General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11451746 views, last view: 05/19/2024 01:21 |
|
for questions, announcements etc.
|
|
Board Index
|
|
#15468: Playstation 4 controller speaker output |
by Fenderbee
on 05/11/2017 17:55
|
|
Hey guys!
I want to re-do the sound in the game using the Wwise middleware. Wwise has a secondary audio output for use with things such as a playstation 4 controller speaker.
basically, I want to connect a PS4 controller to a PC running cube. Then using the secondary audio bus in Wwise, I want to play select sounds, such as voice over, from the PS4 controller speaker.
is this possible?
thank you for the help guys!
reply to this message
|
|
#15469: any thing is posible |
by chasester
on 05/12/2017 16:38
|
|
Sauer uses SDL for sound so I would google ps4 controller sdl and see what you get, Its probably intergrated in sdl though it may not be in sdl 1.4 which I do believe is the version of sauer, they are on 2.0.5 now which may mean updating it, which maybe be more difficult then you wanted. There are other projects of sauer that have sdl 2.0.4 or 5 Tesseract is one of them, so maybe trying it in that maybe easier :)
reply to this message
|
|
#15470: How can i change my scoreboard |
by creatoon
on 06/21/2017 23:59
|
|
Guys when i press the TAB button i only see ping and name how can i see kills , nationality etc. ?
reply to this message
|
|
#15471: Re: How can i change my scoreboard |
by 'eS|tipsy
on 06/30/2017 20:05, refers to #15470
|
|
This is not available in the default Sauerbraten client, to have this feature, you can use the ComEd or WC-NG Sauerbraten clients.
WCNG:
https://github.com/tpoechtrager/wc-ng
ComEd:
http://comed.sauerworld.org/
Have fun! :-)
reply to this message
|
|
#15472: LAN only serer |
by Weezle1234
on 07/25/2017 00:48
|
|
Hello, i am in need to set up a cube 2 server within LAN only. Both the server and clients are not connected to the internet.
reply to this message
|
|
#15473: Re: LAN only serer |
by 'eS|tipsy
on 08/12/2017 02:25, refers to #15472
|
|
Hey there,
All you need to do is have one of them type "/startlistenserver; /lanconnect", and the other just type "/lanconnect" into chat. This will work assuming both your PCs can ping each other.
reply to this message
|
|
#15474: triggers with delay |
by 1000gamberi
on 09/13/2017 10:26
|
|
is it possible to create triggers that have a specific delay?
reply to this message
|
|
#15475: editing SDL script |
by 1000gamberi
on 09/14/2017 10:14
|
|
hello,
has anyone tried to modify the SDL script with Xcode or something?
I'd like to change a couple of things for a wwise project, like reducing the time in air as it's been done here in this video at 2.40
https://www.youtube.com/watch?v=gC3ujEN ... _U&index=1
or adding different pickups for the ammo as there's only one and it seems a little bit restrictive in terms of sound design.
however, it keeps giving me this error message: "AK/SoundEngine/Common/AkTypes.h not found". does anybody know what that means? I had a look and that file is there. both .cpp and .h, so why is it giving an error?
1000gamberi
reply to this message
|
|
#15477: Mouse Weirdness After Windows 10 Fall Update |
by YourPalMark
on 11/02/2017 23:02
|
|
Has anyone else had issues with controlling their mouse after installing the Fall Creators Update? (1709, I believe it is) Every few seconds the mouse jumps either to the sky or to the ground! I've experienced this on two machines, and tried a number of mice, wired and wireless. This makes the game unplayable... help!
reply to this message
|
|
#15478: mouse win 10 issue |
by Mapsking
on 11/19/2017 04:08
|
|
I am having the same mouse jumping issue, making the game unplayable. Any fixes or ideas?
reply to this message
|
|
#15479: Game lag |
by EURO1215
on 01/01/2018 15:58
|
|
Hello everyone! My game recently started to lag alot. It was running fine in the past and now started (Maybe because of the christmas event?) anyway. it lags when i turn somewhere. its running smooth 60 fps but sometimes just tears. when i get resolution to 1024 it gets better but its still there! Thank you
reply to this message
|
|
#15480: Re: Game lag |
by eihrul
on 01/08/2018 22:22, refers to #15479
|
|
Make sure you didn't recently update your graphics drivers.
If you are using an NVIDIA Optimus system, go into the NVIDIA control panel and force it to use the NVIDIA gpu.
Otherwise, I have not much idea since you've given almost no detail about your system at all.
reply to this message
|
|
#15481: Sauerbraten patch January 2018 |
by smud
on 01/23/2018 15:14
|
|
"Because of a somewhat urgent security issue, eihrul issued a patch to the latest Sauerbraten: Collect Edition."
http://www.sauerworld.org/sauerbraten-patch-january-2018/
(Just reposting this here)
reply to this message
|
|
#15482: Problem with screen resolution & windows size |
by vinschenz
on 04/02/2018 16:46
|
|
Hi guys,
I wanted to play Cube 2 on my integrated Intel HD graphics. Iam currently using a Dell U2718Q 4K monitor.
The resolution was previously set to 3840x2160p with my former graphics card, the GTX 1080 Ti.
When I change the resolution down to 1920x1080p, the window-size automatically changes and the game is displayed in windowed mode.
As soon as I change the resolution back to 4K, the game is displayed correctly in fullscreen mode.
Has anybody an answer to this problem?
Cheers,
vinschenz
reply to this message
|
|
#15483: FIlter all chat using command in autoexec.cfg? |
by dopsicole
on 06/17/2018 11:53
|
|
What command should i enter to filter all chat in the console in cube2 in autoexec.cfg i.e. top left chat and bottom of console. Appears in green. I can do this in options. But on closing and relaunching game options are lost.
reply to this message
|
|
#15484: .. |
by asmanel
on 07/11/2018 04:34
|
|
Chat filtering is set by three hardcoded variables :
* confilter
* miniconfilter
* fullconfilter
I didn't see them in the official documentantion
However I found this :
* https://sourceforge.net/p/sauerbraten/code/HEAD/tree/data/menus.cfg (lines 1221 to 1270)
* https://sourceforge.net/p/sauerbraten/code/HEAD/tree/data/defaults.cfg (lines 12 to 25)
reply to this message
|
|
#15485: Re: Deleting maps |
by Rabbit
on 07/11/2018 18:04, refers to #14162
|
|
Hey, those links don't work anymore? is there another way to reload the stock map? I'm also a r'tard that saved a modified map without naming it and thus saving it over my stock map.
reply to this message
|
|
#15486: Re: Deleting maps |
by suicizer03
on 07/12/2018 20:40, refers to #15485
|
|
You do know you refer to a post 8 years ago?
Anyway...
Savings after instal are stored in
the "My Games" directory on Windows.
reply to this message
|
|
#15487: how to install original Cube on Linux (DebianStable-based) |
by AceHW
on 07/19/2018 10:01
|
|
I see the last version of the original Cube is from like 2005.
I want to install it on my laptop that has 32bit pentium m cpu and 2gb ram (from like 2006) (it had 1gb when I got it from a relative)
I'm hoping it'll play well enough.
I put MX Linux (based on Debian Stable) on it (MX 17.1 32bit)
reply to this message
|
|
#15488: Re: how to install original Cube on Linux (DebianStable-base |
by suicizer03
on 07/19/2018 17:25, refers to #15487
|
|
Good luck and enjoy!
reply to this message
|
|
|
Board Index
|
|