)
WARNING:Non-power-of-two textures not supported!
The game runs correctly in single player and multiplayer but is very very slowly and i dont get more than 25 or 30 fps.
Thanks for your atention and congratulations or your job.
Lex_Luthor
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#8532: Re: Nvidia-Sauer problems |
by Lex_Luthor
on 07/23/2007 17:57, refers to #8531
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Sorry about the new post.
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#8533: Re: Nvidia-Sauer problems |
by Max of S2D [Fr]
on 07/23/2007 18:00, refers to #8532
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with a geforce 4 you won't get far away. lower the tweakings ;)
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#8534: Microsoft Sam |
by Max of S2D [Fr]
on 07/23/2007 18:02
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I found a way to make Microsoft Sam (the windows' synth voice) say "Aardappel, Eihrul"
If you want to try :
Control Panel -> Voices (the rest is obvious)
and use this
HARD APPLE ... ... ... HE RULE
that was the entertainment of the day.
lawl
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#8535: Re: Nvidia-Sauer problems |
by Lex_Luthor
on 07/23/2007 18:33, refers to #8533
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Yes but, 4 months ago i dindt have the problems of framebuffer and nvidia texgen.
Thanks for your help.
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#8536: Re: Nvidia-Sauer problems |
by ATIRULE
on 07/23/2007 20:22, refers to #8531
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aaa 3dnow it ati so its a ati card
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#8537: Re: multiplayer lag problems great internet connection+video |
by AtomicFish
on 07/23/2007 20:23, refers to #8529
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well, it didn't do anything...
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#8538: Re: Nvidia-Sauer problems |
by Lex_Luthor
on 07/23/2007 20:34, refers to #8536
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I dont have any ati card. Its NVIDIA mx4000.
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#8539: Message censored by administrator |
by ATIRULE
on 07/23/2007 20:38, refers to #8530
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#8540: Re: Nvidia-Sauer problems |
by eihrul
on 07/23/2007 20:49, refers to #8538
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Lower the screen res. Try -w800 -h600 or if still necessary, -w640 -h480 on the command-line. Or if really necessary, -w320 -h240 -a4 (really low res with anti-aliasing).
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#8541: Sauerbraten levels website |
by Titanic12ship
on 07/23/2007 21:04
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Hi everyone check out my Sauerbraten levels website!!!!
http://e.macsrule.googlepages.com/
It will probably get better, so don't say it's bad. Enjoy!!!
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#8542: four-coordinate system confusing! |
by demosthenes
on 07/23/2007 23:47
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I've gotten myself all confused on which axis is which. :(
Given d=z,
The z-axis is in-game up/down, the x axis passes through 0 and 180 degrees and the y axis passes through 90 and 270, right?
'cause if that's right, then I'm right, which would be nice.
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#8543: machine freezes on sauer exit with ati card |
by Hefe
on 07/24/2007 00:38
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hi freaks, i got sauerbraten running on my gentoo system (intel core2duo 6400, ati x1950, 2g of ram), it normaly runns very fast on high resolution (about 190fps), but when starting a single player game, fps goes down to 20-30fps. another problem is sometimes the game freezes and i have to reset my machine, everytime i exit the game machine freezes also.
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#8544: Bullet Holes - Sauerbraten |
by Valdor
on 07/24/2007 01:03
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Is their a simple way to add bullet holes to Sauerbraten so that it works the way cubes bullet holes work instead of the particle splash?
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#8545: Thanks |
by Jake777
on 07/24/2007 03:15
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Thanks Makke.
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#8546: .... |
by Jake777
on 07/24/2007 03:21
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Wait Makke. Were do i put this file.
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#8547: Sauerbraten Levels Website |
by Titanic12ship
on 07/24/2007 03:22
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Hi everyone check out my Sauerbraten levels website!!!!
http://e.macsrule.googlepages.com/
It will probably get better, so don't say it's bad. Enjoy!!!
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