General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11452784 views, last view: 05/19/2024 13:06 |
|
for questions, announcements etc.
|
|
Board Index
|
|
#7708: Re: click edit then.. |
by thenewrandomcivilian
on 03/11/2007 04:14, refers to #7689
|
|
shadow:
deltree isn't in windows 2000 or higher.... try rmdir.
reply to this message
|
|
#7709: Message censored by administrator |
by SPAM4
on 03/11/2007 08:42
|
|
|
#7710: Message censored by administrator |
by SPAM5
on 03/11/2007 08:43
|
|
|
#7711: Message censored by administrator |
by SPAM6
on 03/11/2007 08:44
|
|
|
#7712: Re: SPAM6 |
by Passa
on 03/11/2007 09:07, refers to #7711
|
|
This is where I lose all hope for humanity..
reply to this message
|
|
#7713: Re: .. |
by sinsky
on 03/11/2007 12:45, refers to #7707
|
|
You think so? I didn't know about the mac app. I can try doing a windows launcher if there's need for it and it has any chance of being included in the windows release. And also if some serious programmer around here doesn't intend to work on that already. Ouch, lots of ifs.
reply to this message
|
|
#7714: .. |
by SanHolo
on 03/11/2007 17:43
|
|
Well, you basically need a GUI which passes several arguments from selectable/clickable items to the sauerbraten executable.
reply to this message
|
|
#7715: Re: .. |
by tentus_
on 03/11/2007 17:57, refers to #7714
|
|
You guys know that Cube Legends had a launcher, don't you? It's not hard to make, my older brother wrote me one just as a passing gift. Here's the version he has hosted on his website. Please don't spam him, I would be most upset.
http://wjholden.com/cube_launcher/
reply to this message
|
|
#7716: .. |
by The LART !!
on 03/12/2007 04:03
|
|
I know that sauerbraten supports md2 and md3 models, but does anyone know a good application that can convert other game models into these two types of models?
reply to this message
|
|
#7717: .. |
by The LART !!
on 03/12/2007 04:08
|
|
oh and it needs to work on a mac
reply to this message
|
|
#7718: .. |
by makkE
on 03/12/2007 10:08
|
|
www.blender.org
also see
http://cube.wikispaces.com/Mapping+and+Editing
and forget about md2. Use md3.
reply to this message
|
|
#7719: RTFM |
by Gnome....
on 03/12/2007 15:13
|
|
This RTFM stuff probably isn't good for community growth. (I know that I have been gone for years, and it will likely be years before I post again)
reply to this message
|
|
#7720: Player Skins |
by kylemallory
on 03/12/2007 17:58
|
|
So, we've had the Sauerbraten server running for about a week in the office now. Everyone really enjoys the game-- There are a few things that we are still trying to figure out, but they are pretty minor.
One thing that has demanded some attention from my boss, is player skins. So, I've been "assigned" to figure out how to make it work.
I think I've read that this isn't currently supported by the engine? Though it seems relatively straight forward-- it already allows different skins per team.
So, my question is, where would I look in the code to find out how this is done, and provide even limited, basic support for it?
reply to this message
|
|
#7721: Re: Player Skins |
by shadow,516
on 03/12/2007 18:49, refers to #7720
|
|
Lol, where do you work? Any openings available? :P
fpsrender.h defines the player models.
reply to this message
|
|
#7722: Re: Player Skins |
by kylemallory
on 03/12/2007 20:02, refers to #7721
|
|
Excellent... Just what I was looking for.
Now, I just need some clever way to handle this without rewriting the client struct- Team-name might be a good way, since we only play DM.
Thanks again.
As for openings-- believe me, the hour long frag-fest at the end of day on Friday is the highlight of the week... The rest is boring java-based web-apps for state government. :-{
reply to this message
|
|
#7723: Re: Player Skins |
by kylemallory
on 03/12/2007 20:05, refers to #7721
|
|
Excellent... Just what I was looking for.
Now, I just need some clever way to handle this without rewriting the client struct- Team-name might be a good way, since we only play DM.
Thanks again.
As for openings-- believe me, the hour long frag-fest at the end of day on Friday is the highlight of the week... The rest is boring java-based web-apps for state government. :-{
reply to this message
|
|
#7724: Re: Player Skins |
by kylemallory
on 03/12/2007 20:37, refers to #7721
|
|
Excellent... Just what I was looking for.
Now, I just need some clever way to handle this without rewriting the client struct- Team-name might be a good way, since we only play DM.
Thanks again.
As for openings-- believe me, the hour long frag-fest at the end of day on Friday is the highlight of the week... The rest is boring java-based web-apps for state government. :-{
reply to this message
|
|
#7725: Sorry for the spam... |
by kylemallory
on 03/12/2007 20:39
|
|
The server database went down, and I wasn't getting a response-- though apparently, they were still posting. Someone is welcome (encouraged) to delete the repetitious postings!
reply to this message
|
|
#7726: for the german speaking among you: |
by Aardappel_
on 03/12/2007 22:11
|
|
an interview with me about violent games:
http://www.medialog-ev.de/content/view/171/1/
reply to this message
|
|
#7727: .. |
by The LART !!
on 03/12/2007 22:59
|
|
Probably a better place on the blender forum but does any one know how to save models in blender in md2 format. I have this gun:
http://i153.photobucket.com/albums/s224/mrpiddly/Picture2.jpg
But everytime i evport it comes up with this:
http://i153.photobucket.com/albums/s224/mrpiddly/Picture1.jpg
something like a UV error
I dont know if anyone can help me with this but any help will be good.
reply to this message
|
|
|
Board Index
|
|