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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11452704 views, last view: 05/19/2024 12:40

for questions, announcements etc.

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#8320: multiplayer sauerbraten question?

by gooseman on 06/26/2007 21:53

Why, when I try to play sauerbraten online, do no servers show up?

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#8321: Re: multiplayer sauerbraten question?

by rancor on 06/26/2007 23:20, refers to #8320

Because you haven't updated the server list.

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#8322: new weapon like...

by SanHolo on 06/27/2007 17:31

BFG 9000!!!!

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#8323: Re: Finishing the weaponset.

by Aardappel_ on 06/28/2007 04:42, refers to #8307

leaving out the Q2 "hyperblaster" (or the Q1 super nailgun, or the Doom/Q3 plasma rifle etc etc) was done on purpose. In each of those games, it is always the "spam" weapon, the weapon people resort to in close-medium range with no skill required. All the other weapons in the game require a certain level of precision, timing or tactics.

It be the easiest change ever, it would take at most 3 lines of code to add a player-shootable fireball. But I don't want it in for gameplay reasons.

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#8324: Re: Finishing the weaponset.

by theW4, finally can post again on 06/28/2007 05:27, refers to #8323

WE need a nail gun/ like minority report game and crackdown. With ragdoll physics as well, the results are quiet entertaining. Dead players are flown through the air and stick to walls. It doesnt add anything to the "action" value of the game but damn is it funny,

http://www.youtube.com/watch?v=zvneJ-LHJpg&mode=related&search=



Somone should also make a code where bodies do not sink down and disapear. would require a really good computer for this. Like in a bf1942 mod where there were 100,000 server tickets and bodies stayed in the same stop after they died. It was berlin too so the entire map was full of dead bodies. It was the funnies thing ever but caused massive laggy action .

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#8325: Re: Finishing the weaponset.

by windows_sux|mac_sux|linux_sux|bsd_sux on 06/28/2007 11:58, refers to #8324

I lol'd

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#8326: ..

by Max of S2D [Fr] on 06/29/2007 12:47

the CVS version : :O

http://www.dailymotion.com/Max_of_S2D/video/x2eq2x_sauerbraten-v11-cvs

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#8327: Message censored by administrator

by Government man... on 06/29/2007 14:41

#8328: Re: creating a server on mac os x

by Titanic12ship on 06/29/2007 15:19, refers to #8313

Did you completely turn off your firewall, even on your internet router? Because that happened to me, and its the router's firewall that is not letting you create a server. It is VERY hard to fix the router to allow you to create a server.

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#8329: Picky Audio Engine?

by TStraub on 06/29/2007 23:54

Hello there,

This question goes out to anyone knowlagable about the Saur Audio Engine.

Is it possible to get the game to accept BWF (Broadcast Wave Format) files? It's the only type of wav I can bounce from ProTools, and I can't seem to find any sort of converter to get the file OUT of BWF format, and back to plain windows wav.

My sample rate conversions are all in check, it just seems to be picky about this particular standard of audio

Thanks!

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#8330: AssaultCube: Bots on Server

by megid on 07/01/2007 14:55

I am running AssaultCube v0.93. The singleplayer bot modus is fine; and then it seems it is not possible to have bots on a server too?

The problem is when we want a LAN game but do not have enough players, we would like to add bots. Or play as a team against a team of bots.

Does anybody know how to accomplish this, or alternatively, whether this feature is planned, or whether I can make a feature request somewhere (yes, I know, open source: no guarantees, but still)? I guess it would be useful for many people.

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#8331: getmap :(

by niko_ on 07/01/2007 22:35

hi there,
I didnt know where else to turn so.....
When i play actioncube i cant use the getmap funtion, i get a messege that more or less says it can read/write.
What do i do??

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#8332: Bump mapping

by Scionwest on 07/01/2007 22:49

Is it possible to do bump mapping with the cube 2.0? I saw a few screenshots with it on there, but wasn't sure how it was accomplished.

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#8333: Color of aim

by Undertaker on 07/03/2007 18:05

How to change the color of aim? White color is bad sometimes.

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#8334: ..

by makkE on 07/03/2007 18:40

Niko:
Sorry it is borked in this version but will be fixed soon.

Scionwest:
Yes Bump mapping works on world textures. Just have a look in the texture folders and map.cfgs of thaose maps that use bumpmapped textures.

Undertaker:
There is no command to do this, but you can change the colour of data/crosshair.png manually.

Your´s truly,
Donda

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#8335: Re: creating a server on mac os x

by SanHolo on 07/03/2007 21:50, refers to #8328

"It is VERY hard to fix the router to allow you to create a server."

You mean like forwarding/triggering the necessary ports (28765 - 28786) to your server?

Yes, VERY hard!!!

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#8336: Making a MasterServer

by SSMark on 07/04/2007 03:00

Hi all, i making a new minigame with this great engine, but i would do an masterserver for my game, i have perl and apache installed, pls send me the file for create a masterserver with srv.dat and log.txt to ssmark

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#8337: error

by btd on 07/04/2007 03:45

i keep getting this message when i play multiplayer, how do i fix it? i tried reinstalling. http://img224.imageshack.us/img224/7099/untitlednz6.jpg

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#8338: Works in Windows?!?!?!

by thekingof7 on 07/04/2007 18:54

So I bought a decent laptop and installed debian on it dual booting with windows, on the windows installation sauerbraten runs beautifully ( settings are w800 h600 -f) in linux though it runs terribly, i do have an ati card running in the laptop, any suggestions anyone?

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#8339: mapping fullbright mode -1

by cube mapper on 07/04/2007 19:32

got a map im working on, i haven\\\'t finished lighting it and want to play dmsp in fullbright mode while i\\\'m still working on it to see how i like it, it keeps playing in dmsp as dark. i want to play dmsp in fullbright. IT worked before but when i started adding lights it stopped working and went dark in dmsp (mode -1)

any help to get it so i can play like that greatly appreciated!!!

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