home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12352658 views, last view: 10/06/2024 19:33

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#9945: Re: Enemy Territory + Cube 2 = wOOt?

by yoopers on 01/19/2008 04:11, refers to #9943

As an avid ET player (when I'm not playing Sauer ;) I hardily endorse the notion of a free version based on Cube 2. Having said that, I have no idea if it would be technically feasible and several comments about the impossibility of vehicles in Sauer would seem to preclude that notion...

reply to this message

#9946: RPG Help

by Titanic12ship on 01/19/2008 04:16

I need some help with the RPG on Sauerbraten. I can't switch weapons. Any help? I am using a Macbook computer.

reply to this message

#9947: Help Creating New Version

by Titanic12ship on 01/19/2008 04:23

Is there something I can do to help create the new version of Sauerbraten, maybe start adding maps from a list to the menus, or coming up with ideas for new gamemodes and features? I am eager in helping in the development of this great game.

reply to this message

#9948: Re: Enemy Territory + Cube 2 = wOOt?

by ezombie on 01/19/2008 05:53, refers to #9945

Well, yes some coding would have to be done of course. But that would be the second half.

We would need scripted movers (they are not actually vehicles), constructables/destructables, and of course the classes.

I thought a good start would simply be to make the six stock maps (with new stuff added perhaps) in Sauerbraten. That would also be a good feasibility study.

reply to this message

#9949: Re: Enemy Territory + Cube 2 = wOOt?

by SheeEttin on 01/19/2008 06:54, refers to #9948

Hmm. Sounds interesting.
I guess the best way would be to just start making things, as you say... Anything necessary can be implemented as you go.

reply to this message

#9950: It crashes... New to linux = trouble...

by comingbackdown on 01/19/2008 13:50

I downloaded AssaultCube to my fresh install of Ubuntu 7.10. I went into the menus, and figured out how to start a 1 player vs. bot match. I did so. I killed the bot (I set the skill to \"bad\", and it was. He hit me once, and I hit him enough to leave him on the ground) and soon after, the game went from full screen to a normal window... Then it stopped... nothing... no response... I was seeing part of my desktop, and a window containing the game.

I was left with no option but to reboot.
I did. I tried again. This time, after I set up the options more thoroughly (picked a weapon from the weapons menu, selected a team and a skin, set my name, set my crosshair and mouse sensitivity) it froze again, after I accessed the menu by hitting esc. This time, I could move the mouse, and the player would move, but I couldn\'t do anything even though the menu was up. I scrolled with the mouse wheel, and it would only scroll up, not down to \"quit\" which I was desperately seeking. I tried the virtual console \"ctrl+alt+F2\", but the resolution was far to large to even allow me to read all of the text. I pressed the power button, and it brought up an options screen. I managed to get it to logout. I logged back in, found out how to kill a process, and went to the terminal to test it with Firefox as my victim. the terminal is still non readable as half of it is off screen, and when I hit the key combo that a tutorial told me to use to return to desktop, the characters scrambled and it didn\'t do anything. I have no idea what\'s going on, and I need some assistance... Now I know what it really feels like to be a noob...

reply to this message

#9951: Re: Enemy Territory + Cube 2 = wOOt?

by makkE on 01/19/2008 14:09, refers to #9943

That´s the strangest idea I heard in a while.

WHY??

reply to this message

#9952: New Version of Sauerbraten

by Titanic12ship on 01/19/2008 15:01

Is there something I can do to help create the new version of Sauerbraten, maybe start adding maps from a list to the menus, or coming up with ideas for new gamemodes and features? I am eager in helping in the development of this great game.

reply to this message

#9953: Re: Enemy Territory + Cube 2 = wOOt?

by JadeMatrix on 01/19/2008 15:16, refers to #9948

There are platforms, though they only go in one direction until they bump into something. Dustructables = barrels. Constructables = doors?

What exactly are the plans, anyway? Are you combining the Cube 2 and ET code, or modding Cube 2 to act like ET?

reply to this message

#9954: Re: Enemy Territory + Cube 2 = wOOt?

by SheeEttin on 01/19/2008 15:51, refers to #9951

Because you can. :)

reply to this message

#9955: SAUERBRATEN IS DUMB.

by Lioyd_Irving on 01/19/2008 16:14

I've installed Sauerbraten and i got both OpenGL and DirectX. But i don't know why, the games uses the software renderer, causing itself to be unplayable. How do i fix that ?

reply to this message

#9956: Re: Enemy Territory + Cube 2 = wOOt?

by ezombie on 01/19/2008 16:16, refers to #9953

Hrm. The platform code might be copied and expanded for 'movers'.

As for the contructables, I would think those would simply be multi-part mapmodels. The first frame is the bre-built phase, the next frame is the 'building' phase, then the last would be the the fully built item.

The destructables (even the walls you can blow) would likely have to be mapmodels as well, which are kaboomed by the dyno and satchel script.

The thought was to make ourselves basically a ET 3.0, then go from there. No ET code could be used (legally), but that's not really relevant anyways to such a different engine.

Cube 2 is an engine, no? So just as Sauerbraten is made from Cube 2, perhaps a new ET as well, yes? Like in AssaultCube for the original Cube (my inspiration actually).

reply to this message

#9957: Re: Enemy Territory

by Quin on 01/19/2008 16:23, refers to #9943

http://cube.wikispaces.com/How+not+to+start+a+mod

If you want to do this, start doing some of the work, come back here to the community with some concept stuff, then you might actually recruit some people.

Not to be negative, but this is a tired old story around here. Cube Engine 2 is great, and eihrul has made great strides with the renderer to bring it up to this level of quality, and I'm using it for our project to great effect. But realise all the success stories started out with more than just an idea presented to the community, there was tangible evidence it would be followed through.

Has anyone search the forums and counted the number of failed mod announcements? I'm kinda interested in what those statistics would be.

reply to this message

#9958: .. Lioyd_Irving is rude ..

by Quin on 01/19/2008 16:28, refers to #9955

How about you go calm down, and come back with a better attitude? Then, you could probably provide some more information so that people can actually help you, instead of sitting there scratching their heads.

Everyone's computer is different, everyone's setup is different. We can't read your mind and tell what operating system/computer setup you are using, and instantly diagnose your problem.

Before you get upset even further, realise most people will just label you a troll because of the way you're talking and not respond at all.

reply to this message

#9959: Re: autoexec execution?

by MeatROme on 01/19/2008 17:04, refers to #9929

I'd not execute autoexec.cfg in your case!
You never know what the user might be doing in there ;-)
I'd try executing data/defaults.cfg and data/menus.cfg - for starters.

You might take a look at some of QCSP and definitely take a look "my first map (OGZ)" - that already has these GUI menu driven pop-ups you talked about.

1st-OGZ: http://www.quadropolis.us/node/882 - a map with Intro- & Walk-Thru- GUI - menus
QCSP: http://www.quadropolis.us/node/435
- a script pack, making multiple function-sets easily accesible via keys 1..9 and also using GUI-menus for comfort.


HTH

reply to this message

#9960: Re: SAUERBRATEN IS DUMB.

by jbuk2k7s cookie has gone on 01/19/2008 17:30, refers to #9955

Sauerbraten has no software renderer. Get proper drivers from your graphics card's makers website and don't use the ones that come with windows.

reply to this message

#9961: Re: SAUERBRATEN IS DUMB.

by Pato2747 on 01/19/2008 18:24, refers to #9960

What an EXCELLENT 10000th post.

reply to this message

#9962: New Version of Sauerbraten

by Titanic12ship on 01/19/2008 21:41

Is there something I can do to help create the new version of Sauerbraten, maybe start adding maps from a list to the menus, or coming up with ideas for new gamemodes and features? I am eager in helping in the development of this great game.

reply to this message

#9963: New Version of Sauerbraten

by Titanic12ship on 01/19/2008 21:41

Is there something I can do to help create the new version of Sauerbraten, maybe start adding maps from a list to the menus, or coming up with ideas for new gamemodes and features? I am eager in helping in the development of this great game.

reply to this message

#9964: New Version of Sauerbraten

by Titanic12ship on 01/19/2008 21:41

Is there something I can do to help create the new version of Sauerbraten, maybe start adding maps from a list to the menus, or coming up with ideas for new gamemodes and features? I am eager in helping in the development of this great game.

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

2 plus 1 =


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
57150785 visitors requested 75082590 pages
page created in 0.191 seconds using 10 queries
hosted by Boost Digital