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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11449648 views, last view: 05/18/2024 10:39

for questions, announcements etc.

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#10964: Re: How

by jbuk2k7s cookie has gone on 07/19/2008 19:59, refers to #10963

editref might take a little bit longer than a few minutes... :P

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#10965: Re: How

by tman_elite on 07/19/2008 20:15, refers to #10964

Well that's why there's a navigation bar on the right side, so you can jump to the command you need.

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#10966: Re: How

by steve_e on 07/19/2008 20:15, refers to #10964

Yes it does, however it is 'the reference' and one should never forget that before asking questions the reference answers... even though it does at time seem a little cryptic.

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#10967: MinGW vs. Visual Studio,

by wwwazzup on 07/19/2008 20:25

When i am compiling with MinGW the files gets twice as big as Visual Studio compiled ones, why is that? and how do i make them about the same size?

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#10968: MinGW vs. Visual Studio,

by wwwazzup on 07/19/2008 20:25

When i am compiling with MinGW the files gets twice as big as Visual Studio compiled ones, why is that? and how do i make them about the same size?

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#10969: Help

by Titanic12ship on 07/19/2008 21:41

Any help on .obj files??? How to load them?? The docs aren't providing enough info.

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#10970: Re: Help

by tentus_ on 07/19/2008 21:48, refers to #10969

The Wavefront OBJ format is configured almost identically to how MD3s are used in Sauerbraten. The only differences are that OBJ specific commands are prefixed with "obj" instead of "md3" (i.e. "objskin" instead of "md3skin") which are specified in "obj.cfg" instead of "md3.cfg", it looks for "tris.obj" instead of "tris.md3" by default, and there is no support for animation ("objanim") or linking ("objlink"). Group names are used to identify meshes within the model.

Or in short, choose an existing md3 model, and start swapping out 'md3' for 'obj'. Magic.

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#10971: Re: Help

by Titanic12ship on 07/19/2008 22:17, refers to #10970

well i changed all the "md3"s to "obj"s and loaded the mapmodel. All that happened was an ent box for it appeared. What am I doing wrong? Do you have to start with an md3 and then change it to an obj?

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#10972: Re: Help

by tentus_ on 07/19/2008 23:18, refers to #10971

We could use some extra information, beyond just the symptoms. Reread http://sauerbraten.org/docs/models.html , and then post your cfg if you're still having problems. Be sure to mention what modeler you used too- it might be that you have an invalid file.

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#10973: Re: Help

by Titanic12ship on 07/19/2008 23:24, refers to #10972

I didn't use a modeler. I used the "writeobj" command in Sauer.

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#10974: Re: Help

by SheeEttin on 07/19/2008 23:38, refers to #10972

Just tried to load an OBJ model myself, and it made me realize just how out-of-date the docs are... The MD3 model-loading commands aren't in there either! :(

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#10975: Re: Help

by SheeEttin on 07/20/2008 05:01, refers to #10975

...

I was looking for something like that for quite some time...
It'd probably be a good idea to link to that somewhere... I grepped the docs for "models.html" and got three relevant results: two non-link mentions in history.html and one non-link mention in the Blender animated MD3 export how-to in the static wiki.

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#10976: Re: Help

by tman_elite on 07/20/2008 05:10, refers to #10975

Apparently the online main page is a little outdated. The readme in the sauerbraten directory links to it.

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#10977: Rotating models.

by jockmo47 on 07/20/2008 10:33

I can\'t figure out how to rotate a model in a direction other than the default axis. Basically, instead of the chair spinning in circles, I want to flip it upside down. How can I do this?

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#10978: Re: Rotating models.

by steve_e on 07/20/2008 12:56, refers to #10977

You can't - it only spins on the Z axis

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#10979: Re: Help

by Titanic12ship on 07/20/2008 15:04, refers to #10975

I STILL can't load the mapmodel. What am I doing wrong??? I changed everything that was md3 to obj and it still won't load!

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#10980: Unichrome vs. Sauerbraten

by cadde on 07/20/2008 18:58

Hi!

I got a problem running sauerbraten on my notebook, think its beacause of that damn S3/unichrome Pro IGP card.

I can start the game, but my weapons are shown broken, when it comes to a fight with monsters my system brakes down and I have to restart windows.

Could anybody please tell me, what I can do to fix this, and by the way, I'm not good in DOS.

A before I forget:

It's Windows XP SP2
videocard: S3 Unichrome pro IGP 64mb ram

thx a lot

cadde

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#10981: Message censored by administrator

by {Qs}Homicidal on 07/20/2008 19:59

#10982: Re: @cadde

by cadde on 07/20/2008 21:30, refers to #10981

Thanks thought you would say that...

:((

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#10983: Rendering sprites

by SSG on 07/21/2008 15:02

I have a need to render sprites using the Sauerbraten engine. These sprites would move around just as any model would. But I can't use a model as a sprite (ie. a texture mapped quad) because I need to animate it which would involve changing the texture all the time. Is there any existing functionality that might achieve this? Or might one have an idea how this could be done?

In replying, please assume I'm reasonably clued up on C++, but a complete Sauerbraten and OpenGL noob.

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