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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12358033 views, last view: 10/07/2024 17:20

for questions, announcements etc.

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#9997: Team Request

by Linear Magnitude on 01/23/2008 00:08

I read your entire article on, \"how+not+to+start+a+mod\" demosthenes. You may be contumelious towards me for some reason possibly due to your brobdingnagian skill level or the fact that you better me at everything. I am however a freelance modeler, currently looking to better my application. Successfully creating and selling a game would help immensely. As the article you posted states so clearly that the majority of the work should be done by me, I feel that you should know all maps, characters, guns, terrain, etc. will be created, UVW mapped, and textured with proper normals and specular maps etc. Please still contact me regardless of the untrue bum rap.

skywalker84095@hotmail.com

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#9998: Re: Team Request

by JadeMatrix on 01/23/2008 00:59, refers to #9997

Whenever the guys around here hear "mod", that link immediately gets posted. It's almost automatic, so don't worry too much... even the Cube:ET idea got hownottostartamod'ed ;)

It was quite apparent from your original post that this was a serious idea, unlike most, real money being involved, etc.

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#9999: Memory leak with ATI 8.28.8 on Linux?

by arkadi_t on 01/23/2008 01:49

Anyone running Sauerbraten on Linux with ATI drivers (fglrx) version 8.28.8 (Radeon 8500)? It leaks like 100MB/sec for me. DRI drivers are fine.

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#10000: Re: Memory leak with ATI 8.28.8 on Linux?

by SheeEttin on 01/23/2008 02:05, refers to #9999

Try turning off soft shadows, etc. If that version leaks, the soft shadows will be a big contributor.

If you can, use some newer ones. There don't appear to be any more memory leaks in the Catalyst-series drivers.
If you use Ubuntu, I wrote a nice installer which you can get here: http://kubuntuforums.net/forums/index.php?topic=3082777.0 . It's worked like a charm for me so far. Only thing it doesn't do is configure your xorg.conf...
Hmm, maybe I should implement some aticonfig stuff. :)

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#10001: Re: Team Request

by demosthenes on 01/23/2008 02:44, refers to #9997

Sarcasm and Hippopotomonstrosesquippedaliophilia are not appreciated or necessary.

JadeMatrix is right, hownottostartamod is just reflex now for a lot of us, especially when significant help is asked for. I didn't notice any mention of payment, and I think you might have more luck searching for an experienced programmer elsewhere, as the people with the most experience with the engine here are already involved in creating a mod or are part of the engine team...

Eh, good luck with the mod.

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#10002: Freezes

by Lonescourge on 01/23/2008 03:58

I've been playing Sauer for over a year now, and have never had any problems with the game before. It has always ran nicely on my aging machine which is one of the reasons why I play it.
I recently installed the Assassin edition and the game plays fine for a few minutes, but inevitably freezes up. If I leave it for anywhere from 1-5 minutes, it eventually resumes game play but freezes up more frequently than before. I have reinstalled the game a few times and re downloaded the installer. I've searched through the forum and wiki, and found nothign that helps. Nothing seems to help, and I have never had any problems with any of the other releases. Anybody have any ideas as to whats wrong?
thanks, Scourge

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#10003: Re: Freezes

by MovingTarget on 01/23/2008 04:29, refers to #10002

OS? Console output? Machine specs? Whatever else you can give us?

We'd love to help around here, but we need a lot more info to actually be of service.

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#10004: Re: Team Request

by rancor on 01/23/2008 07:14, refers to #9997

Actually, if the money is large enough or the project is small enough, these guys: http://dot3labs.com/ might be willing to do some work...

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#10005: Re: Freezes

by Megagun on 01/23/2008 13:40, refers to #10002

Have you installed the December 27th patch?
If so, do; this fixed a lot of crashes and freezes for me.

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#10006: ..

by zheddo on 01/24/2008 07:36

Sorry for asking this question, I know this has been answered, but I just cant find it any more... How do I rebind the TAB key to the materials menu again? (since its kinda been replaced by the score menu :/ )

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#10007: Re: ..

by demosthenes on 01/24/2008 08:30, refers to #10006

Hmm.

editbind TAB [ cleargui; showentgui ]

...ought to do the trick. I think.

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#10008: ..

by zheddo on 01/24/2008 08:33

perfect thank you! :)

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#10009: Texture Sizes

by Dagur on 01/24/2008 09:51

What is the maximum and minimum of what a texture can be?

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#10010: ..

by zheddo on 01/24/2008 12:22

I seem to experience a problem with the colour-code, when I enter the following colour to be applied to the water:

watercolour 9712550
waterfog 50

it changes the colour to a bright glowing red... This altho the colour R(97) G(125) B(50) makes up a perfect olive green...

any solutions to why that might be? I also tried changing the cariables around, since there might have been something changed in order with the RGB but it stays red :/

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#10011: Re: ..

by Megagun on 01/24/2008 14:03, refers to #10010

Colours are specified in colourcode, not in RGB.
Note that you can also specify colourcodes in HEX

watercolour 0xFF0000
would be bright-red water.

Use Google calculator to easilly convert between HEX and decimal:
9712550 in hex => 0x9433A6
0xFF0000 in decimal => 16711680

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#10012: ..

by zheddo on 01/24/2008 17:45

Hmmm I tried that...

my coding now looks like this:

watercolour 0x9433A6
waterfog 15

however the colour of the water stays the same :/

http://img206.imageshack.us/img206/5546/bild2fi3.png

that's what it looks like... I remember having changed the colour of the water before and it worked really easily copying the numbers of from photoshop...

I do vaguely remember having done that without any problems, did that change with assassin edition by any change?

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#10013: Logo/icon license

by SheeEttin on 01/24/2008 18:41

Hey guys, what's the license on the Sauer logo/cube icon?
It's currently being considered for deletion on Wikipedia because of a lack of a fair use rationale, and I thought it might be better to find out if one was actually necessary.

Oh, and I'm making a userbox for players of Sauerbraten, and fair use images aren't allowed in user space.

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#10014: Re: colour codes

by MeatROme on 01/24/2008 19:52, refers to #10010

Check out http://www.quadropolis.us/node/908 ... it contains a very simple wrapper function for your editing pleasure.
Enter colours with R G B values :)

// :: -- colour wrappers --
// :: MeatROme : 2007-10-25
// :: ergb : ent RGB - values 0..15 - usage e.g. in "/newent 4 280 30 (ergb 12 12 4)"
// :: frgb : fog RGB - values 0..255 - usage e.g. in "/fogcolour (frgb 128 250 128)"

_exl = [1 16 256 _ 65536]
_exq = [(at $_exl $arg1)]
ergb = [ (+ (+ (* $arg1 (_exq 2)) (* $arg2 (_exq 1))) $arg3) ]
frgb = [ (+ (+ (* $arg1 (_exq 4)) (* $arg2 (_exq 2))) $arg3) ]

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#10015: Re: ..

by Hirato Kirata on 01/25/2008 01:03, refers to #10012

no, that would've existed back in the day's of yore. watercolour takes three arguments. you'll need to specify each colour channel indidually

eg /watercolour 0xFF 0xFF 0xFF <-- should be a blinding white with some bloom

you can also enter it in Octal values eg 010 010 010 <-- That should be really really dark

And even as decimals, eg /watercolour 15 25 15 <-- should be a rather sickly green

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#10016: ..

by zheddo on 01/25/2008 09:02

Dammn it was such a little mistake... And i fiddled around for hours :/ all it needed was some spaces between the numbers *bangheadagainstwall* Thanks for all your help, I finally got it working just simply writing it out

watercolour 97 125 50

I just wanted to repeat that this forum is absolutely great :)

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