home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11449232 views, last view: 05/18/2024 07:57

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#15337: Quadropolis account activation

by hypernova^ on 06/18/2015 21:17

[To any Quad admins reading this]

I created a Quadropolis account about a week ago and it hasn't been activated yet. I'm unable to contact the correct people through #sauerbraten on quakenet irc, so I'm hoping one of you will see it here :D

Thx & have a good day

reply to this message

#15338: editfacewentpush?

by Papriko on 06/26/2015 11:39

Sorry, but I appear to be kind of blind. According to universaldelta, or better said delta_edit_0, there is a command called editfacewentpush. It works ingame n stuff, no problem.

The problem that I do have though is that I can find it's definition nowhere. It does not seem to be some macro or alias in the default cubescript configs and a grep over the whole src folder gives me 0 hits as well.
I do find COMMAND(editface, "ii"); , but no editfacewentpush. So, where is it?

reply to this message

#15339: Re: oops

by Drarrhat on 07/14/2015 08:14, refers to #15335

What was the answer? I thought it was glitched.

reply to this message

#15340: Re: oops

by hypernova^ on 07/17/2015 19:28, refers to #15339

The answer is "quadropolis rocks" iirc x)

reply to this message

#15341: Localhost Gameplay

by Hitira38 on 07/21/2015 05:10

I am not able to connect to a localhost network when trying to play with my friend and connect using my hotspot.
How can I play with my friend?

reply to this message

#15342: Re: Localhost Gameplay

by Papriko on 07/21/2015 13:39, refers to #15341

What do you mean, you are "not able to connect"? Do you type in the IP by hand and it throws errors? Does /lanconnect "fail to connect"? Or do you try it over the server browser, which displays nothing?

reply to this message

#15343: Re: Localhost Gameplay

by hypernova^ on 07/24/2015 23:08, refers to #15342

Try:

Host: /startlistenserver; lanconnnect

Others: /lanconnect

reply to this message

#15345: problem runnning Cube2 HELP

by n00bguy on 08/07/2015 08:35

Hello! I am looking to pick up Sauerbraten once again after so long without my favorite game, however I came across a problem with this laptop. When I open up the game and move my mouse, it jumps either to the top left-most corner or somewhere way off the screen to the right. The game lags like nothing I've ever seen before as well, and it's virtually impossible to do anything with the settings because any commands I try to execute simply take too long to do anything. I can't connect to any servers, and obviously can't navigate through the UI because the cursor only goes to the top-left corner or somewhere off screen to the right. When I DO manage to jump into an empty /newmap the game barely runs when I move or shoot. Even in this state, in-game I cannot look around because my view jumps all over the place. I tried talking to one of the creators of the engine, but he didn't know what to do. Here are my specs.

Lenovo IdeaPad U530
Processor: Intell Core i7-4510U @ 2.00 GHz 2.60 GHz
8.00 GB RAM
64-bit OS
x64-based processor

Can anyone help me?

reply to this message

#15346: Re: problem runnning Cube2 HELP

by Drarrhat on 08/11/2015 20:46, refers to #15345

Does this happen in other games or only Sauer?
1. Turn off "snap to" in mouse properties.
2. See if a different mouse works.
3. Try reinstalling your graphics card drivers.
4. Close your antivirus or hot key manager.
5. See if the portable version of Sauer works.

reply to this message

#15347: rpg_2 in Cube 2 gone?

by RichardDawkins on 08/12/2015 08:15

I remember a while back, perhaps a little less than a year ago I used to play on rpg_2 all the time with friends and we would just screw around on the huge maps. When i try to access it recently it doesn't come up! Has it been removed? Can it be added again?

reply to this message

#15348: Re: problem runnning Cube2 HELP

by n00bguy on 08/12/2015 19:21, refers to #15346

1. How do i do that without using the UI? What's the command line?
2. it has the same problem with my trackpad, so I don't think it's the mouse.
3. Check, didn't help.
4. Check, didn't help.
5. Check, didn't help. :(
Could it be that my laptop is running on 64-bit?

reply to this message

#15349: Re: problem runnning Cube2 HELP

by Drarrhat on 08/12/2015 21:47, refers to #15348

The mouse settings are in the control panel. Last try, most probable first.
6. Delete your config.cfg to restore default settings.
7. Make sure morphological filtering is disabled in intel graphics settings.
8. Do a clean boot (first result on google).
9. Reinstall audio drivers.

reply to this message

#15350: Rebalancing maps

by hypernova^ on 09/06/2015 14:27

Hey all,

After doing some messing around in ffa and effic modes, I found the item/weapon balance is not as bad as I thought. The only exception might be the yellow armor giving 200 hp, but competitive players seem to do just fine. What I have discovered though, is that the game is disbalanced by the maps. For example tartech, where the (only) 2 rocket pickups are right next to the yellow armor, and that position gives the player instant access to almost everything else on the map. Another example is fanatic_quake, where the yellow, green, healthboost, and quad are all within a few seconds of each other, and all 4 minigun pickups are close also. Shiva and metl2 (and some others I think) have 2 rocket pickups next to each other, which really disbalances the gameplay. On the other hand, there's the idea in arena-fps games of "controlling a part of the map" which usually revolves around the mega health and armor. However I think the general reception of ffa (and all pickup modes in general) would improve if maps were more evenly balanced, even if this means less interesting competitive gameplay. What do you guys think?

reply to this message

#15351: Re: Rebalancing maps

by suicizer03 on 09/07/2015 12:25, refers to #15350

It's a common issue that the gameplay is misunderstood by mappers. Another common issue is that the player misunderstands the mapper's intentions within the gameplay.
When you're able to take a pack of rockets in an open area; it probably isn't the meaning of the mapper to let you move on to a more cramped place.

However, I do agree the YA is still a very powerful boost to survive and I think it could rather stack with the rest of your armour (so when taking after spawning; 25 + 100 = 125 armour).

reply to this message

#15352: Re: Rebalancing maps

by hypernova^ on 09/07/2015 14:25, refers to #15351

Good point with the armor. The reason why armors don't stack currently is because of the different armor types. This is kind of a rare thing for arena-fps games to have (only other one I know of is Painkiller). I think the different armor types introduces a few new dynamics, like whether to damage your yellow to take a green. Since players now spawn with 25 blue armor, the armor pickups aren't as unbalanced as they were in previous versions. Perhaps lowering yellow value to 150 (like in Cube) would be good. Also, adding a blue armor pickup (giving 50 armor) would be cool :)

reply to this message

#15353: SuperSauer source download

by hypernova^ on 09/08/2015 01:20

Hi guys,

Does anyone know where I can get the source to this mod?

http://supersauer.blogspot.de/p/download.html

The download link is broken.

reply to this message

#15354: Re: SuperSauer source download

by Papriko on 09/08/2015 11:06, refers to #15353

Already tried contacting the creator directly?

reply to this message

#15355: Re: SuperSauer source download

by hypernova^ on 09/08/2015 15:34, refers to #15354

I thought about posting on Quad, but the node is quite old. Maybe I should anyway.

reply to this message

#15356: Timelimit/Fraglimit options ?

by Husky[BW] on 09/20/2015 05:35

Hello Cube staff,

Im here to suggest you guys something, maybe this was already asked but anyway.

I'd love to be able to set my games with let's say 20 fraglimits, without timelimit, etc.

In every game like this one (Unreal, Quake, Xonotic, GunZ, etc.) all thoses games you can select number of frags and time you wanna set, you can also make a maplist for map rotation.

So far, everything in this game is AWESOME, but adding this option will make it even MORE AWESOME :P

Thank you for reading me and hopefully seeing this being added.

Best regards, Husky[BW]

reply to this message

#15357: Hey! Student here desperate for help.

by Wenchunable on 09/25/2015 21:15

So in my game design class i'm using this engine so we can build maps with it and play multiplayer and I got it on the desktop here it's just super super laggy. It's okay at first but slowly starts lagging and it gets so frustrating and i'm really desperate for any help related to reducing lag. Thanks.

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

3 times 1 =


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
54033910 visitors requested 71813807 pages
page created in 0.321 seconds using 9 queries
hosted by Boost Digital