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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11356775 views, last view: 04/30/2024 14:49

for questions, announcements etc.

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#3961: ???

by Stefanz_nl on 02/03/2005 14:14

I just put an backup on my C-Drive, and Cube-Engine is on my D-Drive. When I wanted to play Cube Engine again, it wouldn\'t start, and just crashes. CTRL+ALT+DELETE says there are 2 programs opened, called: \"SDL_app\" and \"nVidia OpenGL Driver\". What do I do to play Cube again?

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#3962: ..

by Rick-Ubuntu on 02/03/2005 14:26

LinuxGuy:
Which kernel are you using and what version of X.Org(or XFree) do you have? I don't have any problems with cube on my laptop which has the i810 card...(well gdb doesn't work on my laptop with cube but o well)

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#3963: Re: Patch to fix i810 problems!

by LinuxGuy on 02/04/2005 02:07

Rick-Ubuntu on 02/03/2005 14:26 wrote:

> LinuxGuy:
> Which kernel are you using and what
> version of X.Org(or XFree) do you
> have? I don\'t have any problems
> with cube on my laptop which has
> the i810 card...(well gdb doesn\'t
> work on my laptop with cube but o well)

I\'m running Kernel 2.6.8.1 and XFree86 Version 4.2.99.2 (DRI trunk) / X Window System with Module i810 info in XFree86.0.log saying

(II) Module i810: vendor=\"The XFree86 Project\"
compiled for 4.2.99.2, module version = 1.1.0
Module class: XFree86 Video Driver
ABI class: XFree86 Video Driver, version 0.6


I also tried running Cube on Knoppix Linux from November 2004 and I still had the same problems with the i810 drivers on Knoppix in November 2004 (weird-looking colors and inability to fire). So I figured it was a Cube incompatibility with the i810 limitations and the patch I provided in my last message fixes the problems for me, but prevents me from connecting to multiplayer servers with a self-compiled client. So I hope these changes can make it into the main source... they seem harmless and small enough.

I\'m surprised you have no problems with the i810 and cube - what kernel and XFree/X.org version are you running?

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#3964: ..

by Rick-Ubuntu on 02/04/2005 10:34

Kernel 2.6.9
X.org not sure, something like 6.8
X.org has a new driver for this card and the kernel too; i915. i915 is used for i810 and other intel based cards.
I couldn't get DRI working with other kernels btw

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#3965: Re: Cube w Twinview in Linux

by D.plomat on 02/04/2005 14:21, refers to #3957

Pushplay had the same problem, that i tried to reproduce.

I didn't manage to have the metamodes work so i couldn't reproduce it, but i tested the other way of having dualhead and it works by defining the two outputs of the card as two different devices. At least this can be used as a workaround.

Here is an extract of my XF86Config that works with dualhead desktop, and Cube starts only on the first monitor (LCD):

Section "Monitor"
Identifier "LCD Panel"
Option "dpms"
HorizSync 31-60
VertRefresh 40-60
ModeLine "1280x800" 80.58 1280 1344 1480 1680 800 801 804 827
EndSection

Section "Monitor"
Identifier "External Monitor"
Option "dpms"
EndSection

Section "Device"
Identifier "GeForce0"
Driver "nvidia"
BusID "AGP:01:00:0"
Option "nologo" "1"
Option "CursorShadow" "1"
Option "CursorShadowAlpha" "63"
Option "CursorShadowYOffset" "2"
Option "CursorShadowXOffset" "4"
Screen 0
Option "TwinView" "false"
Option "ConnectedMonitor" "DFP"
EndSection

Section "Device"
Identifier "GeForce1"
Driver "nvidia"
BusID "AGP:01:00:0"
Option "nologo" "1"
Option "CursorShadow" "1"
Option "CursorShadowAlpha" "63"
Option "CursorShadowYOffset" "2"
Option "CursorShadowXOffset" "4"
Screen 1
Option "TwinView" "false"
Option "ConnectedMonitor" "CRT"
EndSection

Section "Screen"
Identifier "LCD"
Device "GeForce0"
Monitor "LCD Panel"
DefaultDepth 16
SubSection "Display"
Depth 16
Modes "1024x768"
EndSubsection
EndSection

Section "Screen"
Identifier "External"
Device "GeForce1"
Monitor "External Monitor"
DefaultDepth 16
SubSection "Display"
Depth 16
Modes "1024x768"
EndSubsection
EndSection

Section "ServerLayout"
Identifier "Default Layout"
Screen "LCD"
Screen "External" LeftOf "LCD"
InputDevice "Touchpad" "CorePointer"
InputDevice "Mouse" "SendCoreEvents"
InputDevice "Keyboard1" "CoreKeyboard"
EndSection

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#3966: Working on a new MOD features Horror.

by jean pierre on 02/04/2005 15:01

Im creating a Module for Cube that features horror not just zombies also the music and some textures(1 of the texture is a bleeding skull at level 2 Caves with red light look at it and triggers a horrible music and sound also its a W.I.P so some changes could be made)just to tell you and the levels are not good and im not going to copy other levels or else it would be boring to play same levels with new stuff

Features are:

New Model's:Zombie as Ogro etc.....
Horrible Music
Creepy Textures
Same code im no proggramer so i cant mess with the code otherwise there are loads of maps to be done :)

In my To-Do list:
Change the graoning sounds by hearth beats as you ve been seen!!

Alot that i dont know but sure that i continue it ;)

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#3967: some questions

by Slyther on 02/04/2005 18:28

I have a site about cube http://www.freewebs.com/cubenw

and I was wondering whether I'd be allowed to upload stuff like a .zip file of the latest cube edition or even stuff like the manual.

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#3968: Re: Working on a new MOD features Horror.

by Jcdpc Mozilla_is_teh_cookie_monster on 02/04/2005 21:22, refers to #3966

Features are:
...
Horrible Music

...

lol...

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#3969: Random is not random in Cube

by x on 02/04/2005 21:45

Cube latest version.

Random is not random in Cube

Sample, try this on your autoexec.cfg
>
> at "a b c d e" rnd(5)
> echo $s
>

You will see "a" every time you start
Cube.

??????

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#3970: how to seed the random number generator?

by x2 on 02/04/2005 21:54

???

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#3971: XBOX port please

by _paco_ on 02/04/2005 21:56

I would like to have a Xbox port so 2 people can enjoy this awesome game

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#3972: Re: XBOX port please

by >driAn<. on 02/04/2005 23:10, refers to #3971

lol?
Noone can enjoy this fast fps without a mouse.

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#3973: Re: XBOX port please

by >driAn<. on 02/04/2005 23:10, refers to #3971

lol?
Noone can enjoy this fast fps without a mouse.

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#3974: ..

by >driAn<. on 02/04/2005 23:11

sorry for double-post

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#3975: Re: Cube w Twinview in Linux

by pushplay on 02/05/2005 03:18, refers to #3965

If someone maintains a cube faq that should definitely be in there. Unfortunately I don't get root at work. :)

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#3976: Re: XBOX port please

by tentus on 02/05/2005 03:33, refers to #3972

I agree, I can't play hardly any shooters without my mouse. Not that this precludes all first person shooters- Metroid Prime 1 and 2 are very effective, fun titles, but the targeting system is different, so such a translation wouldn't work.

The very idea of putting the open-source, Mod/levelmaking-friendly Cube onto any of the proprietary consoles makes me chuckle. It'd ruin the expirience for me :)

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#3977: Re: Cube w Twinview in Linux

by D.plomat on 02/05/2005 19:13, refers to #3975

I've started writing one some weeks ago. I'll add this into.

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#3978: Can't start game in Fedora Core 3

by markdrew on 02/06/2005 00:24

I'm running FC3 with an NVIDIA GeForce FX 5700LE video card. I have been able to install and run other OpenGL games.

I downloaded and unzipped the game, but when I tried to execute the cube_unix script, the screen appeared to be switching to fullscreen mode, but then returned to my desktop (could only see a portion of it, greatly enlarged) and my mouse was disabled.

So, I tried the -t option, and I got essentially the same results, except that my whole screen was still visible (mouse froze again). Since I could see the whole screen, I was able to see the output which was this:

[cube]$ ./cube_unix -t
init: sdl
init: net
init: world
game mode is ffa/default
init: video: sdl
init: video: mode
init: gl
init: basetex
init: sound
*** glibc detected *** free(): invalid pointer: 0x082a0570 ***
Aborted
[cube]$

Any help would be appreciated--thanks!

Mark

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#3979: Re: Can't start game in Fedora Core 3

by D.plomat on 02/06/2005 01:53, refers to #3978

This has already been discussed but i had no feedback from first person reporting this (also using Fedora) so i don't know if the fix works.

http://www.cubeengine.com/forum.php4?action=display_search&keywords=double+free+corruption&submit=+GO+

You should try the command:

export MALLOC_CHECK=0

before starting Cube.

(if it does, you can add it into the cube_unix script to avoid typing it everytime you want to start Cube... and of course report here if it works or not so i can add it into the FAQ ;)

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#3980: Bug in the Console

by RogueHaxor on 02/06/2005 08:24

I found a bit of a bug in the console. If you remap one of the keys.. such as SDLK_PAGEUP (In my case I added a history buffer that you could \\\\\\\"scroll\\\\\\\" up and down using pageup/pagedown) it unmaps some of the other keys. (Mainly the attack button, MOUSE1)

In regular cube_unix I\\\\\\\'ve had this happen once when I left the say buffer open, and I probobly hit one of the mapped keys..

Anyway, the quickest way I found to fix this is to have it execute the keymap.cfg file when it gets saycommand(NULL).

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