General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12558993 views, last view: 11/07/2024 05:39 |
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for questions, announcements etc.
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#9939: Re: autoexec execution? |
by tentus_
on 01/18/2008 05:29, refers to #9937
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Oh, I see the problem. Put it behind a guibutton, something along these lines:
guibutton "ok" "bind e [whatever]"
I didn't realize you were just jumping straight in on mapload. That would cause problems, Sauer doesn't like that. Odd that it lets you do so with the mouse buttons.
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#9940: Re: .. |
by SanHolo
on 01/18/2008 11:33, refers to #9934
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Doesn't work, no matter what values I enter, it defaults to full resolution on my main monitor.
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#9941: Re: .. |
by Quin
on 01/18/2008 13:53, refers to #9940
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Try this:
set SDL_VIDEO_WINDOW_POS=0,0
sauerbraten -t -wWIDTH -hHEIGHT
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#9942: Regarding making working ladders and bouncers |
by Pato2747
on 01/18/2008 23:55
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How do I make in editing mode bouncers and ladders? Help\'s appreciated.
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#9943: Enemy Territory + Cube 2 = wOOt? |
by ezombie
on 01/19/2008 00:15
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Some of us weirdos have been kicking around the thought of making a community edition of Enemy Territory (the FIRST one). I suggested the Cube 2 engine might be a good base...
This would be a straight port of ETPro gameplay to a standalone open source game, using new 'HD' assets. Nothing too fancy, just better graphics and netcode are what we would be looking for.
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#9944: Re: Enemy Territory + Cube 2 = wOOt? |
by JadeMatrix
on 01/19/2008 00:16, refers to #9943
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Sweet.
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#9945: Re: Enemy Territory + Cube 2 = wOOt? |
by yoopers
on 01/19/2008 04:11, refers to #9943
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As an avid ET player (when I'm not playing Sauer ;) I hardily endorse the notion of a free version based on Cube 2. Having said that, I have no idea if it would be technically feasible and several comments about the impossibility of vehicles in Sauer would seem to preclude that notion...
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#9946: RPG Help |
by Titanic12ship
on 01/19/2008 04:16
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I need some help with the RPG on Sauerbraten. I can't switch weapons. Any help? I am using a Macbook computer.
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#9947: Help Creating New Version |
by Titanic12ship
on 01/19/2008 04:23
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Is there something I can do to help create the new version of Sauerbraten, maybe start adding maps from a list to the menus, or coming up with ideas for new gamemodes and features? I am eager in helping in the development of this great game.
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#9948: Re: Enemy Territory + Cube 2 = wOOt? |
by ezombie
on 01/19/2008 05:53, refers to #9945
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Well, yes some coding would have to be done of course. But that would be the second half.
We would need scripted movers (they are not actually vehicles), constructables/destructables, and of course the classes.
I thought a good start would simply be to make the six stock maps (with new stuff added perhaps) in Sauerbraten. That would also be a good feasibility study.
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#9949: Re: Enemy Territory + Cube 2 = wOOt? |
by SheeEttin
on 01/19/2008 06:54, refers to #9948
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Hmm. Sounds interesting.
I guess the best way would be to just start making things, as you say... Anything necessary can be implemented as you go.
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#9950: It crashes... New to linux = trouble... |
by comingbackdown
on 01/19/2008 13:50
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I downloaded AssaultCube to my fresh install of Ubuntu 7.10. I went into the menus, and figured out how to start a 1 player vs. bot match. I did so. I killed the bot (I set the skill to \"bad\", and it was. He hit me once, and I hit him enough to leave him on the ground) and soon after, the game went from full screen to a normal window... Then it stopped... nothing... no response... I was seeing part of my desktop, and a window containing the game.
I was left with no option but to reboot.
I did. I tried again. This time, after I set up the options more thoroughly (picked a weapon from the weapons menu, selected a team and a skin, set my name, set my crosshair and mouse sensitivity) it froze again, after I accessed the menu by hitting esc. This time, I could move the mouse, and the player would move, but I couldn\'t do anything even though the menu was up. I scrolled with the mouse wheel, and it would only scroll up, not down to \"quit\" which I was desperately seeking. I tried the virtual console \"ctrl+alt+F2\", but the resolution was far to large to even allow me to read all of the text. I pressed the power button, and it brought up an options screen. I managed to get it to logout. I logged back in, found out how to kill a process, and went to the terminal to test it with Firefox as my victim. the terminal is still non readable as half of it is off screen, and when I hit the key combo that a tutorial told me to use to return to desktop, the characters scrambled and it didn\'t do anything. I have no idea what\'s going on, and I need some assistance... Now I know what it really feels like to be a noob...
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#9951: Re: Enemy Territory + Cube 2 = wOOt? |
by makkE
on 01/19/2008 14:09, refers to #9943
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That´s the strangest idea I heard in a while.
WHY??
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#9952: New Version of Sauerbraten |
by Titanic12ship
on 01/19/2008 15:01
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Is there something I can do to help create the new version of Sauerbraten, maybe start adding maps from a list to the menus, or coming up with ideas for new gamemodes and features? I am eager in helping in the development of this great game.
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#9953: Re: Enemy Territory + Cube 2 = wOOt? |
by JadeMatrix
on 01/19/2008 15:16, refers to #9948
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There are platforms, though they only go in one direction until they bump into something. Dustructables = barrels. Constructables = doors?
What exactly are the plans, anyway? Are you combining the Cube 2 and ET code, or modding Cube 2 to act like ET?
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#9954: Re: Enemy Territory + Cube 2 = wOOt? |
by SheeEttin
on 01/19/2008 15:51, refers to #9951
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Because you can. :)
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#9955: SAUERBRATEN IS DUMB. |
by Lioyd_Irving
on 01/19/2008 16:14
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I've installed Sauerbraten and i got both OpenGL and DirectX. But i don't know why, the games uses the software renderer, causing itself to be unplayable. How do i fix that ?
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#9956: Re: Enemy Territory + Cube 2 = wOOt? |
by ezombie
on 01/19/2008 16:16, refers to #9953
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Hrm. The platform code might be copied and expanded for 'movers'.
As for the contructables, I would think those would simply be multi-part mapmodels. The first frame is the bre-built phase, the next frame is the 'building' phase, then the last would be the the fully built item.
The destructables (even the walls you can blow) would likely have to be mapmodels as well, which are kaboomed by the dyno and satchel script.
The thought was to make ourselves basically a ET 3.0, then go from there. No ET code could be used (legally), but that's not really relevant anyways to such a different engine.
Cube 2 is an engine, no? So just as Sauerbraten is made from Cube 2, perhaps a new ET as well, yes? Like in AssaultCube for the original Cube (my inspiration actually).
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#9957: Re: Enemy Territory |
by Quin
on 01/19/2008 16:23, refers to #9943
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http://cube.wikispaces.com/How+not+to+start+a+mod
If you want to do this, start doing some of the work, come back here to the community with some concept stuff, then you might actually recruit some people.
Not to be negative, but this is a tired old story around here. Cube Engine 2 is great, and eihrul has made great strides with the renderer to bring it up to this level of quality, and I'm using it for our project to great effect. But realise all the success stories started out with more than just an idea presented to the community, there was tangible evidence it would be followed through.
Has anyone search the forums and counted the number of failed mod announcements? I'm kinda interested in what those statistics would be.
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#9958: .. Lioyd_Irving is rude .. |
by Quin
on 01/19/2008 16:28, refers to #9955
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How about you go calm down, and come back with a better attitude? Then, you could probably provide some more information so that people can actually help you, instead of sitting there scratching their heads.
Everyone's computer is different, everyone's setup is different. We can't read your mind and tell what operating system/computer setup you are using, and instantly diagnose your problem.
Before you get upset even further, realise most people will just label you a troll because of the way you're talking and not respond at all.
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