General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12558386 views, last view: 11/07/2024 00:48 |
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for questions, announcements etc.
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#9979: I want to help with RPG development |
by ProzacR
on 01/21/2008 12:09
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What can I do? Where i can contact someone?
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#9980: Re: I want to help with RPG development |
by tentus_
on 01/21/2008 16:28, refers to #9979
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To help with the RPG you need to ask yourself a few questions first. "What am I good at?" "How much time am I willing to put into this?" and "Will I get upset if what I make isn't included?"
Eisenstern could use more mappers, scripters, modelers, textures, sound artists, and so on- there's no shortage of content wanted. However, if it's crap, it won't be used; this is common and natural. The best fix for this is time: spending more and more time on your content will usually make it better and better, so naturally the people who have a lot of time to devote to the project end up with more of their content in it.
The best thing to do is to make some content, refine it several times (and I cannot stress enough just how important refinement is), and then put it up on http://quadropolis.us so the community can look at it and decide whether it's good or not. Quadropolis is a great place to get positive feedback, and also build up a bit of a rep- if you have a lot of quality content up, people will (usually) respect you for it.
---
On an entirely unrelated note, I found this blag entry very interesting: http://blag.xkcd.com/2008/01/14/robot9000-and-xkcd-signal-attacking-noise-in-chat/
I know that a lot of you guys in the community have to deal with issues like this frequently (heh, we have similar problems here on this site), so it's fun to look at this unique solution.
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#9981: Monster in Multiplayer |
by gizmo
on 01/21/2008 17:25
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How can i use monster in multiplayer?
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#9982: Re: Monster in Multiplayer |
by MovingTarget
on 01/21/2008 18:52, refers to #9981
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You can't.
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#9983: Funny sparklies on ATI Mobility X1400 |
by yetanotherdemosthenescomputer
on 01/22/2008 01:57
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Someone's been poking holes in the walls.
http://img20.imageshack.us/img20/5707/screenshotyg9.png
Any idea what could be causing this?
What additional information would you like?
Running under Vista, my laptop has a Mobility X1400 from ATI.
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#9984: Team Request |
by Linearmagnitude
on 01/22/2008 06:54
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Greetings,
I am looking for a team of experienced Cube2 users as I myself am not.
There are three positions available.
1.Experienced Cube2/Sauer Modders.
This person would need to have successfully utilized extreme source modifications at least one time prior to this. Ability to implement features such as physics: Dynamic entities may slide, fall over, move, when acted against by an opposing force. Many other modifications to be covered later.
2.Small Time Scripter.
Ability to intercalate effects such as; allowing for, not the decal artwork, but the engines ability to place muzzleflash effects approximate the end of players weapon.
3. One of the previous positions.
Willing to work with other member via chat. Or I.M. to complete the project.
If you feel that any of these positions apply to you then please email me @ Skywalker84095@hotmail.com. Payment and split will be later discussed. I can assure anyone interested money dividends will be safely handled for all.
*This is not a ten and twelve year old project* there will be deadlines as the purpose of this game is to add to my own profile, aside from making a little doe.
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#9985: Re: Team Request |
by demosthenes
on 01/22/2008 07:45, refers to #9984
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http://cube.wikispaces.com/How+not+to+start+a+mod
Yeah.
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#9986: Re: Funny sparklies on ATI Mobility X1400 |
by ATIRULE
on 01/22/2008 10:41, refers to #9983
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its a issue with ati cards not much that can be done try /sparklyfix 1 if that don\'t work then try adding some FSAA other then that there is no fix
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#9987: Re: Funny sparklies on ATI Mobility X1400 |
by Quin
on 01/22/2008 20:20, refers to #9983
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Also, placing this in your autoexec.cfg *might* help (ymmv): /ati_skybox_bug 1
Antialiasing may help to, as ATIRULE pointed out (to whom I must say; well done on what may be your first helpful post).
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#9988: Re: Enemy Territory + Cube 2 = wOOt? |
by ezombie
on 01/22/2008 20:46, refers to #9978
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Yes, we would need to beef up the entities a bit. This would be *after* we had player /weapon models, player physics adjustments, a decent base mapmodel/texture set... then we start on entities and classes.
The good news is that it would be playable before the enhanced entities are in place. I would personally suggest putting off the 'deep engine' stuff as long as possible just in case some of it gets into Sauer by itself (pipe dream I suppose, but who knows)
BTW, we have a separate thread now for this.
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#9989: HELP |
by Matty-:08
on 01/22/2008 20:48
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Look, i have a mega problem and i need help! I saw the screenshots for Sauerbraten and was like "WOW, neat". I downloaded the engine..tried to install it and it said the file was incomplete or corrupt, i tried several times! i dont know an awful lot about computers and computer jargon. can someone please help me in PLAIN english? thanks.
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#9990: Re: HELP |
by MeatROme
on 01/22/2008 21:01, refers to #9989
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if it's says "incomplete or corrupt" you will need to download again ... preferrably choosing a different mirror ... until it's complete and unZIPable :)
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#9991: Re: HELP |
by JadeMatrix
on 01/22/2008 21:02, refers to #9989
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Copied from #10013, for everyone's future reference:
System name
System version
Graphics card
Processor
Ram
Saurbraten version
Any console/terminal output related to Sauerbraten
You've provided us (okay, _them_) with part of the last one, but more info is needed.
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#9992: Re: Enemy Territory |
by ezombie
on 01/22/2008 21:03, refers to #9957
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Quin:
Indeed, very true. It's not a 'help me with this idea' thing, it's a 'how appropriate would Cube 2 be for our idea, since you guys are the experts in cubification'
It's a feasibility study at this point. There has been some importing of ET assets, to test how easy it is to import/enhance Q3/RTCW content (lot's of pre-existing content to potentially use is 'a good thing'), and some partial mapping of ETish levels to see if it can capture the 'feel' of ET.
There would have to be a plan-of-attack before it actually begins, no generating random C++ bits and hoping it comes together at some point. Coding (well) requires commitment, and we are a picky lot. The assets can be contributed/bought/adapted, but we got the programming resources already covered.
We are just trying to find a platform that gives us the maximum benefit for a given amount of work. I'm thinking this is Cube 2.
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#9993: Re: HELP |
by JadeMatrix
on 01/22/2008 21:04, refers to #9991
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...or you can just do as MeatROme says.
It could be a browser problem... please don't be using IE.
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#9994: Re: HELP |
by Matty-:08
on 01/22/2008 21:08, refers to #9993
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nope...firefox. oh and another thing...patches? i know i'll sound dumb but: what are they and do i need one?
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#9995: Re: HELP |
by jbuk2k7s cookie has gone
on 01/22/2008 21:40, refers to #9994
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If you are using the win32 or linux releases, yes. Install them to the same directory as the base game. (After the base game)
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#9996: .. |
by Matty-:08
on 01/22/2008 21:47
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okay i installed game and patch...no probs. Tried to start the game: catastrophy: the loading screen started...its loading....ooh...cool music..ooh its finished loading!....oh.a messed up screen with blackness and stars....its knocked itself off! then it said sumthing about runtime error? im so confused!
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#9997: Team Request |
by Linear Magnitude
on 01/23/2008 00:08
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I read your entire article on, \"how+not+to+start+a+mod\" demosthenes. You may be contumelious towards me for some reason possibly due to your brobdingnagian skill level or the fact that you better me at everything. I am however a freelance modeler, currently looking to better my application. Successfully creating and selling a game would help immensely. As the article you posted states so clearly that the majority of the work should be done by me, I feel that you should know all maps, characters, guns, terrain, etc. will be created, UVW mapped, and textured with proper normals and specular maps etc. Please still contact me regardless of the untrue bum rap.
skywalker84095@hotmail.com
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#9998: Re: Team Request |
by JadeMatrix
on 01/23/2008 00:59, refers to #9997
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Whenever the guys around here hear "mod", that link immediately gets posted. It's almost automatic, so don't worry too much... even the Cube:ET idea got hownottostartamod'ed ;)
It was quite apparent from your original post that this was a serious idea, unlike most, real money being involved, etc.
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