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Cube 2 Idea Mine - Discuss

by AlternateLives on 11/23/2011 19:53, 237 messages, last message: 03/22/2018 02:32, 248146 views, last view: 11/01/2024 09:32

After seeing idea after idea get shot down all over the place in these forums, it occurred to me that perhaps this thread might be a good idea.

Got an idea for a Cube 2 mod? Go ahead and get it out of your system and post it here. If you are a modder, scroll through these. Maybe one of them can give you some inspiration.

Note to developers and long-time forum users: this is not intended to be a place where future updates or changes to the game you know and love to be posted. This is merely a place where half-formed (but possibly good) ideas can be discussed at present value without having them immediately shot down.

On that note, the only rule: No attacking of ideas just because they are not implementable within the current engine.

Have fun!

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#100: ..

by Papriko on 07/19/2012 17:32

Multidimensional lists (2d at least) and perhaps some more hardcoded operations for the lazy people.

(1 times 6, lol)

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#101: ..

by Razgriz on 07/20/2012 14:53

Coffee making.

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#102: Re: ..

by suicizer01 on 07/21/2012 00:42, refers to #100

... Why hardcoding even more stuff?
The sound-system is a mess to me already (and also the particles-system).

Somehow, the command "scoreboard2d" doesn't seems to work anymore, odd...

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#103: Re: ..

by Q009 on 07/21/2012 00:49, refers to #102

Because scoreboard is now forced to be displayed in 2D

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#104: Re: ..

by suicizer01 on 07/21/2012 21:57, refers to #103

Makes some sense, still odd that the command yet exists though.

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#105: Re: ..

by Q009 on 07/22/2012 00:17, refers to #104

Same as the command for 2D explosions didn't work

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#106: Re: ..

by suicizer01 on 07/22/2012 02:59, refers to #105

Did that ever worked?

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#107: Re: ..

by Q009 on 07/22/2012 03:48, refers to #106

No idea

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#108: ..

by Evropi on 07/22/2012 15:54

Bullet physics API in Sauerbraten anyone?

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#109: Re: ..

by Q009 on 07/22/2012 17:45, refers to #108

http://www.youtube.com/watch?v=L02dNMDKGok

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#110: ..

by pufig on 07/24/2012 14:17

need getting unique model of soldiers from assaultcube (without modding!) and sounds from their game and then cube 2 or new version most can be popular with excess

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#111: Re: ..

by suicizer01 on 07/24/2012 15:02, refers to #110

... So what is your point?

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#112: Re: ..

by Razgriz on 07/26/2012 14:27, refers to #111

racecars.

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#113: Re: ..

by Zamwa on 07/26/2012 15:51, refers to #112

Your bio says wut!

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#114: ..

by Papriko on 08/15/2012 10:43

Also nice would be if team colors for specs would be adjusted according to the person they watch, not according to the team the spec theoretically would be in if he gets unspecced.

It can be rather confusing when blue people keep getting shot while the red red gets ignored, lol.

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#115: Re: ..

by Zamwa on 08/15/2012 15:21, refers to #114

Yeah there spec spies! It reminds Me of the time when My clan was battling this other clan who was beating us using spies claiming to just be watching! What this clan didn't know was that I knew there clan was also on WOW using ventrilo! So I decided to take a few seconds from the battle to open ventrilo and listen in on there sever! XD

So I was back in the battle hearing there noob talk going about! I was able mimic there newbie voices and tell them fake info! None of them suspect anything cause most of them sounded alike! XD
Anyway they eventually got pissed and ban there own members! So they learned the hard way that spectating will not gain them the advantage they so craved! ;")

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#116: Re: ..

by Zamwa on 08/15/2012 15:27, refers to #115

XD I wish I had recorded it and youtube it LOL! XD

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#117: ..

by Papriko on 08/19/2012 14:38

God, in the last time I am full of ideas!

When writing config files, especially longer ones, would it be nice if you'd get some hint which piece of code makes problems. Either tell the line or give a short preview of... let's say 20 chars before and 20 chars after the point of error.

Just "missing ]" is little to not helpful...

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#118: Re: ..

by Razgriz on 08/21/2012 00:05, refers to #117

You do know that error messages in SVN tell you in order where the error occurs in which commands and the line as well? :P

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#119: Re: ..

by Papriko on 08/21/2012 09:41, refers to #118

I don't play with development builds, in any game.

Thanks for the hint, though.

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