General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11452012 views, last view: 05/19/2024 04:31 |
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for questions, announcements etc.
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#1976: Server |
by FireWhisper
on 10/11/2003 08:56
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Is There Any Way To Add A Server To My Domain?
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#1977: All right |
by Tarnak
on 10/12/2003 03:10
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Thanks for the help Spentron. I use a Nvidia card and driver, but I\\\\\\\'m not sure of the quality of those. My computer is antiquated, and I doubt it will run. This is single player and I'm having 5 second lag flashes. (It shows 1 frame every 5 seconds.)
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#1978: Re: All right |
by spentron-postcrash2
on 10/12/2003 04:47, refers to #1977
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That sounds like a driver problem, or software OpenGL. I got about 15 fps on the opening map on the rig described, some small ones are better. I call it minimum because several Cube limitations come into play that make it so almost no maps will bring that system down below about 8 fps, tricky to play at that rate but not impossible.
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#1979: cube for windows |
by nightbox
on 10/12/2003 19:09
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I was just wandering... Is there a port/version of Cube for Windows? If so, where can I get it? If not, then will there be one in the near future?
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#1980: Re: cube for windows |
by pushplay
on 10/13/2003 04:38, refers to #1979
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The only Cube download comes with linux and windows binaries. You can find it in the unassuming files section up there. Also mirrored on my site. DI downloads have slowed down a little recently, so I have bandwidth to spare.
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#1981: Re: .. |
by D.plomat
on 10/13/2003 12:38, refers to #1968
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If it's browser-based, you'll need MS docs on how to code com components... This is a high challenge, especially if you want to embed the 3D engine in an ActiveX. I think you should better keep it a Linux and/or windows binary, at least for the beginning of your project...
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#1982: .. |
by Dr. Zin
on 10/18/2003 07:30
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is there a way to make teams, because ive got i killer idea for a map centering on a castle siege....
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#1983: Re: .. |
by Verbal-Yes
on 10/18/2003 21:17, refers to #1982
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There are teams, but not in the fashion you want. The spawns are still random. You can\\\'t set up specific team spawns for a raid and defense scenario.
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#1984: Re: .. |
by pushplay
on 10/18/2003 23:41, refers to #1983
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Though if you don't mind getting your hands dirty, team specific spawns aren't hard.
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#1985: .. |
by Dr. Zin
on 10/19/2003 03:55
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i can handle a bit getting some dirt beneath the nails
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#1986: Re: .. |
by pushplay
on 10/19/2003 05:50, refers to #1985
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Look at Thalion's code then.
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#1987: That damn tilde key! |
by KesieV
on 10/19/2003 23:28
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Hi there!
Cool game, this Cube... I love tiny games and, for his genre, cube is sooo tiny and still funny!
Stop here. I need help.
----
To open the console, I have to hit the TILDE key, right? But... in my European keyboard, I haven't that damn tilde key! Under ESC, I've (you too knows) the PIPE/SLASH key...
How I can bind that key to my keyboard? There is a flag... a special BIND command to put into autoexec.cfg? Help me!
---
Plz... if anyone knows how to solve this damn problem, mail me! @
Kesiev [at] that_Micro$oft_webmailserver [dot] com
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#1988: Re: That damn tilde key! |
by pushplay
on 10/20/2003 07:33, refers to #1987
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It's not tidle, it's a back quote. Tilde is what you get when you hit shift+back quote.
find:
bind BACKQUOTE "saycommand /"
and replace BACKQUOTE with BACKSLASH or CARET. At least I assume it's caret,
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#1989: Didn't Mean To Hit Send |
by pushplay
on 10/20/2003 07:33
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because I can't find pipe in the keymap.cfg.
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#1990: Error: "Different cube protocol" |
by cone
on 10/20/2003 17:51
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After I updated my SDL library to a newer version, cube didn't work anymore (crashed with "Fatal signal: Segmentation Fault (SDL Parachute Deployed)"). So I came to the idea to compile it myself. I was able to build it, but after running it and opening the server browsers, I get the error "different cube protocol" on all running servers. Anyone kowns how to fix it?
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#1991: .. |
by KesieV
on 10/20/2003 19:29
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Thank you! :D
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#1992: Re: Error: "Different cube protocol" |
by pushplay
on 10/20/2003 20:26, refers to #1990
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Don't compile it yourself and don't use a different dll file.
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#1993: Re: Error: "Different cube protocol" |
by cone
on 10/20/2003 22:43, refers to #1992
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I don't use a different dll, because I don't use windows ;-)
(I'm using the linux client). Why shouldn't I compile it myself? That is the only way to get it to use the new SDL library (which works very fine, just the networking makes problems). I don't want to keep an old SDL version just because cube uses it.
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#1994: New Sound Mod for Windows |
by Slipstream
on 10/22/2003 03:57
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I first want to appologize to Mac and Unix users for excluding them from this modification. Sorry guys nothing against your OS. :)
Okay at my site you will find a new sound.cpp that elimates FMOD.DLL completely.
http://www.dragonroars.com/source/sound.txt
Why?? You ask. If you ever plan to manufacture your own cube project into a commercial software the folks at FMOD want $2,000. Otherwise it is free to use. My modification is still WIP. But it allows up to 5 wav files to be played at once through mcisendstring command. I tried playsound but that freezes the game up while the sound is played. I replaced music command with midi command. Any midi can be played, study the code and you could even use MP3 etc..
May the Source be with you... always.
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#1995: config /autoexec.cfg - problems |
by kerim
on 10/22/2003 10:02
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i got a config from a friend.
there it says :
bind MOUSE2 [ fov 25; sensitivity 2; onrelease [ fov 110; sensitivity 6 ] ]
hudgun 0
what does that mean ??
it changes the sensitvity ? ok but for what ?
and ehm i dont have a clue what this could mean :
alias modifier 0
alias domodifier [ alias modifier $arg1; onrelease [ alias modifier 0 ] ]
bind Q [ domodifier 1 ]
bind Z [ domodifier 2 ]
bind X [ domodifier 3 ]
alias universaldelta [
if $editing [ alias s "edit" ] [ alias s "game" ]
concatword delta _ $s _ $modifier
s
]
bind MOUSE4 [ universaldelta 1 ]
bind MOUSE5 [ universaldelta -1 ]
alias delta_edit_0 [ editheight $flrceil $arg1 ]
alias delta_edit_1 [ if $flrceil [ vdelta $arg1 ] [ vdelta (- 0 $arg1) ] ]
alias delta_edit_2 [ edittex $flrceil $arg1 ]
alias delta_edit_3 [ edittex (+ $flrceil 1) $arg1 ]
alias delta_edit_4 [ equalize $flrceil ]
alias delta_edit_5 [ entproperty 0 $arg1 ] // and the others
alias delta_game_0 [ if (= $arg1 1) [ weapon 2 3 1 ] [ weapon 4 1 2 ] ]
alias zfov 120
alias delta_game_1 [
alias zfov (+ $zfov (* $arg1 (div $zfov -5)))
if (< $zfov 10) [ alias zfov 10 ]
if (> $zfov 120) [ alias zfov 120 ]
fov $zfov
]
im ready for any help :D
mfg!
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