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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12558718 views, last view: 11/07/2024 03:35

for questions, announcements etc.

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#9959: Re: autoexec execution?

by MeatROme on 01/19/2008 17:04, refers to #9929

I'd not execute autoexec.cfg in your case!
You never know what the user might be doing in there ;-)
I'd try executing data/defaults.cfg and data/menus.cfg - for starters.

You might take a look at some of QCSP and definitely take a look "my first map (OGZ)" - that already has these GUI menu driven pop-ups you talked about.

1st-OGZ: http://www.quadropolis.us/node/882 - a map with Intro- & Walk-Thru- GUI - menus
QCSP: http://www.quadropolis.us/node/435
- a script pack, making multiple function-sets easily accesible via keys 1..9 and also using GUI-menus for comfort.


HTH

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#9960: Re: SAUERBRATEN IS DUMB.

by jbuk2k7s cookie has gone on 01/19/2008 17:30, refers to #9955

Sauerbraten has no software renderer. Get proper drivers from your graphics card's makers website and don't use the ones that come with windows.

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#9961: Re: SAUERBRATEN IS DUMB.

by Pato2747 on 01/19/2008 18:24, refers to #9960

What an EXCELLENT 10000th post.

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#9962: New Version of Sauerbraten

by Titanic12ship on 01/19/2008 21:41

Is there something I can do to help create the new version of Sauerbraten, maybe start adding maps from a list to the menus, or coming up with ideas for new gamemodes and features? I am eager in helping in the development of this great game.

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#9963: New Version of Sauerbraten

by Titanic12ship on 01/19/2008 21:41

Is there something I can do to help create the new version of Sauerbraten, maybe start adding maps from a list to the menus, or coming up with ideas for new gamemodes and features? I am eager in helping in the development of this great game.

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#9964: New Version of Sauerbraten

by Titanic12ship on 01/19/2008 21:41

Is there something I can do to help create the new version of Sauerbraten, maybe start adding maps from a list to the menus, or coming up with ideas for new gamemodes and features? I am eager in helping in the development of this great game.

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#9965: ..

by iggy on 01/19/2008 21:54

Okay, so I've got Assassin edition with the latest patch on my Ubuntu installation, and the new weapons are all messing up. They all flash different colors. Screenshots:

http://i7.photobucket.com/albums/y279/ignignokt12a/screenshot_4709.jpg
http://i7.photobucket.com/albums/y279/ignignokt12a/screenshot_6744.jpg
http://i7.photobucket.com/albums/y279/ignignokt12a/screenshot_7824.jpg
http://i7.photobucket.com/albums/y279/ignignokt12a/screenshot_8929.jpg
http://i7.photobucket.com/albums/y279/ignignokt12a/screenshot_9971.jpg

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#9966: ..

by iggy on 01/19/2008 23:43

Whadya know, errors.

http://pastebin.ca/865139

This same fglrx setup has worked with previous versions of Sauer just fine.

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#9967: ..

by Titanic12ship on 01/20/2008 04:00

Version 1.1 of TheTower is out. You can download it from the following two locations:

http://quadropolis.us/node/1023

http://e.macsrule.googlepages.com/thetower

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#9968: Re: ..

by iggy on 01/20/2008 04:18, refers to #9967

I'm in Ubuntu.

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#9969: Crash on Startup

by pythonusr on 01/20/2008 15:10

Whenever I try to run Sauerbraten from the Applications/Games menu, it crashes after going to a black screen, back to the desktop.
And from a terminal, running \\\"sauerbraten\\\", it crashes from the same black screen, and sends me to a terminal that has a very messed up prompt.

Any ideas? 128MB graphics should suffice.

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#9970: Re: SAUERBRATEN IS DUMB.

by pythonusr on 01/20/2008 15:52, refers to #9955

I have this same issue, which I can't get to work out.

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#9971: Re: Crash on Startup

by JadeMatrix on 01/20/2008 16:24, refers to #9969

Should we have a special form to fill out if you need tech help?

Here's one:

System name
System version
Graphics card
Processor
Ram
Saurbraten version
Any console/terminal output related to Sauerbraten

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#9972: Nvidia 7600 w/Twinview help

by Evil Wayz on 01/20/2008 18:28

I have dual monitors set up in an extended desktop. Now, when fire up Sauerbraten, It appears on my primary monitor, but cut in half, the left half specifically. At this point my mouse actions are limited, and i have to do a fair amount of maneuvering to exit. I can't access ANYTHING past the middle of any menu. Once I close the game I get my mouse control back and my desktop is normal. Anyone have any idea why the computer thinks my primary monitor is bigger than it is?

It used to work, and my secondary screen would power off until I exted the game.

I really enjhoyed playing my FPS games but now none of them work, and since the Ubuntu Forums are hit and miss as to helpfullness I thought I'd try here.

My email is evilevilwayz@aol.com if you want to contact me directly.

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#9973: Re: Nvidia 7600 w/Twinview help

by rancor on 01/20/2008 20:14, refers to #9972

Have you tried using windowed mode? It works for me that way.

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#9974: Whoa 10,000+ letters

by poroc on 01/21/2008 03:25

Hi cube 1 + 2 guys,
its ye faithfull Poroc here,
just would like to say whoa 10,000 + letters, thats so cool.
Well done, you guys are ace !!!

Am getting along well with map editing and i nearly have the first one finished, ( with original cube based textures supplied with download ) thanks a load for the directions,
any way i would like to upload it for ratings but i cant seem to create an account for quadropolis ( or whatever its called, i cant remember now), cause it says too much spam probs, and not only that i cant read the tiny text for verification.

Oh yeah, surely (sorry, cant remember) must be exaderating when (sorry, cant remember) says Sauerbraten is rated 'worst' fps.
Sure it may be rated 7/7 but that doesnt meen its tha worst, surely.

Ahoy and peace out.


Poroc.

The boy from down in the boondocks.


Wha ha ha. RAFPMLOL.

Just kidding dudes.
I just wanted too mention boondocks.

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#9975: minimum reqs

by vapollov on 01/21/2008 03:56

what are they min requirements to play this game?

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#9976: Re: Whoa 10,000+ letters

by poroc on 01/21/2008 06:40, refers to #9974

"ACE"
And i quote!

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#9977: ..

by poroc on 01/21/2008 07:54

Number ONE!

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#9978: Re: Enemy Territory + Cube 2 = wOOt?

by AzraelUK on 01/21/2008 08:04, refers to #9956

If you ask me, you'd need to expand Cube 2's entity system before you start making fancy mods. If anybody's worked with the Source engine (Half-Life 2, Counter-Strike: Source, etc.) then they'll know that each entity is its own class, which can inherit some functions from a 'base' class which it specifies. The entities can be given custom 'touch' functions, or 'use' functions, etc., and I think that's the level of sophistication that would have to be added to Cube 2 for C:ET to be possible, IMO.

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