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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11373523 views, last view: 05/04/2024 08:14

for questions, announcements etc.

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#14992: Re: Serious Sam

by suicizer01 on 07/25/2013 19:45, refers to #14987

Sigh another website to learn the deals...
How do you even download on Steam?

Nevertheless, it seems like you have some licensing issues on your Sauerbraten projects.

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#14993: Re: Serious Sam

by procyon on 07/25/2013 20:42

There's just a "subscribe button", when you click on it it directly downloads and installs it. And you can uninstall it whenever you want by unsubscribing.

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#14994: Tesseract problems

by [AP]Sniperz on 08/02/2013 20:10

Hi guys, I didn't think this was a programming error so I posted here.

A while ago I got Tesseract after it came out and I really liked it compared to Cube 2. When my old Tesseract build mysteriously broke, I went to Tesseract's page at tuxfamily.org and downloaded the tarball. When I tried to extract the files the extraction failed with the error 'truncated gzip input'. If this is broken is there another way to get Tesseract?

Thanks in advance, Sniperz.

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#14995: Re: Tesseract problems

by Q009 on 08/03/2013 02:20, refers to #14994

http://tesseract.gg

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#14996: Re: Tesseract problems

by Q009 on 08/03/2013 02:22, refers to #14994

I'm sorry, ignore my previous message. It seems like the tarball you downloaded got corrupted. Try redownloading. Otherwise you're gonna need an SVN client.

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#14997: Re: Tesseract problems

by [AP]Sniperz on 08/03/2013 13:16, refers to #14996

Thanks Q009 for your response.

I've tried redownloading the tarball several times with the same result, so I guess I'll need a SVN client. How can I get one? I thought that downloading the tarball downloaded the latest SVN repository, but I don't know to much about this.
-Sniperz

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#14998: Re: Tesseract problems

by Q009 on 08/03/2013 16:55, refers to #14997

Yes, tarball is downloaded directly from SVN repository. I'm not sure why it wouldn't work for you.

You can google around for an SVN client, there are many of them, it's easy to find one.

If you're on Windows I'd recommend you TortoiseSVN :) It's easy to use

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#14999: Re: Tesseract problems

by [AP]Sniperz on 08/05/2013 20:08, refers to #14998

Thanks!

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#15000: Sauerbraten Teaser Trailer

by Cypher on 08/06/2013 00:12

Hi everyone! I attempted to make a trailer for a game i really like, and so.. here it is :D
https://www.youtube.com/watch?v=_2J3jYlS1Q0

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#15001: Sauerbraten Teaser Trailer

by Cypher on 08/06/2013 00:13

Hi everyone, i attempted to make a trailer for a game i really like, so here it is!
https://www.youtube.com/watch?v=_2J3jYlS1Q0

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#15002: Banned from VAQ for being Mexican

by eñe on 08/08/2013 00:50

hello people,

I just wanted to put this forward and see what you think. I love killing time on Venice servers. A few weeks ago I found out I was permanently banned from VAQ's Venice server for no reason. I happened to find some VAQ people on a random server and asked what was wrong. Here is what they said:

<a href='http://postimg.org/image/rjoyl3hr9/' target='_blank'><img src='http://s10.postimg.org/rjoyl3hr9/VAQ.jpg' border='0' alt="VAQ" /></a>

Is VAQ run by Beate Zschäpe? What do you think?

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#15003: Re: Banned from VAQ for being Mexican

by eñe on 08/08/2013 00:51, refers to #15002

You can see the chat window here:
http://postimg.org/image/rjoyl3hr9/

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#15004: Re: Banned from VAQ for being Mexican

by raz on 08/08/2013 02:59, refers to #15002

either he was joking or there has been some sort of problem that has led them to autoban all suspected IPs originating from a specific country.

while the latter is unlikely, you wouldn't believe the boredom of some people who will exhaust entire proxies just to come back online and make a mess, only to be banned each and every time.

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#15005: Re: Banned from VAQ for being Mexican

by eñe on 08/08/2013 17:02, refers to #15004

Well, I'm just hoping this is not an episode of bigotry...

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#15006: Mac problems

by Crazydwarf on 08/09/2013 17:56

Hello every one my problem is that when ever I try to open the sauerbraten_2013_0.dmg that the down load on the home page gives me, a window saying that the dmg could not be opened. Granted I am on an old computer running osx 10.6 or so, I can run red eclipse, with the setting turned down, and a good ping, with no lagg at all. Has any one else had this problem? And can any one please help?

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#15007: Quadropolis Not Loading

by Pyccna on 08/11/2013 20:21

Is Quad down or being serviced right now? (6:18pm UTC) I can only access the frontpage, most other pages come up blank or come up patchy.

I was also having trouble with Quad 12 hours ago while posting the new node for Warzone Ch.2

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#15008: Quadropolis Not Loading (Pt. 2)

by Pyccna on 08/11/2013 20:24

Also, a lot of pages are comming up as error 404.

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#15009: Custom collision in models (Obj, md5..)

by Hgdavidy on 08/11/2013 23:53

Hi.

I'm trying to add a new model(map model, static) in the game.
But at add i see a box collision, in the wiki, i see 3 commands ("mdlcollide" for box collisions/"mdlellipsecollide" for ellipse collisions /and "mdlbb" but this one what make ?

I created a sphere and at use the "mdlbb" make a auto collision using the model shape, but dont make a good sphere collision, looks like a cubic collision.

I like add the model and other model for the collision or the same is this possible ? (or best model detection of "mdlbb")

Thanks.

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#15010: Re: Custom collision in models (Obj, md5..)

by Pyccna on 08/12/2013 03:40, refers to #15009

As far as I've seen, all Cube collisions are in rhombus (cube) shape forms as the mdlcollide reads the boundingbox for the model to produce a collision boundry.

What you can easily do for manual collisions is use commands
mdlcollide 0
then in a map config
skytexture 0

then add your model and build a geometric mockup of the model textured with sky texture to rest inside the model as to create a 'custom collision'

Don't understand what I mean?
Look at the map 'Justice', specifically at the circular table.

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#15011: Re: Custom collision in models (Obj, md5..)

by Hgdavidy on 08/12/2013 10:52, refers to #15010

Ok Thanks.

Yes i see that.
But my idea are create a movable models,
(elevators and others) with the collision following the model.
Is this possible?

Thanks.

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