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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11448901 views, last view: 05/18/2024 06:19

for questions, announcements etc.

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#3325: WEAPONS

by gabbabay on 09/23/2004 02:30

THE GAME ONLY HAS 4 WEAPONS!!!!!!!!! wAT THA HELL????? oh well because it came with tha source code....would ne1 be able to make me a tutorial on how to make more weapons?

thx

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#3326: Ivanov - refreash rate

by A.T.O.M. on 09/23/2004 02:38

if you're using windows XP/2K and a CRT monitor (perhaps an LCD as well), there is a know problem with the refresh rate changing when running an openGL app, like CUBE. here's 2 fixes i'm aware of:

1) start/settings/CP/display/settings/advanced/ - click the displays tab and in there somewhere (perhaps from a button for your monitor), UNcheck the use DCC thingy. may have to reboot, or restart explorer.exe.

2) -and this will work reguardless of above setting- download ReForce here: http://www.pagehosting.co.uk/rf/download.html

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#3327: Re: WEAPONS

by j.c.d.p.c. on 09/23/2004 02:50, refers to #3325

does it really need more than 4? do you think more guns would add to the gameplay? I cant stop you from making a mod, and i think a mod with more guns might be cool, but please dont think that the current lack of different weapons is a bad thing.

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#3328: j.c.d.p.c.

by pushplay on 09/23/2004 06:07, refers to #3327

I wouldn't worry about him. It's hard to program in C when your variables have random caps and your nots turn into not not not not not not not not not nots.

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#3329: Re: WEAPONS

by Aardappel_ on 09/23/2004 08:42, refers to #3325

they are not just any 4 weapons... they are modelled after the 4 best weapons that have ever existed in FPS games... and they complement eachother wonderfully in abilities they have.

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#3330: That's disputable.

by Pxtl on 09/23/2004 15:42

Best weapons is subject to interpretation. If I was modelling after the best weapons in other FPS games, the minigun would have more spread and would have spinup/down time (Quake2 minigun), the RL would stay as is (Quake1 RL pwnd), the Shotgun would be deafeningly loud and knock other players 10 feet in the air (Serious Sam), and the sniper rifle would have a little helix around it (Quake 2), and there would be a glowy plasmagun (Doom) and an unstoppable uber-weapon just for mappers to use when they see fit (Q3 rbfg).

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#3331: Re: That's disputable.

by D.plomat on 09/23/2004 17:32, refers to #3330

Glowy plasmagun:
There is already one, i already tested it while playing with the source. Just make the slimeball of the goblin selectable by the player and give some ammo for it.
It's fun, but it doesn't add much to the gameplay (in fact it's somewhat between a chaingun and a projectile weapon, and there is already both a chaingun and a *good* projectile weapon).

About the fireball and iceball, they need some calculations/estimations against monster(not for fast action), and would probably be totally useless against humans unless in a tight dead-end corridor.

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#3332: ..

by staffy2000 on 09/24/2004 03:48

why does my masterserver reply "could not ping you" with no firewall enabled.

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#3333: maps

by Trev on 09/27/2004 03:04

i downloaded a map from a site called sinkship and i wanna use i for multi player, does any body know how to do that?

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#3334: Is sauerbraten/Cube unique?

by Pxtl on 09/27/2004 19:54

Does any other free solution offer the in-engine mapping possibility of Sauer/Cube? I mean, I know nobody else actually has the editor - but do any other open engines even have the geometry system? Or are they all map-compile-time? I've looked into Irrlicht and Ogre and neither of them describe this feature - and I pretty well know the Quake children don't.

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#3335: multiplayer

by Trev on 09/28/2004 01:46

how do u play multiplayer on a skin u dowloaded? can u make ur own server with any level u want to play on?

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#3336: multiplayer

by Trev on 09/28/2004 01:46

how do u play multiplayer on a skin u dowloaded? can u make ur own server with any level u want to play on?

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#3337: WOOPS

by Trev on 09/28/2004 01:46

sry i duble posted

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#3338: ..

by Pxtl on 09/28/2004 03:32

Yes, you can make a server with custom maps - its easier just to join an existing server and upload your map, and then get other players to vote for it.

And to use custom Quake 2 models, just rename the files so they're of the same form as the Cube files, and then replace one of the folders with your new folder.

And no offense, but I think using the occaisional complete word is a healthy habit when posting on the internet, but ymmv.

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#3339: Debian + USB mouse, wheel not working in Cube ?

by D.plomat on 09/29/2004 17:47

A debianist have a hint for me?

Some weeks ago i installed a Sarge on a family new machine i built from cheap hardware...

Recently managed to get the latest ATI drivers installed on this Athl/Radeon box.
(if someone already installed fglrx drivers on a Sarge by simply following a one-path simple procedure, i'd like to have the link...
The only way i got it working was following this:
http://xoomer.virgilio.it/flavio.stanchina/debian/fglrx-installer.html
but, using the alien'ed RPM instead of the supplied DEBs, and taking step 4.2 for building the module.
(i first tried 4.3, recommended and Debian way, it strated asking me each kernel configuration option(didn't found an option to have make-kpkg use xconfig instead so that i can load a nice kernel configuration file).
step 4.1 ended in a stupid "you need XFree>=4.1, using kernel 2.6.8 will solve this problem"... XFree=4.3,kernel=2.6.8.1,googling on the error gave some baroque solutions that didn't worked for me.
I was finally very surprised that the 4.2 solution worked perfectly(but only with the alien RPM, not the debs provided on the same page...???)))

After all this, obviously the first "reflex" was installing Cube :)
Now that i have it on a Linux-ATI box, i installed the workaround, it works perfectly (rockets exploding instantly if using the original, problem gone with the Linux-ATI patch exe)

But i still have one problem:
I can change weapon only by clicking 3 (pushing the wheel), but not by turning it.
The wheel works well in KDE, and i checked the keyboard.cfg and autoexec.cfg, the mouse config is the same (original configuration plus some trivial settings), and i've never had that on my old RedHat nor Gentoo (other machine with PS2 mices).

Anyone had this before?
(*very* new to Debian(in fact my first Debian) so maybe i missed something obvious?)

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#3340: Had this problem on win32.

by Pxtl on 09/29/2004 18:54

I've run into this in many places. For some reason the mwheel is very iffy - on both win32 and linux. I know on win32 its because the mwheel can be overridden.

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#3341: ..

by A.T.O.M. on 09/30/2004 01:48

i know little about linux, but what i know about wintendo may apply... mouse drivers -- if a windows user installs drivers other than from the OS, problems can arise in various applications. dunno, but maybe this could apply to you???

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#3342: Re:

by D.plomat on 09/30/2004 10:45

I'm using the standard drivers in Sarge... As Pxtl says, looks more like some generic problem.

So i've to find some time to dig_with_printf's from Cube source down to the mouse driver. happy hacking :)

(SDL?... i didn't checked which version i have on this box... This bug is neither in Cube nor XFree mouse driver, so it's the only place it can be in, and there are probably some oddities or misconfiguration in some library, as also WASD (ZQSD on azerty keyboard) isn't working for Z and Q (only on this box again, copying the .cfg's on another Linux box is ok))

lol, that somewhat fits my actual hobby of debugging Linux controls in portable libraries. (made a trivial change in ZSNES joystick code to have my gamepad work, actually debugging plib for broken racing wheel handling in Torcs, problem in Linux only)

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#3343: cheats?!?!?

by Copyright on 09/30/2004 15:58

Hi.
where can i find cheats 4 cube? :)

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#3344: There are no cheats for multiplayer

by D.plomat on 09/30/2004 18:39

For single-player, there are no cheatcodes, but you can either edit the maps to put more ammo+health and less monsters, or make some trivial changes in the source code to take less damage...

/me thinks of hosting a challengeless 'Kids SP Cube' mod on my page to answer cheating requests...

If you only want to explore SP maps, load them in FFA mode.

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