home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11420172 views, last view: 05/11/2024 21:05

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#15396: is this a bug MOUSE10

by Jet|Cat on 05/03/2016 22:48

I got a new mouse that has a couple extra buttons I wanted to make one of them zoom but sauerbraten isn't detecting MOUSE10. I tried editing the config file and it can't find the key or unknown key.

Is this a bug? How do I get MOUSE10 working

reply to this message

#15397: Infected

by Kook on 05/04/2016 04:44

How come the zombie server "Infected" is permanently being hacked/trolled? Team efficiency against zombies is a really cool game play and one of the few games that can be fun when no-one is playing on this side of the world in my time zone down under.

The hacker/admin changes names often but is currently using fragginfucker's name.

Fair enough if someone wants to troll their own server, but I would hope that someone would start another effic team zombie game so we can still play.

reply to this message

#15398: Re: Ping master server

by NikP on 05/04/2016 18:37, refers to #15391

The problem is that you don't have got the appropiate ports to your server opened for the outside world. So YOU can connect to their server but THEY can't because your ports are blocked. You have to create some exceptions on your firewall, router or whatever is behind your local network and connects you to the outside.

reply to this message

#15399: Re: Ping master server

by hypernova on 05/09/2016 17:41, refers to #15398

Hi Thanks for your reply!
I have port 8785 open in the firewall, is there something else I'm missing?
Thanks,

reply to this message

#15400: I keep spinning around the crosshair

by Huntil on 05/11/2016 12:38

Hello,
I have recompile Cube on Ubuntu (in Virtual Box) and I have a problem when I launch the game. I keep spinning around the crosshair, looking either at the ceil or the ground.

Any idea whats happening ?

reply to this message

#15401: Re: I keep spinning around the crosshair

by eihrul on 05/13/2016 05:58, refers to #15400

Maybe the input devices in Virtual Box are not being handled properly by SDL. That's my best guess. Virtual Box does strange things with mouse input.

reply to this message

#15402: Motor and character adaption

by RinkelFilm on 05/31/2016 13:56

Hi everyone,

My name is Sarie and I work for the production of a new Dutch movie that we will be shooting this summer.

Within our movie we would like to use Cube for a few scenes, as our characters like gaming. However, there are 2 adaptions we would like to make, and I was wondering whether it would be possible to do, within what time-frame, and if there are developers here who would be interested to make it and help us out.

We would like to adapt 2 avatars and make them look like our 2 main characters. Additionally, we would like to insert a motorcycle that looks like the motor our main character drives on. As I know very little about gaming, I am hoping someone here would be able to inform me. Looking forward to your response!

Kind regards, Sarie

reply to this message

#15403: Re: Motor and character adaption

by suicizer03 on 06/01/2016 07:10, refers to #15402

Hey Sarie,

You can replace characters from Sauerbraten for custom designs pretty easy (as long as the animations match, else it needs some coding to add more of those). You mainly need an artist that can design the character (and has some knowledge of Blender, Milkshape3D or MisfitModel3D).

A motor can simply be imported as mapmodel. However, it will be just a static object. To make it actually move requires some coding. So you would need an artist also to create it and if it really needs to move (with character on it, else it can be another 'playermodel'), a coder as well.

I hope I've informed you enough.

Greetings,

Suicizer

reply to this message

#15404: how to start my modded/mapped game?

by foxrain4 on 07/05/2016 15:02

So i was in map editing mode,
I click E to try out battling with the monsters, but i realized monsters wont load.

So How do i load my map in gameplay mode?

reply to this message

#15405: ..

by asmanel on 07/05/2016 20:02

In both Cube and Sauerbraten The monster only appears in the modes SP and DMSP.

In SP, they need monster entities to appears. Each one of these entities spawn one monster.

In DMSP, they randomly appears.

reply to this message

#15406: Re: ..

by suicizer03 on 07/11/2016 10:13, refers to #15405

In DMSP, they use the playerstarts to spawn.

reply to this message

#15407: Is it safe?

by ajud on 08/08/2016 10:04

Hello everyone, I just wanted to know is sauerbraten safe because when I was downlading it from sourceforge it's provider was Fosshub, or something like that.

reply to this message

#15408: Re: Is it safe?

by eihrul on 08/09/2016 11:48, refers to #15407

So long as you downloaded it from one of Sourceforge's authorized mirrors, it is safe.

reply to this message

#15409: One (maybe too big) request for next release

by hypernova on 08/11/2016 04:08

If there's ONE thing I want in the next Sauer release, it is a 3 variable change to the shotgun, to speed up its reload, and reduce its spread. Currently the shotgun take 1.4 seconds to reload, which is so long that it isn't even useful as a finishing weapon in duels, because the enemy will just spawn and kill you before your shotgun has even reloaded. You can fire 14 MG bullets and nearly 2 rockets in the time it takes to fire one shotgun. It also has a spread of '400' (by contrast, the minigun spreads '125' I think, and pistol '75'). At any substantial range, the shotgun is completely useless, and its random spread algorithm combined with the wide spread makes it very unpredictable and fustrating to use even at 'close' range. Setting the shotgun reload to 1000ms and spread to ~250 would massively improve the weapon balance, especially in pickup modes. Currently, 1 box of shotgun ammo is useless compared to a box of MG or rocket ammo. Often even the pistol is more effective. With a change like this, the shotgun finally be able to defend against a rocket user. I know this would be the largest change to Sauer gameplay since the pistol was added, but let's pleeease do this :D Honestly, this is a much bigger issue for me than bugfixes or new features. Thanks!!!

reply to this message

#15410: Re: One (maybe too big) request for next release

by hypernova on 08/11/2016 15:31, refers to #15409

Note that I'm not just speaking for myself here; this issue has been widely discussed by the playing community for a long time and has not been addressed thus far.

Another note: In the initial cube releases, the shotgun did have a 1 second reload. This was quickly changed to copy the Doom 2 SSG, which has a much longer reload. But in Doom 2, the SSG was Significantly more effective than in Sauer (it was second best to the rocket). Our recent changes in pistol and grenade launcher have greatly improved their balance, but in turn have made the shotgun obsolete. This is one reason why efficiency is much more popular than pickup: the current shotgun is decent if you also have other weapons, but useless if it's all you have.

Let's resurrect the culture of Shotgun Power!
#shotgunpower

reply to this message

#15411: ..

by chasester on 08/11/2016 21:41

Shouldnt all the weapons be most useful in some situation. Meaning there is a reason for every weapon, more then just adding to the number of weapons in the game. Having a "best" weapon seems like there must be a problem with the weight of weapons in the game. Also adding reloading I feel could significantly reduce the power of weapons like the rocket launcher, which seems to be exclusively most powerful in almost every situation.

chasester

reply to this message

#15412: Re: ..

by hypernova on 08/11/2016 22:17, refers to #15411

This is exactly what I'm trying to do. I'm not wanting to make the shotgun a 'best weapon', but simply trying to bring it up to the level of the others. I think the rocket is actually decently balanced, what breaks this is maps which have 2 right next to each other. Any decent MG user (with >70% accuracy at close range) can destroy a rocket user in a couple seconds. At any range where the rocket takes more than a second to hit, the rifle is far superior. MG is strong to about the same range as the rocket. Nades are extremely effective for spamming or area damage. Pistol is awesome. Chainsaw is useless but who cares :D Its range is so short you cannot hit someone if you are standing on their head.
Also in this version of Sauer, players now spawn with 25 more hp in ffa modes. The only advantage of a shotgun besides a finishing weapon is its 1-shot potential, and this makes it more difficult. It's really hard to 1-shot 125 hp at more than 5-8 cubes away. I don't think we should reduce the damage of the shotgun, even if we speed up its reload and reduce spread. The most awesome feeling is when you 1-shot a player in efficiency with 200 damage :D

reply to this message

#15413: Re: ..

by Zamwa on 08/12/2016 16:01, refers to #15412

In some instances the fire rate is already too high when being shot at trying to get close in a narrow passage! Yet in a open area's it's slow enough you can move in on them! I'm with Chasester weapons unique usage is better than one weapon fits all!

reply to this message

#15414: Re: ..

by hypernova on 08/12/2016 16:58, refers to #15413

I never promoted a 'one weapon fits all' idea xD
If so, we can talk about the MG, not the shotgun :D
Think about it this way: does anyone want to 1v1 me with only infinite shotgun ammo, while I have only infinite MG ammo? The ONLY way you'd be able to get a frag is if you were camping behind a wall and I happened to stand in front of you for a one-shot.
The MG randomness is lower, and there is actually a skill in 'predicting' its randomness for better accuracy.

reply to this message

#15415: Re: ..

by Zamwa on 08/13/2016 16:08, refers to #15414

I like to think of it like "rock paper scissors" when being fired at My favorite choice of weapon is going to be: strong vs weak

sniper rifle -> machine gun
machine gun -> shotgun
shotgun -> sniper rifle
chainsaw -> luck

base attack: rocket launcher
base defense: grenade launcher

This is the approach a map maker could use for weapon spawns but as you mention before gets neglected for a much needed dynamic battle to happen!

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

1 times 7 =


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
53962238 visitors requested 71740575 pages
page created in 0.340 seconds using 10 queries
hosted by Boost Digital