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by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11444347 views, last view: 05/17/2024 11:34 |
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#13810: rpg |
by wolfric
on 04/16/2011 22:34
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Off a youtube video i found the rpg batch script in the dir. the only reference to rpg seems to be (http://sauerbraten.org/docs/rpg.html)
What gives? There's nothing even about the rpg.bat file.
What's the rpg mode all about? is it in beta/alpha? The map is massive but from what i can see there is only one quest, (2 npcs, few rats, bears, a dragon and a few items lying around).
Is this the same thing as eisenstern? Or is eisenstern a fork which continues development of it.
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#13811: Message censored by administrator |
by Razgriz
on 04/17/2011 00:38
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#13812: Camera height |
by aiueo
on 04/17/2011 22:01
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I've found no commands to change firstperson camera's height.
Do I have to edit sources to change it?
If so, which files have to be modified?
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#13813: Re: Camera height |
by Papriko
on 04/17/2011 23:50, refers to #13812
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Sure you found nothing? also not /thirdpersondistance ?
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#13814: Game making? |
by Mechoulam
on 04/18/2011 09:11
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Hi, I'm new here and I don't know where can I ask this, so excuse me if this isn't the right place.
I want to know what program did you guys used to make those maps and characters and everything, because I want to make a game, and I saw some threads asking some things about how to make maps, and I was wondering if Cube 2 is for making your own map and game.
Thanks.
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#13815: .. |
by mitte_new
on 04/18/2011 13:49
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u can make maps for cube2 direct in cube2. but to make a "game" u have to know c++ and alter the code..
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#13816: Re: rpg |
by 2r
on 04/18/2011 18:25, refers to #13810
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yes, that link you provided was about eisenstern. sadly, the eisenstern project was dropped a few years ago.
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#13817: Re: Game making? |
by AlternateLives
on 04/19/2011 02:12, refers to #13814
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You can make a game from this program. However, only the code is free to use if you wish to make a stand-alone game. That means you have to make all the models, textures, maps, etc.
Therefore, it is probably best to start with a mod that can be used within 'Braten. Baby steps, baby steps.
The cool thing is, though, that all you need to make a game from the engine can be found (as in, no pirating needed) for free.
Have fun, and best of luck!
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#13818: Re: Game making? |
by AlternateLives
on 04/19/2011 02:13, refers to #13814
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You can make a game from this program. However, only the code is free to use if you wish to make a stand-alone game. That means you have to make all the models, textures, maps, etc.
Therefore, it is probably best to start with a mod that can be used within 'Braten. Baby steps, baby steps.
The cool thing is, though, that all you need to make a game from the engine can be found (as in, no pirating needed) for free.
Have fun, and best of luck!
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#13819: Sorry |
by AlternateLives
on 04/19/2011 02:15
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my apologies for the double post.
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#13820: Re: Player Models? |
by AlternateLives
on 04/19/2011 22:25, refers to #13801
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Looks like modifying his models are out of the question: I can't seem to find an md5 script anywhere for mac.
I can model my own pretty well, but I am going to run into trouble when i try to export. Does anyone know of where I could find a md5 Python script for Blender, or maybe a possible workaround (such as exporting as 3ds or something like that?)
Thanks in advance!
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#13821: Re: Player Models? |
by MeatROme
on 04/20/2011 15:05, refers to #13820
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Where did you look?
http://www.google.com/search?q=blender+md5+export - that gives quite a few hits.
But how about:
http://cube.wikispaces.com/Blender+to+MD5+to+Sauerbraten
HTH
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#13822: Re: Camera height |
by aiueo
on 04/20/2011 18:23, refers to #13813
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> /thirdpersondistance
> camera height
> DISTANCE
> HEIGHT
Yes, I'm sure I've found nothing on that topic, which is camera HEIGHT, not DISTANCE.
`grep "camera" *` in src/engine/ directory didn't also help much.
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#13823: Re: Camera height |
by Razgriz
on 04/20/2011 20:07, refers to #13822
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there is no cubescripted command to define the camera height of thirdperson. you'd have to mess around the code to add that feature.
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#13824: Re: Player Models? |
by AlternateLives
on 04/20/2011 20:53, refers to #13821
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I tried googleing it, but I got nowhere. Then, after I wrote the post, I saw the link. My apologies for bothering the community with this.
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#13825: Re: Camera height |
by suicizer01
on 04/21/2011 00:47, refers to #13823
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I'm sure there has been another person who took action after asking the same question before.
I'm not sure where to find his "thirdperson" mod, but I think it was on 1 of the forumtopics on quadropolis.
Good luck!
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#13826: Re: Player Models? |
by mikshaw
on 04/21/2011 18:30, refers to #13820
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There is a working md5 exporter for Blender 2.56 here:
http://www.katsbits.com/tools/
In the md5 exporter thread in the KatsBits forum I posted what seems to be a working edit of that script for Blender 2.57, although both versions need to be edited to include the "//meshes" lines that Sauerbraten needs.
There's also the IQM exporter for 2.49 and 2.56 here:
http://lee.fov120.com/iqm/
I don't have much experience with this one yet.
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#13827: I want to contact the engine authors |
by candam
on 04/21/2011 19:48
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Just want to talk to them about something
I want to do
My email is right here please contact me as I cant contact you because I dont find your email
thanks for reading
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#13828: Re: I want to contact the engine authors |
by suicizer01
on 04/22/2011 00:45, refers to #13827
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You can also put it on here what you want to do.
After all, the authors are authorized to look on this forum :P.
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#13829: Re: I want to contact the engine authors |
by Q009
on 04/22/2011 13:40, refers to #13827
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Just speak on IRC
#sauerbraten @ irc.quakenet.org
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