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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11449608 views, last view: 05/18/2024 10:19

for questions, announcements etc.

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#12032: Re: Regen Capture Map Problems

by Quin on 04/26/2009 04:03, refers to #12031

`base_1 [1]` tries to execute 'base_1', so it's like typing `/the Computer Room` -> you don't need those lines, only the alias definitions. The ammo used is determined by the entity attribute, not anything in the config.

http://sauerbraten.org/docs/editref.html#_base_

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#12033: .ogz converter?

by sunraider3 on 04/27/2009 17:41

is there any way to convert a .ogz cube map file to a .mdl or some other file managable by blender or 3dGameStudio?

if not, you know Cube could be a pretty amazing level editor for making proffesional games. it would be epic.

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#12034: Re: .ogz converter?

by poomon on 04/27/2009 19:13, refers to #12033

cube2 can export its map as .obj(Maya) by:

1) start Sauer
2) /map somemap
3) /writeobj somemap

you'll see a shiny 'somemap.obj' in the sauerbraten top directory.

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#12035: ..

by sunraider3 on 04/28/2009 17:25

omg that is amazing! this a a decent world editor for my game!

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#12036: Re: new feautre

by Stotto on 04/28/2009 20:39, refers to #12006

> Sauer needs a new feautre, progressive lava and progressive air-pain

Seconded !

Can we have one with a limit to the damage, so that we can have areas which only injure the player ? (ideally the damage-so-far would be preserved across adjacent damage areas)

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#12037: One of the scripts

by Jalex on 04/29/2009 09:06

I tried to get a script off quadropolis (the my maps gui one) but when I tried to install it I couldn't find the things I had to install it to. for example you have to add something to autoexec.cfg file but I cant find it. I have looked in my sauerbraten system folders with no results. Could someone tell me what to do?

By the way I am using the most recent version of sauer.

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#12038: Re: One of the scripts

by Hirato Kirata on 04/29/2009 16:02, refers to #12037

said script would need the SVN version, or the next release as of this writing.

there is usually no autoexec.cfg in existence on a clean install, you have to make it, it's just a text file in the root of your sauerbraten directory

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#12039: Re: One of the scripts

by Jalex on 04/29/2009 17:14, refers to #12038

thanks

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#12040: Now the script aint working

by Jalex on 04/29/2009 18:25

Me again. Sorry to be annoying but now the script just comes up with a menu with a sauer logo on it. If I click the logo it takes me to the main menu! :(

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#12041: ..

by Fischkopf on 04/30/2009 22:29

can you make a sound when you, or a enemy spawns, and maybe give the bots names?

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#12042: Servers

by Theone on 05/01/2009 10:43

I've been playing sauerbraten for quite awhile now.. so i asked a few friends on how to make a server, problem is? they all said run server.bat what do i do with it? and why does it keep giving me server did not respond to ping? can anyone please help me on how to make a server?

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#12043: Re: Servers

by Quin on 05/01/2009 11:08, refers to #12042

http://cube.wikispaces.com/Multiplayer+Guide#toc8

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#12044: Display is gone. (Ammo, health, etc)

by Ravenshield on 05/02/2009 11:11

Hey.. I have played Sauerbraten for a week now. (yayz. :3) But yesterday, I hit some buttons ( I don't remember which) as an accident. Then my display (Ammo, health, armor etc.) disappeared.

Could anyone help me to get them back?
(Which keys to press)

Thanks!

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#12045: Re: Display is gone. (Ammo, health, etc)

by eihrul on 05/02/2009 12:49, refers to #12044

/hidehud 0

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#12046: new Map Thor2 and "greGor" texture set

by cronos3k on 05/02/2009 13:19

Hello All

After 2 years I finely found some time to do a new map for Sauerbraten. It is accompanied by a part of my new "greGor" texture set and some useful map models.

screenshots can be found under:

http://www.maxstudios.de/images/sb/

GK_MaxStudiosDE_MAP_Thor2_SC001.jpg
to
GK_MaxStudiosDE_MAP_Thor2_SC024.jpg

All textures are high resolution 1024x12024 and 2048x2048 and they are saved as lossless PNG files for a maximum art quality. They are used in game with a 0.25 and 0.5 scale to get a higher Texel density for bigger screen resolutions. The style of the Thor2 map is an SF / industrial look unlike the Thor map that as been in a somewhat fantasy / medieval setting.

I am posting a download link as soon as the upload is finished.

Greetings

Gregor H. Max Koch "cronos"

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#12047: Re: Display is gone. (Ammo, health, etc)

by Ravenshield on 05/02/2009 14:35, refers to #12045

Thanks! :D Now I can finally play for real again.

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#12048: Re: new Map Thor2 and "greGor" texture set

by SheeEttin on 05/02/2009 17:37, refers to #12046

http://quadropolis.us/ ?

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#12049: Limbo Balance

by Stotto on 05/02/2009 21:58


Teams often become unbalanced, leading to unfairness and much whining, so how about making it so that the same number of players are _alive_ on each team at any given time ? When a player died, on a team that had an excess, he would effectively become a spectator until someone else on his team died (which is not very long, given Sauer's fatality rate), then the usual countdown would begin.

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#12050: Re: Limbo Balance

by tentus_ on 05/02/2009 22:23, refers to #12049

It'd be too hard for players to keep track of which team they're on, and therefor who to shoot at. It would also completely undermine the competitive drive to do better for your team.

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#12051: Re: new Map Thor2 and "greGor" texture set

by SephoD on 05/03/2009 01:23, refers to #12046

These screenshots are absolutely amazing... I hope that you add it to quadropolis for us to enjoy... :)

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