General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12560027 views, last view: 11/07/2024 11:45 |
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#9879: Compile |
by moltenice
on 01/11/2008 18:22
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Hey guys!!
I was wondering if the compiling thing that was shown in the wiki... can the people who i give the .exe to press 'e' and edit stuff on the map??
Or is there another way to make a proper 'non-editable' copy of the game i create??
Thanks in advance!
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#9880: Re: Compile |
by SheeEttin
on 01/11/2008 21:25, refers to #9879
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What are you trying to do, make it so that they can't edit the source or the maps?
Without editing the source, it it not possible to prevent editing maps.
It is not possible to prevent people from editing the source unless you do not distribute the source. (Even so, one may still decompile the binary.)
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#9881: lots'a'pigs level |
by Poroc
on 01/12/2008 04:54
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Will someone please advise me on how to finish the level with 100 pigs and the secret imps hideout for Cube 1.
I have been stuck for days and there must be a hidden switch or something that opens a secret passageway.
I must get past this.
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#9882: Re: lots'a'pigs level |
by demosthenes
on 01/12/2008 05:26, refers to #9881
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You can't. It's unfinished. There's a whole thread about it.
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#9883: Re: lots'a'pigs level |
by Poroc
on 01/12/2008 08:05, refers to #9882
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Yea. Thanks i just found the thread.
I could not believe its not finished.
Thanks for confirming this.
I read something about a switch near a wall?
So what happens now?
Do i start the game on next map or delete this map.
Oh, you dont mean thats the end?
If i delete this map and restart will i go too the map after this one?
Is there an ending for this game anywhere beside here?
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#9884: cube autoexec.cfg file |
by Poroc
on 01/12/2008 09:23
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Does anyone know how to open the cube .cfg files ?
I need to open the autoexec.cfg and the config.cfg specifically.
Also i would like to start creating my own maps for cube.
Will someone give a few pointers like how too get started.
Thanks.
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#9885: Re: cube autoexec.cfg file |
by jbuk2k7s cookie has gone
on 01/12/2008 11:02, refers to #9884
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Open them with your favourite text editor. Notepad or equivalent will do just fine.
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#9886: Eisestern |
by Roxas
on 01/12/2008 11:25
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When this will be ready !!!!!!!!!!!
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#9887: Re: Eisestern |
by JadeMatrix
on 01/12/2008 15:07, refers to #9886
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When the developers finish.
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#9888: Why all the Leopard issues? |
by LordVeXoR
on 01/12/2008 19:13
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I have been searching the forums for help with my sauer issues and it looks like Leopard users are the ones having the most trouble.
Why is this?
Thanks
Sincerely,
LordVeXoR
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#9889: The game engine |
by Rtivy
on 01/12/2008 20:33
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I haven\'t downloaded the game yet but is there a way to use the game engine the game uses to make your own game with out deleting the game itself?
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#9890: Linker issues |
by AzraelUK
on 01/12/2008 21:34
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(I'm on Windows here, and it's not really designed for this kind of thing.)
I'm trying to compile Sauer in VS2005, using the appropriate .sln file that comes with the install.. Well, I can COMPILE it, but the linker dies with errors about unresolved external symbols. Read the full log at http://azrael.ismywebsite.com/errors.html
Has anybody managed to successfully compile the most recent version of Sauerbraten under Windows? Does anybody know why it's dying on the trivial functions that should be in kernel32 anyway?
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#9891: Re: Why all the Leopard issues? |
by baby rabbit
on 01/12/2008 21:54, refers to #9888
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Providing Mac Leopard users are running the latest Assassin version of Saue then there are no issues that I am aware of.
LordVeXoR - sadly you seem to be the exception, I'm sorry that your MacBook seems to freeze when running Sauer - I cant see how to debug the issue without physically having an equivalent machine to test on. However I do track other Mac devs problems, and if I spot something relevant then I will submit the fix to Sauer too...
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#9892: Re: Why all the Leopard issues? |
by LordVeXoR
on 01/12/2008 22:17, refers to #9891
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ok ill redownload it and see if it works.
(i just updated to 10.5.1 lepoard.)
Thank you so very much baby rabbit and sanholo for spending so much time on my issue =)
Sincerely,
LordVeXoR
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#9893: patch for mac? |
by LordVeXoR
on 01/12/2008 23:30
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I just redownloaded Assassin edition for mac, and it still has the same issue of freezing =/
But i was looking though the patches on sourceforge and there doesn't appear to be one for mac, am I wrong?
Thanks
Sincerely,
LordVeXoR
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#9894: Re: Linker issues |
by MovingTarget
on 01/13/2008 00:08, refers to #9890
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I've compiled it successfully... I a Code::Blocks nightly build with MinGW 5.1.3. It compiles pretty much "out of the box".
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#9895: Sauerbraten Localization |
by arthur86
on 01/13/2008 12:37
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I want to translate sauerbraten to russian. I've already created new chars file named `ruschars.png`.
[
áâ÷çäå³öúéê
ëìíîïðòóôõæ
èãþûýÿùàñ
ÁÂ×ÇÄÅ£ÖÚÉÊË
ÌÍÎÏÐÒÓÔÕÆÈÃ
ÞÛÝßÙØÜÀÑ€¥
涱œøü
]
To font.cfg I added these lines:
[
font default "data/ruschars.png" 32 64 0 -1 5 6
//Can you describe, what means this numbers? (32 64 0 -1 5 6)
//syntax: x.start, y.start, width
fontchar 0 0 46 //á
fontchar 46 0 42 //â
fontchar 88 0 44 //÷
fontchar 132 0 38 //ç
fontchar 170 0 50 //ä
fontchar 221 0 40 //å
fontchar 261 0 39 //³
fontchar 300 0 70 //ö
fontchar 370 0 41 //ú
fontchar 411 0 43 //é
fontchar 460 0 52 //ê
fontchar 0 76 44 //ë
fontchar 45 76 44 //ì
fontchar 93 76 51 //í
fontchar 147 76 48 //î
fontchar 195 76 54 //ï
fontchar 246 76 46 //ð
fontchar 294 76 39 //ò
fontchar 332 76 44 //ó
fontchar 376 76 44 //ô
fontchar 417 76 42 //õ
fontchar 457 76 56 //æ
fontchar 0 145 45 //è
fontchar 45 145 47 //ã
fontchar 94 145 42 //þ
fontchar 138 145 61 //û
fontchar 206 145 69 //ý
fontchar 275 145 52 //ÿ
fontchar 331 145 42 //ù
fontchar 189 423 49 //ø
fontchar 232 423 67 //ü
fontchar 385 145 41 //à
fontchar 455 145 33 //ñ
fontchar 0 213 38 //Á
fontchar 37 213 41 //Â
fontchar 78 213 40 //×
fontchar 117 213 35 //Ç
fontchar 150 213 44 //Ä
fontchar 195 213 41 //Å
fontchar 235 213 41 //£
fontchar 272 213 58 //Ö
fontchar 331 213 33 //Ú
fontchar 365 213 39 //É
fontchar 407 213 42 //Ê
fontchar 448 213 37 //Ë
fontchar 0 284 38 //Ì
fontchar 41 284 42 //Í
fontchar 88 284 40 //Î
fontchar 130 284 39 //Ï
fontchar 172 284 41 //Ð
fontchar 212 284 40 //Ò
fontchar 253 284 36 //Ó
fontchar 287 284 39 //Ô
fontchar 325 284 39 //Õ
fontchar 362 284 54 //Æ
fontchar 418 284 41 //È
fontchar 456 284 42 //Ã
fontchar 0 358 36 //Þ
fontchar 36 358 57 //Û
fontchar 96 358 58 //Ý
fontchar 156 358 45 //ß
fontchar 202 358 46 //Ù
fontchar 255 358 36 //Ø
fontchar 291 358 36 //Ü
fontchar 329 358 53 //À
fontchar 380 358 54 //Ñ
fontchar 417 358 44 //€
fontchar 461 358 40 //¥
fontchar 0 423 64 //æ
fontchar 64 423 36 //¶
fontchar 105 423 45 //±
fontchar 156 423 28 //œ
]
But it doesnt work!
When I entering command `/font russian` I only can see a message: `couldn't load texture`.
Command `/font default` may cause game crash or clearing all chars (I cant see what I typing/messages/menus etc.)
Tell me please, what I did incorrect, how to fix this problem and what means numbers "32 64 0 -1 5 6" :)
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#9896: Commercial Use of Cube 2 |
by D1Hazel
on 01/13/2008 19:12
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I think this is how it goes (correct me if I\'m wrong):
1. Download the game
2. The game is Disc 1
3. Delete everyone\'s Maps/Textures/Models/Ect
4. Make my own stuff
5. Delete all the files except my own resources and the new .exe
6. That is now Disk 2
7. In the manual, state that you have to install Disk A, then Disk B
8. Be sure to give credit to the maker\'s of Cube 2
Is that basicly it?
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#9897: Re: Commercial Use of Cube 2 |
by JadeMatrix
on 01/13/2008 20:20, refers to #9896
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Well, that would be considered an expansion mod of Sauerbraten, seeing as it 'keeps' (uses) a ton of/all the content from the original.
This is how I understand it:
Delete everything but the source code. Mod the code, compile, add your resources. When distributing, say what engine it's built on (Cube 2) and give credits to the original creators (and any assistance you had on your project.
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#9898: Re: Commercial Use of Cube 2 |
by D2Hazel
on 01/13/2008 20:36, refers to #9897
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But I thought I had to make it so that they had Cube 2 installed before they installed my game. Can I really just have it say that they need to go online and download Cube 2 first? If so, could I have an app that downloads the latest version of Cube 2 automaticly? How did Proper Games do it?
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