home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11365331 views, last view: 05/02/2024 13:06

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#10227: how do i play downloaded maps?

by doughboy5 on 03/10/2008 20:33

i have a mac so if any of you can help that would be kickin' sweet!
i'm new to this website.
thanks for the help

reply to this message

#10228: Re: how do i play downloaded maps?

by MovingTarget on 03/10/2008 20:34, refers to #10227

Type /map mapname at the console.

reply to this message

#10229: Re: Fatal Error

by SheeEttin on 03/10/2008 21:56, refers to #10214

Can't help if we don't know what's wrong... Post the error.

reply to this message

#10230: Re: Making a Server on Sauerbraten

by yetanotherdemosthenescomputer on 03/10/2008 21:58, refers to #10226

Open the ports Sauer needs in your router. There's a guide on the wiki here somewhere.

reply to this message

#10231: Re: how do i play downloaded maps?

by w$$a$elect on 03/10/2008 22:00, refers to #10228

Here's a suggestion, maybe it's being too picky but -

How about adding code into the engine that scans the base directory for *.ogz file and creates a dynamic list in the menu. Right now you can use /map or add the map name to the "menus.cfg". An example of this is for Quake or Doom where you just dump the maps/mods in the directory and it adds them under the MOD's option.

reply to this message

#10232: Re: MD3 Models And Software

by w$$a$elect on 03/10/2008 22:40, refers to #10219

Cool.. Thanks MovingTarget,

I installed it now it seems to work.

:)

reply to this message

#10233: Shader Help?

by yetanotherdemosthenescomputer on 03/11/2008 02:55

Hey, could use a little help scripting a shader for Sauerbraten. It's supposed to be a nightvision shader, so it's in greenscale, but I also want it to bloom (a lot!), which I need in white. So, what I want to have it do is create the bloom as normal, but turn the scene green (and limit the bloom data so that R, B never exceed the value of G) before applying the bloom. My problem is that I'm having trouble applying this "greenifying" to a copy of the shader (I'm playing around in stdshader.cfg atm, before moving it to where it belongs). The bloom works, OR the green works. Together, I just get bloom.

Thanks in advance.

reply to this message

#10234: Re: how do i play downloaded maps?

by MovingTarget on 03/11/2008 02:57, refers to #10231

If I'm not mistaken, Sauer already indexes maps for the map autocomplete feature.

reply to this message

#10235: Re: how do i play downloaded maps?

by Hirato Kirata on 03/11/2008 10:13, refers to #10234

he probably doesn't know about the TAB key. Besides, he asks for the list to be generated (already doen with the listcomplete, and complete command), and for it to be in the menu (think of a highly outdated version of modded sauer, that's right, marble arena is a perfect non-linux example).

~Hirato kirata

reply to this message

#10236: doesnt work?

by MisanthropX on 03/11/2008 23:46

i installed, launched.. im on the map.. but i cant move... FPS=870

after 30 minutes i shutted it down.
(computer crashes at the first launch)


AMD Athlon 64 X2 Dual Core Processor 4200+
2.20 GHz 1.GB RAM

WINDOWS XP

someone can help me? x.x

reply to this message

#10237: Re: doesnt work?

by demosthenes on 03/12/2008 00:50, refers to #10236

I never cease to be amazed at how many people fail to provide information that is *relevant* to their help request, yet manage to provide *irrelevant* info.

What's your GPU?
Drivers for the above?
Actual operating system?
Any errors on startup of the game?

reply to this message

#10238: ..

by rancor on 03/13/2008 06:29

http://www.pcper.com/article.php?aid=532&type=overview
Carmack talking about potentially doing raytracing in a sparse voxel octree in the putative iD Tech 6. Might be interesting to the graphics people.

reply to this message

#10239: Re: ..

by MovingTarget on 03/13/2008 13:52, refers to #10238

Look on the ioquake3 page. Someone did raytracing for that too.

reply to this message

#10240: Re: ..

by rancor on 03/13/2008 18:56, refers to #10239

Yeah, I know about ray traced Q3 and Q4. The difference here is that those are both ray tracing using a BSP representation of the world.

reply to this message

#10241: AssaultCube Mac UI bug

by cowbell on 03/13/2008 22:56

Super super minor issue. I didn't realize how much of AssaultCube was based on Sauerbraten until my roommate showed me a portion of the menu under Mac OS X.

Screenshot: http://i241.photobucket.com/albums/ff300/nilsmilo/assaultcubeorsauerbraten.png

reply to this message

#10242: Re: AssaultCube Mac UI bug

by jbuk2k7s cookie has gone on 03/13/2008 23:11, refers to #10241

That's odd. AssaultCube -isn't- based on sauerbraten. It's based on Cube.

reply to this message

#10243: Re: AssaultCube Mac UI bug

by a`baby`rabbit on 03/14/2008 00:46, refers to #10242

lol - they just borrowed the mac launcher...
I assume cube/sauerbraten is still mentioned in the credits of course...

reply to this message

#10244: How Do I Import Sauerbraten Maps Into Quake III Arena?

by [Jack]Ragnarok on 03/14/2008 04:11

I've heard it's possible but I'm not sure how exactly I do it. Can anyone help me?

reply to this message

#10245: Hi

by Klayton Fenech on 03/14/2008 13:40

Hi...
So what's up?

reply to this message

#10246: how to set up a server????

by ericwilde on 03/15/2008 04:32

I am on a mac i have turned off my firewalls because of a message i get when i try to set up a server
i am also trying do do this wirelessly can some one help me

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

8 added to 7 is?


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
53825575 visitors requested 71598050 pages
page created in 0.244 seconds using 10 queries
hosted by Boost Digital