General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12353054 views, last view: 10/06/2024 21:21 |
|
for questions, announcements etc.
|
|
Board Index
|
|
#9936: Re: autoexec execution? |
by demosthenes
on 01/17/2008 22:31, refers to #9935
|
|
I have tried playing the portaltest maps, though I didn't use the binds (because I customized them and bound them differently). That is where I got the idea to rebind mouse keys from inside the map - I am planning on using a modified version of the binds to create a portal puzzle in the SP map I'm working on.
However, I wanted to rebind the mouse keys to precisely what they were beforehand, and I figured that executing config and autoexec would set them back to what they were, but I didn't know if that could cause problems for people. I figured that executing config.cfg would catch anything they bound in-game and autoexec.cfg would restore anything else.
reply to this message
|
|
#9937: Re: autoexec execution? |
by steve_e
on 01/18/2008 01:50, refers to #9936
|
|
You may be able to bind a key using the console, but put the binding in a map's .cfg and the message returned is:
'cannot override bind "E"'
however, a mouse bind in a map's .cfg does not return that message and the binding is performed.
reply to this message
|
|
#9938: Re: HELP!! |
by Passa
on 01/18/2008 02:57, refers to #9916
|
|
Wow, hadn't seen that before (I desperately searched for a way to get my Wireless Xbox 360 controller adaptor working). Shame it's still 'experimental' though and has a rather complex install process :/
reply to this message
|
|
#9939: Re: autoexec execution? |
by tentus_
on 01/18/2008 05:29, refers to #9937
|
|
Oh, I see the problem. Put it behind a guibutton, something along these lines:
guibutton "ok" "bind e [whatever]"
I didn't realize you were just jumping straight in on mapload. That would cause problems, Sauer doesn't like that. Odd that it lets you do so with the mouse buttons.
reply to this message
|
|
#9940: Re: .. |
by SanHolo
on 01/18/2008 11:33, refers to #9934
|
|
Doesn't work, no matter what values I enter, it defaults to full resolution on my main monitor.
reply to this message
|
|
#9941: Re: .. |
by Quin
on 01/18/2008 13:53, refers to #9940
|
|
Try this:
set SDL_VIDEO_WINDOW_POS=0,0
sauerbraten -t -wWIDTH -hHEIGHT
reply to this message
|
|
#9942: Regarding making working ladders and bouncers |
by Pato2747
on 01/18/2008 23:55
|
|
How do I make in editing mode bouncers and ladders? Help\'s appreciated.
reply to this message
|
|
#9943: Enemy Territory + Cube 2 = wOOt? |
by ezombie
on 01/19/2008 00:15
|
|
Some of us weirdos have been kicking around the thought of making a community edition of Enemy Territory (the FIRST one). I suggested the Cube 2 engine might be a good base...
This would be a straight port of ETPro gameplay to a standalone open source game, using new 'HD' assets. Nothing too fancy, just better graphics and netcode are what we would be looking for.
reply to this message
|
|
#9944: Re: Enemy Territory + Cube 2 = wOOt? |
by JadeMatrix
on 01/19/2008 00:16, refers to #9943
|
|
Sweet.
reply to this message
|
|
#9945: Re: Enemy Territory + Cube 2 = wOOt? |
by yoopers
on 01/19/2008 04:11, refers to #9943
|
|
As an avid ET player (when I'm not playing Sauer ;) I hardily endorse the notion of a free version based on Cube 2. Having said that, I have no idea if it would be technically feasible and several comments about the impossibility of vehicles in Sauer would seem to preclude that notion...
reply to this message
|
|
#9946: RPG Help |
by Titanic12ship
on 01/19/2008 04:16
|
|
I need some help with the RPG on Sauerbraten. I can't switch weapons. Any help? I am using a Macbook computer.
reply to this message
|
|
#9947: Help Creating New Version |
by Titanic12ship
on 01/19/2008 04:23
|
|
Is there something I can do to help create the new version of Sauerbraten, maybe start adding maps from a list to the menus, or coming up with ideas for new gamemodes and features? I am eager in helping in the development of this great game.
reply to this message
|
|
#9948: Re: Enemy Territory + Cube 2 = wOOt? |
by ezombie
on 01/19/2008 05:53, refers to #9945
|
|
Well, yes some coding would have to be done of course. But that would be the second half.
We would need scripted movers (they are not actually vehicles), constructables/destructables, and of course the classes.
I thought a good start would simply be to make the six stock maps (with new stuff added perhaps) in Sauerbraten. That would also be a good feasibility study.
reply to this message
|
|
#9949: Re: Enemy Territory + Cube 2 = wOOt? |
by SheeEttin
on 01/19/2008 06:54, refers to #9948
|
|
Hmm. Sounds interesting.
I guess the best way would be to just start making things, as you say... Anything necessary can be implemented as you go.
reply to this message
|
|
#9950: It crashes... New to linux = trouble... |
by comingbackdown
on 01/19/2008 13:50
|
|
I downloaded AssaultCube to my fresh install of Ubuntu 7.10. I went into the menus, and figured out how to start a 1 player vs. bot match. I did so. I killed the bot (I set the skill to \"bad\", and it was. He hit me once, and I hit him enough to leave him on the ground) and soon after, the game went from full screen to a normal window... Then it stopped... nothing... no response... I was seeing part of my desktop, and a window containing the game.
I was left with no option but to reboot.
I did. I tried again. This time, after I set up the options more thoroughly (picked a weapon from the weapons menu, selected a team and a skin, set my name, set my crosshair and mouse sensitivity) it froze again, after I accessed the menu by hitting esc. This time, I could move the mouse, and the player would move, but I couldn\'t do anything even though the menu was up. I scrolled with the mouse wheel, and it would only scroll up, not down to \"quit\" which I was desperately seeking. I tried the virtual console \"ctrl+alt+F2\", but the resolution was far to large to even allow me to read all of the text. I pressed the power button, and it brought up an options screen. I managed to get it to logout. I logged back in, found out how to kill a process, and went to the terminal to test it with Firefox as my victim. the terminal is still non readable as half of it is off screen, and when I hit the key combo that a tutorial told me to use to return to desktop, the characters scrambled and it didn\'t do anything. I have no idea what\'s going on, and I need some assistance... Now I know what it really feels like to be a noob...
reply to this message
|
|
#9951: Re: Enemy Territory + Cube 2 = wOOt? |
by makkE
on 01/19/2008 14:09, refers to #9943
|
|
That´s the strangest idea I heard in a while.
WHY??
reply to this message
|
|
#9952: New Version of Sauerbraten |
by Titanic12ship
on 01/19/2008 15:01
|
|
Is there something I can do to help create the new version of Sauerbraten, maybe start adding maps from a list to the menus, or coming up with ideas for new gamemodes and features? I am eager in helping in the development of this great game.
reply to this message
|
|
#9953: Re: Enemy Territory + Cube 2 = wOOt? |
by JadeMatrix
on 01/19/2008 15:16, refers to #9948
|
|
There are platforms, though they only go in one direction until they bump into something. Dustructables = barrels. Constructables = doors?
What exactly are the plans, anyway? Are you combining the Cube 2 and ET code, or modding Cube 2 to act like ET?
reply to this message
|
|
#9954: Re: Enemy Territory + Cube 2 = wOOt? |
by SheeEttin
on 01/19/2008 15:51, refers to #9951
|
|
Because you can. :)
reply to this message
|
|
#9955: SAUERBRATEN IS DUMB. |
by Lioyd_Irving
on 01/19/2008 16:14
|
|
I've installed Sauerbraten and i got both OpenGL and DirectX. But i don't know why, the games uses the software renderer, causing itself to be unplayable. How do i fix that ?
reply to this message
|
|
|
Board Index
|
|