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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11451878 views, last view: 05/19/2024 02:51

for questions, announcements etc.

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#1965: Re: ..

by D.plomat on 10/08/2003 12:05, refers to #1964

"no programming experience" + "begin making a game" = Good luck ;)

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#1966: ..

by sinsky on 10/09/2003 02:10

Are you laughing at me? Well stop, you don't know everything! It's going to be a quest - with puzzles and so on.. it will have action, it will have drama, (oops; that was from Star Control 2 I think.. well it's going to be great! really :)

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#1967: Re: ..

by D.plomat on 10/09/2003 13:39, refers to #1966

Not laughing at you, just pointing out that you're gonna have to learn C programming before doing anything.

If you already know C, you'll see that Cube code is very clean and readable and there are some guys here on the forum that know Cube source that can help you, so you'll find this not too hard -but somewhat time consuming-. If not, well you'd better buy some good C book, and begin practicing some programming tutorials.

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#1968: ..

by sinsky on 10/09/2003 17:13

Yesterday I downloaded Dev-c++, and the day before I was at this url - http://irrlicht.sourceforge.net, where I found a tutorial about using the engine you will find on that site with it. Still, I'm not eager to go into C more than I need to, the game I plan will be IE browser based (http://www.whirlywiryweb.com) and Cube was my choice for 3D because the resolution and window size is configurable from the command line, and the license is MIT-like. I'm not going to begin work right now, first I will have to think of a decent story that will have to inspire me, I have to do that until the beginning of 2004. Otherwise I'll quit this project. If I get stuck with the C++ code I will search for help here. Thanks!

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#1969: Re: ..

by pushplay on 10/09/2003 23:21, refers to #1968

Cube is written in C++, but mostly it's written like a C program. C isn't a large language, so if you understand Cube you pretty much understand C. If you want a book I recommend Kernighan & Ritchie.

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#1970: Brian

by pushplay on 10/09/2003 23:22

I tried to reply to your e-mail, but it bounced back.

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#1971: Re: ..

by sinsky on 10/10/2003 13:27, refers to #1969

Thank you and sorry about the email. If anyone wishes to contact me for any reason, please use sdsinsky@yahoo.com instead.

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#1972: Sinsky

by pushplay on 10/10/2003 20:27

You're Brian G. Black?

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#1973: Playing Cube

by Tarnak on 10/11/2003 06:00

Cube is incredibly laggy to me. I'd like some help on figuring out what the problem is. I'd rather not give out system specs here, but drop me an email if you'll help: Karl_Evil@hotmail.com. I probably won't check this thread anyway, but I'll try to.

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#1974: Re: Playing Cube

by spentron-postcrash2 on 10/11/2003 07:09, refers to #1973

I'd say the absolute minimum spec is what I used to run: Celeron 333 MHz, TNT graphics card ... at 640x480 resolution. RAM requirement probably 32 or 64 MB. It's not as efficient as Quake due to more on-the-fly processing.

The resolution can be changed by editing cube.bat, or making a shortcut to the .bat, and adding -w640 -h480 to the target command line.

Driver and other issues can cause great slowdown. This is often an issue with other marginal graphics cards (e.g. Savage, lower Radeon, Voodoo, better Matrox) as opposed to ones will simply insufficient power (SIS, can't remember). I used Detonator 6.50 drivers I thought (nvidia368Win9xPCI.zip) with the TNT and now use 41.09 with GeForce2-MX (integrated).

You didn't say if this is online, which is a whole different matter, but should be OK if not broken.

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#1975: Re: Playing Cube

by spentron-postcrash2 on 10/11/2003 07:14, refers to #1974

Bad line break ... should have been:
-w640 -h480

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#1976: Server

by FireWhisper on 10/11/2003 08:56

Is There Any Way To Add A Server To My Domain?

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#1977: All right

by Tarnak on 10/12/2003 03:10

Thanks for the help Spentron. I use a Nvidia card and driver, but I\\\\\\\'m not sure of the quality of those. My computer is antiquated, and I doubt it will run. This is single player and I'm having 5 second lag flashes. (It shows 1 frame every 5 seconds.)

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#1978: Re: All right

by spentron-postcrash2 on 10/12/2003 04:47, refers to #1977

That sounds like a driver problem, or software OpenGL. I got about 15 fps on the opening map on the rig described, some small ones are better. I call it minimum because several Cube limitations come into play that make it so almost no maps will bring that system down below about 8 fps, tricky to play at that rate but not impossible.

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#1979: cube for windows

by nightbox on 10/12/2003 19:09

I was just wandering... Is there a port/version of Cube for Windows? If so, where can I get it? If not, then will there be one in the near future?

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#1980: Re: cube for windows

by pushplay on 10/13/2003 04:38, refers to #1979

The only Cube download comes with linux and windows binaries. You can find it in the unassuming files section up there. Also mirrored on my site. DI downloads have slowed down a little recently, so I have bandwidth to spare.

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#1981: Re: ..

by D.plomat on 10/13/2003 12:38, refers to #1968

If it's browser-based, you'll need MS docs on how to code com components... This is a high challenge, especially if you want to embed the 3D engine in an ActiveX. I think you should better keep it a Linux and/or windows binary, at least for the beginning of your project...

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#1982: ..

by Dr. Zin on 10/18/2003 07:30

is there a way to make teams, because ive got i killer idea for a map centering on a castle siege....

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#1983: Re: ..

by Verbal-Yes on 10/18/2003 21:17, refers to #1982

There are teams, but not in the fashion you want. The spawns are still random. You can\\\'t set up specific team spawns for a raid and defense scenario.

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#1984: Re: ..

by pushplay on 10/18/2003 23:41, refers to #1983

Though if you don't mind getting your hands dirty, team specific spawns aren't hard.

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