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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11393338 views, last view: 05/06/2024 12:36

for questions, announcements etc.

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#14318: Re: OBJ model and a few textures

by suicizer01 on 12/30/2011 11:03, refers to #14317

Yep, very true. I just noticed myself. I'll fix it on the prefab and tutorial I made, thanks for notifying.

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#14319: Editing commands for scripts

by stewbasic on 01/01/2012 02:37

When editing in Cube (the precursor to Sauerbraten), I wrote some nifty editing scripts to automate things (eg performing a command at each point in an array). I'd like to do similar things in Sauerbraten, but looking at editref.html, the commands for selecting cubes and faces all seem to depend on the user's mouse, which obviously won't work for scripting. For example, here's a line from my Cube script:

select (+ $selx $dx) (+ $sely $dy) $selxs $selys;

I don't see any way to do this in Sauebraten. Is this just not possible, or are there some commands I'm not noticing?

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#14320: Re: Editing commands for scripts

by Papriko on 01/01/2012 15:44, refers to #14319

I believe such can't be done in Sauer without using an engine mod.

If you don't want (or can't) mod the engine, you can try out if the default solution helps you.
What the default solution is? You create an array of ents on the map and use commands like entfind and gotosel.

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#14321: /getmap equivalent for non-coop-edit game modes

by rmbern on 01/01/2012 23:09

Is there any way for clients of my server to obtain the maps I use directly through the server on game modes other than coop-edit? /sendmap and /getmap only work in that game mode.

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#14322: Re: /getmap equivalent for non-coop-edit game modes

by Razgriz on 01/01/2012 23:28, refers to #14321

Nope.

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#14323: Re: /getmap equivalent for non-coop-edit game modes

by suicizer01 on 01/02/2012 00:56, refers to #14321

This isn't possible and if you would make it possible, be sure your not connected to the master server of sauerbraten anymore, as it's a pretty major modification in the gameplay.

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#14324: Re: /getmap equivalent for non-coop-edit game modes

by Papriko on 01/02/2012 14:51, refers to #14323

Why a major modification in gameplay? It just makes things shorter.
If I load now coop edit, send the map, everyone getmaps and saves and finally we load another mode... or if the server directly sends you the map and you can start fighting, where is the difference except that the latter is more time-saving?

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#14325: Re: /getmap equivalent for non-coop-edit game modes

by suicizer01 on 01/02/2012 16:18, refers to #14324

People would be able to send any modified map (which they most likely create unconnected to any server) to any other player, which would kill the original gameplay of the official included map.

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#14326: Re: /getmap equivalent for non-coop-edit game modes

by Papriko on 01/02/2012 20:02, refers to #14325

Any player making send any map? Why that? Simply make the server accept exactly 1 send. With those custom commands some servers have you could do it so that the master can define whose send is accepted.
Additionally I already saw servers that force a getmap. Combined with the initial idea of doing this in other modes than coop, all players had the same map.

Afterwards you play an ordinary insta, effic, ctf or whatever game and those are default modes of Sauer, unlike some stuff such as Hide n Seek.

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#14327: Re: /getmap equivalent for non-coop-edit game modes

by AlternateLives on 01/03/2012 06:15, refers to #14324

If a player sent a map on the masterserver, then the only way it could screw up gameplay is for multiple other players to use the /getmap command. I doubt many players would do that in a normal game mode on their own without prior instructions to do so.

Secondly, if the server command of /getmap is run at the moment a client connects to a server, all clients will have the same map, therefore no gameplay will be affected. (this is just a possible scenario I just thought of while typing this originally, not something yet addressed.)

Therefore, I don't see how adding this command could screw up a server on the master list. Just sayin. :)

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#14328: ..

by Razgriz on 01/03/2012 12:28

To clarify, sending in more gamemodes than coopedit requires both a server modification and a client modification inside the sourcecode. Unlike Red Eclipse though, sauer does not request for every file required for the map, only the geometry, so even if the feature was added, maps would still be lacking.

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#14329: Re: ..

by suicizer01 on 01/03/2012 15:05, refers to #14328

You forgot the server will load entities directly from maps if they are available, since some SVN updates...

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#14330: Really need some help

by candam on 01/04/2012 01:17

Hello Guys I check cube engine and fount it interested to begin with
My queries is
1- I need to use this engine to make my own fps game with my own models
so
where I can find the source link
and any program i need to compile it
2- is there any scripting language I need to learn about cube engine
if so please tell me
last please give me the source link and tell me about the steps in short phrases
and thank you in advance

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#14331: Re: Really need some help

by Quin on 01/04/2012 02:41, refers to #14330

http://cube.wikispaces.com/Building+and+Compiling
http://cube.wikispaces.com/Modding+Guide
http://cube.wikispaces.com/How+not+to+start+a+mod
http://cube.wikispaces.com/How+to+approach+modding
http://cube.wikispaces.com/Mapping+and+Editing
http://cube.wikispaces.com/Scripting+Guide

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#14332: Thank you pal

by candam on 01/04/2012 03:09

but please answer where I can get the source and is the source and the game are one package ?

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#14333: Re: Thank you pal

by Zamwa on 01/04/2012 04:43, refers to #14332

Yes the source is in fact the game!
http://sourceforge.net/projects/sauerbraten/files/

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#14334: Re: Thank you pal

by Razgriz on 01/04/2012 09:36, refers to #14332

It's apparent that the removal of vowels from the word "source" makes it invisible to mere mortals who probably think to themselves "eh, this folder must be full of trash, won't even open it". =P

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#14335: Revelade Revolution looking for help

by theintercooler on 01/08/2012 03:29

We at TheIntercooler Games have recently hit a point in our game development that we could use a hand. We have come a long way over the last few months and interest in this project has really taken off.

With that in mind we are looking for a few good people to join our team and help with taking this game to the next level. All positions are listed below, if interested email us @ admin@theintercooler(dot)com

Coder:
We are looking for someone that is familiar with the Cube 2 engine and is able to add and remove things easily. We are looking for someone to rework the main menu a bit as well as add some other features to really update the overall feel of the default engine.

Modelers:
We are looking for someone(s) that is interested in making new weapons as well as more zombie models for the game. Re-skinning is ok as well, as long as the models still function as expected to.


Overall this is a great project to get being, with over 20k views to our pages and 140+ followers this game has already shown its potential and We'd love to have you along for the ride.

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#14336: Re: Revelade Revolution looking for help

by Razgriz on 01/08/2012 11:49, refers to #14335

Nice, we're looking for such people too. Let us know if you find any, they like hiding. :P

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#14337: Re: Revelade Revolution looking for help

by Sub-Zero on 01/08/2012 17:02, refers to #14336

sometimes i find one and grab him by the bunny ears, but he always manages to slip away from me.

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