General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11461044 views, last view: 05/21/2024 16:17 |
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#3980: Bug in the Console |
by RogueHaxor
on 02/06/2005 08:24
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I found a bit of a bug in the console. If you remap one of the keys.. such as SDLK_PAGEUP (In my case I added a history buffer that you could \\\\\\\"scroll\\\\\\\" up and down using pageup/pagedown) it unmaps some of the other keys. (Mainly the attack button, MOUSE1)
In regular cube_unix I\\\\\\\'ve had this happen once when I left the say buffer open, and I probobly hit one of the mapped keys..
Anyway, the quickest way I found to fix this is to have it execute the keymap.cfg file when it gets saycommand(NULL).
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#3981: aardjump |
by Tiger3000
on 02/06/2005 21:31
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hey i found an aardjump.cdgz on the net.
where to put in and what i have to do with this jump thing.
keycommands or so.
thanks
Tiger3000
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#3982: Re: Can't start game in Fedora Core 3 |
by markdrew
on 02/06/2005 22:21, refers to #3979
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That doesn't seem to have helped. I get the same message, but this time it's "invalid pointer: 0x082a05e0".
Also note that the error message I'm getting is slightly different than the discussion to which your referred (don't know if the difference is significant).
My message says "invalid pointer" while the others said "double free or corruption".
Thanks!
Mark
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#3983: Re: aardjump |
by makkE
on 02/06/2005 23:42, refers to #3981
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*.cdgz - files are demos.
put into demos folder
type
/demo aardjump
to watch
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#3984: How do I get multiple textures into yeti3d world editor? |
by bmnb123
on 02/06/2005 23:50
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Hi
I know this isn't exactly a build question but there aren't any yeti3d forums or fan pages and I can't get a hold of the author using email. Anyway my question is on the yeti3d world editor.
When I use the import texture set it only allows me to select on .jpg texture to import then it puts it in row #0 it will not allow me to import any other textures for rows #1 - etc. If I try to load another texture it overrides my current texture and once again puts it in row #0. My theory is I some how convert my .jpg textures into one file making them a texture set. I am not sure how to do this. Any ideas how I can do this?
Thanks for your time
Jason Rivard
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#3985: Is Windows compatible now? |
by takua00108
on 02/07/2005 02:55
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I used Cube about a year back, loved it, and now I want to know if it still works for Windows.
Please email the answer to: adam@thetyphooncorp.com or typhooncorp@hotmail.com. Thanks a bundle, Adam
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#3986: Re: Can't start game in Fedora Core 3 |
by D.plomat
on 02/07/2005 09:50, refers to #3982
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Yes, looks like it's a different problem. Unfortunately i've no Fedora box so i can't try to reproduce it.
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#3987: Re: Is Windows compatible now? |
by D.plomat
on 02/07/2005 09:52, refers to #3985
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Yes, it's still compatible with Windows.
The install file is a .tar.gz so you need to have an archiver that can handle it (7-zip/winrar/powerarchiver...)
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#3988: Re: Can't start game in Fedora Core 3 |
by markdrew
on 02/08/2005 02:57, refers to #3986
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Ok, I've made a *little* progress (I think).
First, I had been using a program called imwheel to enable the use of my MS IntelliMouse Explorer. I disabled this program.
Second, I believe you meant for me to export this:
export MALLOC_CHECK_=0
(Notice the trailing underscore.)
When I do that before executing the cube_unix script, my mouse no longer freezes (and hence I don't have to restart X). Also the output is now:
[cube]$ export MALLOC_CHECK_=0
[cube]$ ./cube_unix
init: sdl
init: net
init: world
game mode is ffa/default
init: video: sdl
init: video: mode
init: video: misc
init: gl
init: basetex
init: sound
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
[cube]$
I don't notice a core file anywhere. If I could find/coerce one, would it be helpful to you? Any other ideas? Thanks!
Mark
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#3989: Re: How do I get multiple textures into yeti3d world editor? |
by tentus
on 02/08/2005 04:11, refers to #3984
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What has this to do with Cube? I'm not even sure what the stem of your question is... what is yeti3D?
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#3990: Re: How do I get multiple textures into yeti3d world editor? |
by Pxtl
on 02/08/2005 06:30, refers to #3989
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Yeti3d = handheld-oriented clone of Cube.
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#3991: Re: Can't start game in Fedora Core 3 |
by D.plomat
on 02/08/2005 10:12, refers to #3988
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Well, that reply contains precious feedback :)
About imwheel, i have a Debian machine where i have problem with the mousewheel, i'll check this.
About the trailing underscore, that'll prevent me from writing something wrong in the FAQ ;)
The SDL parachute error, it is some generic SDL error, and it's most common cause is when a program uses the sound card.
First check that all media players are stopped, not just paused.
Then check that your desktop manager hasn't started some so-called sound-daemon.
(you can check which programs are using the soundcard with fuser or lsof but most often a
# killall esd ; killall artsd
before starting Cube will clear the SDL parachute error)
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#3992: Re: XBOX port please |
by D.plomat
on 02/08/2005 10:34, refers to #3976
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Totally agree too about the mouse.
I wonder if there's some way to connect a mouse to an XBox, as it's basically a stripped-down PC? (are there USB?)
About bringing opensource games to the console worlds, i think it'd have a positive impact: many of those users don't know about most of free games, so it's more likely to make people come from the console world to the free world than have people abandon their PC to a console. Plus that would make more internet players available. Indeed, the drawback is that we'd more often require the "english to 12yr/old AOLer translator" ;)
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#3993: create a server with instagib and in LAN |
by Tyrouyl
on 02/08/2005 10:57
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Hello
I want to create a server with instagib mod and only on my network (without registration on master s3rv3r). How can I do ?
I'm under Win XP
I tried to put this in server.bat but it doesn't work :
bin\cube.exe -mlocalhost -mode 4 -d %1 %2 %3 %4 %5
Thanks :)
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#3994: Re: create a server with instagib and in LAN |
by makkE
on 02/08/2005 14:13, refers to #3993
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you can´t force the gamemode.
just vote for mode 4. Or go /insta whatevermap
when you´re alone on the server and when ppl join, mode will be insta.
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#3995: .. |
by makkE
on 02/08/2005 14:14
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uhm sorry
not vote for mode 4
do /mode 4 before you vote or vote by menu.
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#3996: Yep. |
by Pxtl
on 02/08/2005 17:14
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Speaking of which, can someone explain to me why you don't vote for mode? I've played on numerous servers where players have switched the mode when suggesting their vote, but the vote failed, so the next random map progresses in the new game mode regardless of appropriateness. For example, Tactics is awesome fun on a map like Plagiat, but fscking awful on a big map like Matador - and I've seen cases where a vote for "tactics on plagiat" has failed and we've ended up getting stuck playing tactics on some non-tactics-y map. Its even worse with InstaFist.
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#3997: .. |
by makkE
on 02/08/2005 17:24
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I don´t know myself, it seems that the mode of the majority of players affects the nex map. Like if you start on an empty server and change to instagib, and 2 poeple will join from ffa, next mode will be ffa, even if noone voted at all.
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#3998: Nope. |
by Pxtl
on 02/08/2005 18:46
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One time I changed the game mode myself to the esoteric instafist mode on a crowded server just to see how it played with a lot of people. I doubt anyone else was set on that mode.
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#3999: Re: How do I get multiple textures into yeti3d world editor? |
by tentus
on 02/08/2005 19:48, refers to #3990
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Really? Sweet. I did not know, my apologies.
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