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by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12558076 views, last view: 11/06/2024 22:34 |
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#9999: Memory leak with ATI 8.28.8 on Linux? |
by arkadi_t
on 01/23/2008 01:49
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Anyone running Sauerbraten on Linux with ATI drivers (fglrx) version 8.28.8 (Radeon 8500)? It leaks like 100MB/sec for me. DRI drivers are fine.
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#10000: Re: Memory leak with ATI 8.28.8 on Linux? |
by SheeEttin
on 01/23/2008 02:05, refers to #9999
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Try turning off soft shadows, etc. If that version leaks, the soft shadows will be a big contributor.
If you can, use some newer ones. There don't appear to be any more memory leaks in the Catalyst-series drivers.
If you use Ubuntu, I wrote a nice installer which you can get here: http://kubuntuforums.net/forums/index.php?topic=3082777.0 . It's worked like a charm for me so far. Only thing it doesn't do is configure your xorg.conf...
Hmm, maybe I should implement some aticonfig stuff. :)
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#10001: Re: Team Request |
by demosthenes
on 01/23/2008 02:44, refers to #9997
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Sarcasm and Hippopotomonstrosesquippedaliophilia are not appreciated or necessary.
JadeMatrix is right, hownottostartamod is just reflex now for a lot of us, especially when significant help is asked for. I didn't notice any mention of payment, and I think you might have more luck searching for an experienced programmer elsewhere, as the people with the most experience with the engine here are already involved in creating a mod or are part of the engine team...
Eh, good luck with the mod.
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#10002: Freezes |
by Lonescourge
on 01/23/2008 03:58
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I've been playing Sauer for over a year now, and have never had any problems with the game before. It has always ran nicely on my aging machine which is one of the reasons why I play it.
I recently installed the Assassin edition and the game plays fine for a few minutes, but inevitably freezes up. If I leave it for anywhere from 1-5 minutes, it eventually resumes game play but freezes up more frequently than before. I have reinstalled the game a few times and re downloaded the installer. I've searched through the forum and wiki, and found nothign that helps. Nothing seems to help, and I have never had any problems with any of the other releases. Anybody have any ideas as to whats wrong?
thanks, Scourge
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#10003: Re: Freezes |
by MovingTarget
on 01/23/2008 04:29, refers to #10002
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OS? Console output? Machine specs? Whatever else you can give us?
We'd love to help around here, but we need a lot more info to actually be of service.
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#10004: Re: Team Request |
by rancor
on 01/23/2008 07:14, refers to #9997
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Actually, if the money is large enough or the project is small enough, these guys: http://dot3labs.com/ might be willing to do some work...
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#10005: Re: Freezes |
by Megagun
on 01/23/2008 13:40, refers to #10002
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Have you installed the December 27th patch?
If so, do; this fixed a lot of crashes and freezes for me.
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#10006: .. |
by zheddo
on 01/24/2008 07:36
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Sorry for asking this question, I know this has been answered, but I just cant find it any more... How do I rebind the TAB key to the materials menu again? (since its kinda been replaced by the score menu :/ )
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#10007: Re: .. |
by demosthenes
on 01/24/2008 08:30, refers to #10006
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Hmm.
editbind TAB [ cleargui; showentgui ]
...ought to do the trick. I think.
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#10008: .. |
by zheddo
on 01/24/2008 08:33
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perfect thank you! :)
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#10009: Texture Sizes |
by Dagur
on 01/24/2008 09:51
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What is the maximum and minimum of what a texture can be?
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#10010: .. |
by zheddo
on 01/24/2008 12:22
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I seem to experience a problem with the colour-code, when I enter the following colour to be applied to the water:
watercolour 9712550
waterfog 50
it changes the colour to a bright glowing red... This altho the colour R(97) G(125) B(50) makes up a perfect olive green...
any solutions to why that might be? I also tried changing the cariables around, since there might have been something changed in order with the RGB but it stays red :/
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#10011: Re: .. |
by Megagun
on 01/24/2008 14:03, refers to #10010
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Colours are specified in colourcode, not in RGB.
Note that you can also specify colourcodes in HEX
watercolour 0xFF0000
would be bright-red water.
Use Google calculator to easilly convert between HEX and decimal:
9712550 in hex => 0x9433A6
0xFF0000 in decimal => 16711680
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#10012: .. |
by zheddo
on 01/24/2008 17:45
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Hmmm I tried that...
my coding now looks like this:
watercolour 0x9433A6
waterfog 15
however the colour of the water stays the same :/
http://img206.imageshack.us/img206/5546/bild2fi3.png
that's what it looks like... I remember having changed the colour of the water before and it worked really easily copying the numbers of from photoshop...
I do vaguely remember having done that without any problems, did that change with assassin edition by any change?
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#10013: Logo/icon license |
by SheeEttin
on 01/24/2008 18:41
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Hey guys, what's the license on the Sauer logo/cube icon?
It's currently being considered for deletion on Wikipedia because of a lack of a fair use rationale, and I thought it might be better to find out if one was actually necessary.
Oh, and I'm making a userbox for players of Sauerbraten, and fair use images aren't allowed in user space.
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#10014: Re: colour codes |
by MeatROme
on 01/24/2008 19:52, refers to #10010
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Check out http://www.quadropolis.us/node/908 ... it contains a very simple wrapper function for your editing pleasure.
Enter colours with R G B values :)
// :: -- colour wrappers --
// :: MeatROme : 2007-10-25
// :: ergb : ent RGB - values 0..15 - usage e.g. in "/newent 4 280 30 (ergb 12 12 4)"
// :: frgb : fog RGB - values 0..255 - usage e.g. in "/fogcolour (frgb 128 250 128)"
_exl = [1 16 256 _ 65536]
_exq = [(at $_exl $arg1)]
ergb = [ (+ (+ (* $arg1 (_exq 2)) (* $arg2 (_exq 1))) $arg3) ]
frgb = [ (+ (+ (* $arg1 (_exq 4)) (* $arg2 (_exq 2))) $arg3) ]
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#10015: Re: .. |
by Hirato Kirata
on 01/25/2008 01:03, refers to #10012
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no, that would've existed back in the day's of yore. watercolour takes three arguments. you'll need to specify each colour channel indidually
eg /watercolour 0xFF 0xFF 0xFF <-- should be a blinding white with some bloom
you can also enter it in Octal values eg 010 010 010 <-- That should be really really dark
And even as decimals, eg /watercolour 15 25 15 <-- should be a rather sickly green
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#10016: .. |
by zheddo
on 01/25/2008 09:02
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Dammn it was such a little mistake... And i fiddled around for hours :/ all it needed was some spaces between the numbers *bangheadagainstwall* Thanks for all your help, I finally got it working just simply writing it out
watercolour 97 125 50
I just wanted to repeat that this forum is absolutely great :)
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#10017: Re: .. |
by SanHolo
on 01/25/2008 14:07, refers to #10016
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Yes, of course there need to be spaces. you can't distinguish rgb 221144, could be 221 14 4 or 22 11 44 or 221 1 44 or... well, you get the idea. ;)
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#10018: Re: Team Request |
by LinearMagnitude(1)
on 01/25/2008 21:07, refers to #10001
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Demosthenes I apologize for my unnecessary comments/sarcasm. I thank you for answer and will continue my search. Also if any of you are in search of a 3d modeler, please visit my website>linearmagnitude.com<
Thank you, and will let the cube community know of any major releases!
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